93 lines
2.9 KiB
C++
Executable File
93 lines
2.9 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _INTERIORLMMANAGER_H_
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#define _INTERIORLMMANAGER_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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class TextureHandle;
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class GBitmap;
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class Interior;
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class InteriorInstance;
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typedef U32 LM_HANDLE;
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class InteriorLMManager
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{
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private:
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struct InstanceLMInfo
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{
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InteriorInstance * mInstance;
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LM_HANDLE * mHandlePtr;
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Vector<TextureHandle*> mLightmapHandles;
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};
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struct InteriorLMInfo
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{
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Interior * mInterior;
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LM_HANDLE * mHandlePtr;
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U32 mNumLightmaps;
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LM_HANDLE mBaseInstanceHandle;
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Vector<InstanceLMInfo*> mInstances;
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};
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Vector<InteriorLMInfo*> mInteriors;
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static S32 smMTVertexBuffer;
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static S32 smFTVertexBuffer;
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static S32 smFMTVertexBuffer;
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public:
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static U32 smTextureCallbackKey;
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InteriorLMManager();
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~InteriorLMManager();
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static void init();
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static void destroy();
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void processTextureEvent(U32 eventCode);
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void destroyBitmaps();
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void destroyTextures();
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void purgeGLTextures();
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void downloadGLTextures();
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void downloadGLTextures(LM_HANDLE interiorHandle);
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bool loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
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void addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior);
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void removeInterior(LM_HANDLE interiorHandle);
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void addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance);
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void removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
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void useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
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U32 getNumLightmaps(LM_HANDLE interiorHandle);
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void deleteLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
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void clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
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TextureHandle * getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
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Vector<TextureHandle*> & getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
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// helper's
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TextureHandle * duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
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GBitmap * getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
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S32 getVertexBuffer(S32 format);
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};
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extern InteriorLMManager gInteriorLMManager;
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#endif
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