tge/engine/math/mathIO.h
2025-02-17 23:17:30 -06:00

232 lines
5.6 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _MATHIO_H_
#define _MATHIO_H_
//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _STREAM_H_
#include "core/stream.h"
#endif
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
//------------------------------------------------------------------------------
//-------------------------------------- READING
//
inline bool mathRead(Stream& stream, Point2I* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
return success;
}
inline bool mathRead(Stream& stream, Point3I* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, Point2F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
return success;
}
inline bool mathRead(Stream& stream, Point3F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, Point4F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
success &= stream.read(&p->w);
return success;
}
inline bool mathRead(Stream& stream, Point3D* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, PlaneF* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
success &= stream.read(&p->d);
return success;
}
inline bool mathRead(Stream& stream, Box3F* b)
{
bool success = mathRead(stream, &b->min);
success &= mathRead(stream, &b->max);
return success;
}
inline bool mathRead(Stream& stream, SphereF* s)
{
bool success = mathRead(stream, &s->center);
success &= stream.read(&s->radius);
return success;
}
inline bool mathRead(Stream& stream, RectI* r)
{
bool success = mathRead(stream, &r->point);
success &= mathRead(stream, &r->extent);
return success;
}
inline bool mathRead(Stream& stream, RectF* r)
{
bool success = mathRead(stream, &r->point);
success &= mathRead(stream, &r->extent);
return success;
}
inline bool mathRead(Stream& stream, MatrixF* m)
{
bool success = true;
F32* pm = *m;
for (U32 i = 0; i < 16; i++)
success &= stream.read(&pm[i]);
return success;
}
inline bool mathRead(Stream& stream, QuatF* q)
{
bool success = stream.read(&q->x);
success &= stream.read(&q->y);
success &= stream.read(&q->z);
success &= stream.read(&q->w);
return success;
}
//------------------------------------------------------------------------------
//-------------------------------------- WRITING
//
inline bool mathWrite(Stream& stream, const Point2I& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
return success;
}
inline bool mathWrite(Stream& stream, const Point3I& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const Point2F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
return success;
}
inline bool mathWrite(Stream& stream, const Point3F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const Point4F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
success &= stream.write(p.w);
return success;
}
inline bool mathWrite(Stream& stream, const Point3D& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const PlaneF& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
success &= stream.write(p.d);
return success;
}
inline bool mathWrite(Stream& stream, const Box3F& b)
{
bool success = mathWrite(stream, b.min);
success &= mathWrite(stream, b.max);
return success;
}
inline bool mathWrite(Stream& stream, const SphereF& s)
{
bool success = mathWrite(stream, s.center);
success &= stream.write(s.radius);
return success;
}
inline bool mathWrite(Stream& stream, const RectI& r)
{
bool success = mathWrite(stream, r.point);
success &= mathWrite(stream, r.extent);
return success;
}
inline bool mathWrite(Stream& stream, const RectF& r)
{
bool success = mathWrite(stream, r.point);
success &= mathWrite(stream, r.extent);
return success;
}
inline bool mathWrite(Stream& stream, const MatrixF& m)
{
bool success = true;
const F32* pm = m;
for (U32 i = 0; i < 16; i++)
success &= stream.write(pm[i]);
return success;
}
inline bool mathWrite(Stream& stream, const QuatF& q)
{
bool success = stream.write(q.x);
success &= stream.write(q.y);
success &= stream.write(q.z);
success &= stream.write(q.w);
return success;
}
#endif //_MATHIO_H_