tge/engine/platformMacCarb/macCarbConsole.cc
2025-02-17 23:17:30 -06:00

372 lines
10 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "PlatformMacCarb/platformMacCarb.h"
#include "PlatformMacCarb/macCarbConsole.h"
#include "Platform/event.h"
#include "Platform/gameInterface.h"
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#if USE_SIOUX
#include <SIOUX.h>
#else
#if defined(TORQUE_OS_MAC_OSX)
#include <CoreFoundation/CoreFoundation.h>
#else
#include <CoreFoundation.h>
#endif
#endif
#ifdef TORQUE_DEBUG
//#define NO_CONSOLE 1 // to turn off all output.
#define NO_CONSOLE 0
#else
#define NO_CONSOLE 0
#endif
MacConsole *gConsole = NULL;
ConsoleFunction(enableWinConsole, void, 2, 2, "(bool enable)")
{
argc;
if (gConsole)
gConsole->enable(dAtob(argv[1]));
}
void MacConsole::create()
{
#if NO_CONSOLE
gConsole = NULL;
#else
gConsole = new MacConsole();
#endif
}
void MacConsole::destroy()
{
if (gConsole)
delete gConsole;
gConsole = NULL;
}
void MacConsole::enable(bool enabled)
{
if (gConsole == NULL) return;
consoleEnabled = enabled;
if(consoleEnabled)
{
// AllocConsole();
printf("Console Initialized.\n");
const char *title = Con::getVariable("Con::WindowTitle");
if (title && *title)
{
unsigned char t2[256];
str2p(title, t2);
#if USE_SIOUX
SIOUXSetTitle(t2);
#endif
}
// stdOut = GetStdHandle(STD_OUTPUT_HANDLE);
// stdIn = GetStdHandle(STD_INPUT_HANDLE);
// stdErr = GetStdHandle(STD_ERROR_HANDLE);
//
printf("%s", Con::getVariable("Con::Prompt"));
}
}
bool MacConsole::isEnabled()
{
if ( gConsole )
return gConsole->consoleEnabled;
return false;
}
static void macConsoleConsumer(ConsoleLogEntry::Level, const char *line)
{
if (gConsole)
gConsole->processConsoleLine(line);
}
MacConsole::MacConsole()
{
for (S32 iIndex = 0; iIndex < MAX_CMDS; iIndex ++)
rgCmds[iIndex][0] = '\0';
iCmdIndex = 0;
consoleEnabled = false;
Con::addConsumer(macConsoleConsumer);
inpos = 0;
// !!!!TBD when system is overhauled...
// lineOutput = true;
lineOutput = false;
// Con::addVariable("MacConsoleEnabled", consoleEnableCallback, "false");
#if USE_SIOUX
// set up the SIOUX stuff here for now.
SIOUXSettings.standalone = false;
SIOUXSettings.setupmenus = false;
SIOUXSettings.initializeTB = false;
SIOUXSettings.asktosaveonclose = false;
SIOUXSettings.toppixel = 4 + 24; // why tie to GetMBarHeight(); ??
SIOUXSettings.leftpixel = 4;
SIOUXSettings.columns = 120;
SIOUXSettings.rows = 40;
#else
// an apple sample showed this as a way to ready a std OSX console
/*
OSErr err;
FSRef conAppFSRef;
err = LSFindApplicationForInfo(kLSUnknownCreator, CFSTR("com.apple.Console"), NULL, &conAppFSRef, NULL);
if (err == noErr)
{
LSOpenFSRef(&conAppFSRef, NULL);
}
*/
#endif
}
MacConsole::~MacConsole()
{
Con::removeConsumer(macConsoleConsumer);
}
void MacConsole::printf(const char *s, ...)
{
int bytes;
va_list args;
va_start(args, s);
vprintf(s, args);
// XXX See the Windows and LINUX versions for control-char-stripping ideas.
// Basically we need to stick the output in a buffer so we can operate on
// it before printing.
}
void MacConsole::processConsoleLine(const char *consoleLine)
{
if(consoleEnabled)
{
inbuf[inpos] = 0;
#if USE_SIOUX
if (!lineOutput && inpos)
printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
else
#endif
printf("%s\n", consoleLine);
}
}
//--------------------------------------
bool MacConsole::handleEvent(const EventRecord *msg)
{
if (consoleEnabled)
{
#if USE_SIOUX
if (SIOUXHandleOneEvent((EventRecord*)msg))
{
if (msg->what==keyDown || msg->what==autoKey)
{
U8 ascii = msg->message & charCodeMask;
U8 keyCode = TranslateOSKeyCode( (msg->message & keyCodeMask) >> 8 );
process(keyCode, ascii);
}
return(true);
}
#endif
}
return(false);
}
//--------------------------------------
// on the mac, we call this after the console has consumed a keyboard event.
void MacConsole::process(U8 keyCode, U8 ascii)
{
// for now, minimal processing.
if (consoleEnabled)
{
char outbuf[512];
S32 outpos = 0;
switch (ascii)
{
// If no ASCII char, check if it's a handled virtual key
case 28:
case 29:
case 30:
case 31:
switch (keyCode)
{
// UP ARROW
case KEY_UP:
{
// Go to the previous command in the cyclic array
if ((-- iCmdIndex) < 0)
iCmdIndex = MAX_CMDS - 1;
// If this command isn't empty ...
if (rgCmds[iCmdIndex][0] != '\0')
{
// Obliterate current displayed text
for (S32 i = outpos = 0; i < inpos; i ++)
{
outbuf[outpos ++] = '\b';
outbuf[outpos ++] = ' ';
outbuf[outpos ++] = '\b';
}
// Copy command into command and display buffers
for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++)
{
outbuf[outpos] = rgCmds[iCmdIndex][inpos];
inbuf [inpos ] = rgCmds[iCmdIndex][inpos];
}
}
// If previous is empty, stay on current command
else if ((++ iCmdIndex) >= MAX_CMDS)
{
iCmdIndex = 0;
}
break;
}
// DOWN ARROW
case KEY_DOWN:
{
// Go to the next command in the command array, if
// it isn't empty
if (rgCmds[iCmdIndex][0] != '\0' && (++ iCmdIndex) >= MAX_CMDS)
iCmdIndex = 0;
// Obliterate current displayed text
for (S32 i = outpos = 0; i < inpos; i ++)
{
outbuf[outpos ++] = '\b';
outbuf[outpos ++] = ' ';
outbuf[outpos ++] = '\b';
}
// Copy command into command and display buffers
for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++)
{
outbuf[outpos] = rgCmds[iCmdIndex][inpos];
inbuf [inpos ] = rgCmds[iCmdIndex][inpos];
}
break;
}
// LEFT ARROW
case KEY_LEFT:
break;
// RIGHT ARROW
case KEY_RIGHT:
break;
default :
break;
}
break;
// backspace???
case '\b':
if(inpos > 0)
{
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
inpos--;
}
break;
case '\t':
// In the output buffer, we're going to have to erase the current line (in case
// we're cycling through various completions) and write out the whole input
// buffer, so (inpos * 3) + complen <= 512. Should be OK. The input buffer is
// also 512 chars long so that constraint will also be fine for the input buffer.
{
// Erase the current line.
U32 i;
for (i = 0; i < inpos; i++) {
outbuf[outpos++] = '\b';
outbuf[outpos++] = ' ';
outbuf[outpos++] = '\b';
}
// Modify the input buffer with the completion.
U32 maxlen = 512 - (inpos * 3);
if (GetCurrentKeyModifiers() & shiftKeyBit) {
inpos = Con::tabComplete(inbuf, inpos, maxlen, false);
}
else {
inpos = Con::tabComplete(inbuf, inpos, maxlen, true);
}
// Copy the input buffer to the output.
for (i = 0; i < inpos; i++) {
outbuf[outpos++] = inbuf[i];
}
}
break;
// some kind of CR/LF
case '\n':
case '\r':
// outbuf[outpos++] = '\r';
outbuf[outpos++] = '\n';
inbuf[inpos] = 0;
outbuf[outpos] = 0;
// for moment, don't echo final input, as SIOUX seems to be...
// printf("%s", inbuf);
S32 eventSize;
eventSize = ConsoleEventHeaderSize;
dStrcpy(postEvent.data, inbuf);
postEvent.size = eventSize + dStrlen(inbuf) + 1;
Game->postEvent(postEvent);
// If we've gone off the end of our array, wrap
// back to the beginning
if (iCmdIndex >= MAX_CMDS)
iCmdIndex %= MAX_CMDS;
// Put the new command into the array
strcpy(rgCmds[iCmdIndex ++], inbuf);
printf("%s", Con::getVariable("Con::Prompt"));
inpos = outpos = 0;
break;
default:
inbuf[inpos++] = ascii;
outbuf[outpos++] = ascii;
break;
}
if (outpos)
{
outbuf[outpos] = 0;
printf("%s", outbuf);
}
}
}