62 lines
1.6 KiB
C++
Executable File
62 lines
1.6 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "PlatformMacCarb/platformMacCarb.h"
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#include <time.h>
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#include <timer.h>
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#include <unistd.h>
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#pragma message("time code needs eval -- may not be accurate in all cases, and might cause performance hit.")
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//--------------------------------------
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void Platform::getLocalTime(LocalTime <)
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{
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struct tm *systime;
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time_t long_time;
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time( &long_time ); // Get time as long integer.
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systime = localtime( &long_time ); // Convert to local time.
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lt.sec = systime->tm_sec;
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lt.min = systime->tm_min;
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lt.hour = systime->tm_hour;
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lt.month = systime->tm_mon;
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lt.monthday = systime->tm_mday;
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lt.weekday = systime->tm_wday;
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lt.year = systime->tm_year;
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lt.yearday = systime->tm_yday;
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lt.isdst = systime->tm_isdst;
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}
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U32 Platform::getTime()
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{
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time_t long_time;
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time( &long_time );
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return long_time;
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}
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U32 Platform::getRealMilliseconds()
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{
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UnsignedWide time;
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Microseconds(&time);
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return (time.hi*0x100000000LL)/1000 + (time.lo/1000);
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}
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U32 Platform::getVirtualMilliseconds()
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{
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return platState.currentTime;
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}
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void Platform::advanceTime(U32 delta)
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{
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platState.currentTime += delta;
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}
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void Platform::sleep(U32 ms)
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{
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// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
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usleep( ms * 1000 );
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}
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