tge/engine/platform/platformAssert.cc
2025-02-17 23:17:30 -06:00

130 lines
4.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platformAssert.h"
#include "console/console.h"
#include <stdarg.h>
//-------------------------------------- STATIC Declaration
PlatformAssert *PlatformAssert::platformAssert = NULL;
//--------------------------------------
PlatformAssert::PlatformAssert()
{
processing = false;
}
//--------------------------------------
PlatformAssert::~PlatformAssert()
{
}
//--------------------------------------
void PlatformAssert::create( PlatformAssert* newAssertClass )
{
if (!platformAssert)
platformAssert = newAssertClass ? newAssertClass : new PlatformAssert;
}
//--------------------------------------
void PlatformAssert::destroy()
{
if (platformAssert)
delete platformAssert;
platformAssert = NULL;
}
//--------------------------------------
bool PlatformAssert::displayMessageBox(const char *title, const char *message, bool retry)
{
if (retry)
return Platform::AlertRetry(title, message);
Platform::AlertOK(title, message);
return false;
}
static char *typeName[] = { "Unknown", "Fatal-ISV", "Fatal", "Warning" };
//--------------------------------------
bool PlatformAssert::process(Type assertType,
const char *filename,
U32 lineNumber,
const char *message)
{
processing = true;
// always dump to the Assert to the Console
if (Con::isActive())
{
if (assertType == Warning)
Con::warnf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
else
Con::errorf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
}
// if not a WARNING pop-up a dialog box
if (assertType != Warning)
{
// used for processing navGraphs (an assert won't botch the whole build)
if(Con::getBoolVariable("$FP::DisableAsserts", false) == true)
Platform::forceShutdown(1);
char buffer[2048];
dSprintf(buffer, 2048, "%s: (%s @ %ld)", typeName[assertType], filename, lineNumber);
#ifdef TORQUE_DEBUG
// In debug versions, allow a retry even for ISVs...
bool retry = displayMessageBox(buffer, message, true);
#else
bool retry = displayMessageBox(buffer, message, ((assertType == Fatal) ? true : false) );
#endif
if (retry)
Platform::debugBreak();
else
Platform::forceShutdown(1);
}
processing = false;
return true;
}
bool PlatformAssert::processingAssert()
{
return platformAssert ? platformAssert->processing : false;
}
//--------------------------------------
bool PlatformAssert::processAssert(Type assertType,
const char *filename,
U32 lineNumber,
const char *message)
{
if (platformAssert)
return platformAssert->process(assertType, filename, lineNumber, message);
else // when platAssert NULL (during _start/_exit) try direct output...
dPrintf("\n%s: (%s @ %ld) %s\n", typeName[assertType], filename, lineNumber, message);
// this could also be platform-specific: OutputDebugString on PC, DebugStr on Mac.
// Will raw printfs do the job? In the worst case, it's a break-pointable line of code.
// would have preferred Con but due to race conditions, it might not be around...
// Con::errorf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
return true;
}
//--------------------------------------
const char* avar(const char *message, ...)
{
static char buffer[4096];
va_list args;
va_start(args, message);
dVsprintf(buffer, sizeof(buffer), message, args);
return( buffer );
}