tge/engine/interior/floorPlanRes.cc
2025-02-17 23:17:30 -06:00

122 lines
4.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "core/stream.h"
#include "interior/floorPlanRes.h"
#include "math/mathIO.h"
const U32 FloorPlanResource::smFileVersion = 0;
FloorPlanResource::FloorPlanResource()
{
}
FloorPlanResource::~FloorPlanResource()
{
}
//--------------------------------------------------------------------------
// Define these so we can just write two vector IO functions
static bool mathRead(Stream & S, FloorPlanResource::Area * a){
return S.read(&a->pointCount) && S.read(&a->pointStart) && S.read(&a->plane);
}
static bool mathWrite(Stream & S, const FloorPlanResource::Area & a){
return S.write(a.pointCount) && S.write(a.pointStart) && S.write(a.plane);
}
inline bool mathRead(Stream & S, S32 * s) { return S.read(s); }
inline bool mathWrite(Stream & S, S32 s) { return S.write(s); }
//--------------------------------------------------------------------------
// Read a vector of items which define mathRead().
template <class T>
bool mathReadVector(Vector<T> & vec, Stream & stream, const char * msg)
{
U32 num, i;
bool Ok = true;
stream.read( & num );
vec.setSize( num );
for( i = 0; i < num && Ok; i++ ){
Ok = mathRead(stream, & vec[i]);
AssertISV( Ok, avar("math vec read error (%s) on elem %d", msg, i) );
}
return Ok;
}
// Write a vector of items which define mathWrite().
template <class T>
bool mathWriteVector(const Vector<T> & vec, Stream & stream, const char * msg)
{
bool Ok = true;
stream.write( vec.size() );
for( U32 i = 0; i < vec.size() && Ok; i++ ) {
Ok = mathWrite(stream, vec[i]);
AssertISV( Ok, avar("math vec write error (%s) on elem %d", msg, i) );
}
return Ok;
}
//--------------------------------------------------------------------------
bool FloorPlanResource::read(Stream& stream)
{
AssertFatal(stream.hasCapability(Stream::StreamRead), "FLR::read: non-readable stream");
AssertFatal(stream.getStatus() == Stream::Ok, "FLR::read: Error, weird stream state");
// Version this stream
U32 fileVersion, DohVal;
stream.read(&fileVersion);
if (fileVersion != smFileVersion) {
AssertFatal(false, "FLR::read: incompatible file version found.");
return false;
}
// For expansion purposes
stream.read(&DohVal); stream.read(&DohVal); stream.read(&DohVal);
// Read the vectors
mathReadVector( mPlaneTable, stream, "FLR: mPlaneTable" );
mathReadVector( mPointTable, stream, "FLR: mPointTable" );
mathReadVector( mPointLists, stream, "FLR: mPointLists" );
mathReadVector( mAreas, stream, "FLR: mAreas" );
return (stream.getStatus() == Stream::Ok);
}
//--------------------------------------------------------------------------
bool FloorPlanResource::write(Stream& stream) const
{
AssertFatal(stream.hasCapability(Stream::StreamWrite), "FLR::write: non-writeable stream");
AssertFatal(stream.getStatus() == Stream::Ok, "FLR::write: Error, weird stream state");
// Version the stream
stream.write(smFileVersion);
U32 Doh = 0xD0bD0b; // So we don't later say Doh!
stream.write(Doh); stream.write(Doh); stream.write(Doh);
// Write the vectors
mathWriteVector( mPlaneTable, stream, "FLR: mPlaneTable" );
mathWriteVector( mPointTable, stream, "FLR: mPointTable" );
mathWriteVector( mPointLists, stream, "FLR: mPointLists" );
mathWriteVector( mAreas, stream, "FLR: mAreas" );
return( stream.getStatus() == Stream::Ok );
}
//------------------------------------------------------------------------------
// FloorPlan Resource constructor
//
ResourceInstance * constructFloorPlanFLR(Stream& stream)
{
FloorPlanResource * pResource = new FloorPlanResource;
if (pResource->read(stream) == true)
return pResource;
else {
delete pResource;
return NULL;
}
}