tge/engine/platformMacCarb/macCarbTime.cc
2025-02-17 23:17:30 -06:00

62 lines
1.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "PlatformMacCarb/platformMacCarb.h"
#include <time.h>
#include <timer.h>
#include <unistd.h>
#pragma message("time code needs eval -- may not be accurate in all cases, and might cause performance hit.")
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
U32 Platform::getRealMilliseconds()
{
UnsignedWide time;
Microseconds(&time);
return (time.hi*0x100000000LL)/1000 + (time.lo/1000);
}
U32 Platform::getVirtualMilliseconds()
{
return platState.currentTime;
}
void Platform::advanceTime(U32 delta)
{
platState.currentTime += delta;
}
void Platform::sleep(U32 ms)
{
// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
usleep( ms * 1000 );
}