132 lines
3.9 KiB
C++
Executable File
132 lines
3.9 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _GUIMENUBAR_H_
|
|
#define _GUIMENUBAR_H_
|
|
|
|
#ifndef _GUITEXTLISTCTRL_H_
|
|
#include "gui/guiTextListCtrl.h"
|
|
#endif
|
|
|
|
class GuiMenuBar;
|
|
class GuiMenuTextListCtrl;
|
|
|
|
class GuiMenuBackgroundCtrl : public GuiControl
|
|
{
|
|
protected:
|
|
GuiMenuBar *mMenuBarCtrl;
|
|
GuiMenuTextListCtrl *mTextList;
|
|
public:
|
|
GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
|
|
void onMouseDown(const GuiEvent &event);
|
|
void onMouseMove(const GuiEvent &event);
|
|
void onMouseDragged(const GuiEvent &event);
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
class GuiMenuTextListCtrl : public GuiTextListCtrl
|
|
{
|
|
private:
|
|
typedef GuiTextListCtrl Parent;
|
|
|
|
protected:
|
|
GuiMenuBar *mMenuBarCtrl;
|
|
|
|
public:
|
|
GuiMenuTextListCtrl(); // for inheritance
|
|
GuiMenuTextListCtrl(GuiMenuBar *ctrl);
|
|
|
|
// GuiControl overloads:
|
|
bool onKeyDown(const GuiEvent &event);
|
|
void onMouseDown(const GuiEvent &event);
|
|
void onMouseUp(const GuiEvent &event);
|
|
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
class GuiMenuBar : public GuiControl
|
|
{
|
|
typedef GuiControl Parent;
|
|
public:
|
|
|
|
struct MenuItem // an individual item in a pull-down menu
|
|
{
|
|
char *text; // the text of the menu item
|
|
U32 id; // a script-assigned identifier
|
|
char *accelerator; // the keyboard accelerator shortcut for the menu item
|
|
U32 acceleratorIndex; // index of this accelerator
|
|
bool enabled; // true if the menu item is selectable
|
|
bool visible; // true if the menu item is visible
|
|
S32 bitmapIndex; // index of the bitmap in the bitmap array
|
|
S32 checkGroup; // the group index of the item visa vi check marks -
|
|
// only one item in the group can be checked.
|
|
MenuItem *nextMenuItem; // next menu item in the linked list
|
|
};
|
|
struct Menu
|
|
{
|
|
char *text;
|
|
U32 id;
|
|
RectI bounds;
|
|
bool visible;
|
|
|
|
Menu *nextMenu;
|
|
MenuItem *firstMenuItem;
|
|
};
|
|
|
|
GuiMenuBackgroundCtrl *mBackground;
|
|
GuiMenuTextListCtrl *mTextList;
|
|
|
|
Menu *menuList;
|
|
Menu *mouseDownMenu;
|
|
Menu *mouseOverMenu;
|
|
|
|
bool menuBarDirty;
|
|
U32 mCurAcceleratorIndex;
|
|
Point2I maxBitmapSize;
|
|
|
|
GuiMenuBar();
|
|
bool onWake();
|
|
void onSleep();
|
|
|
|
// internal menu handling functions
|
|
// these are used by the script manipulation functions to add/remove/change menu items
|
|
|
|
void addMenu(const char *menuText, U32 menuId);
|
|
Menu *findMenu(const char *menu); // takes either a menu text or a string id
|
|
MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
|
|
void removeMenu(Menu *menu);
|
|
void removeMenuItem(Menu *menu, MenuItem *menuItem);
|
|
void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
|
|
void clearMenuItems(Menu *menu);
|
|
void clearMenus();
|
|
|
|
// display/mouse functions
|
|
|
|
Menu *findHitMenu(Point2I mousePoint);
|
|
|
|
void onPreRender();
|
|
void onRender(Point2I offset, const RectI &updateRect);
|
|
|
|
void checkMenuMouseMove(const GuiEvent &event);
|
|
void onMouseMove(const GuiEvent &event);
|
|
void onMouseLeave(const GuiEvent &event);
|
|
void onMouseDown(const GuiEvent &event);
|
|
void onMouseDragged(const GuiEvent &event);
|
|
void onMouseUp(const GuiEvent &event);
|
|
|
|
void onAction();
|
|
void closeMenu();
|
|
void buildAcceleratorMap();
|
|
void acceleratorKeyPress(U32 index);
|
|
|
|
void menuItemSelected(Menu *menu, MenuItem *item);
|
|
|
|
DECLARE_CONOBJECT(GuiMenuBar);
|
|
};
|
|
|
|
#endif
|