2025-02-17 23:17:30 -06:00

148 lines
3.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMAL_H_
#define _PLATFORMAL_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#define AL_NO_PROTOTYPES
#include <al/al.h>
#include <al/alc.h>
#include <al/alut.h>
// extra enums for win32/miles implementation
enum {
// error values
AL_CONTEXT_ALREADY_INSTANTIATED = 0xbaadf00d,
AL_ENVIRONMENT_ALREADY_INSTANTIATED,
AL_UNSUPPORTED,
AL_INVALID_BUFFER,
AL_ERROR,
// context extention
ALC_PROVIDER,
ALC_PROVIDER_COUNT,
ALC_PROVIDER_NAME,
ALC_SPEAKER,
ALC_SPEAKER_COUNT,
ALC_SPEAKER_NAME,
ALC_BUFFER_DYNAMIC_MEMORY_SIZE,
ALC_BUFFER_DYNAMIC_MEMORY_USAGE,
ALC_BUFFER_DYNAMIC_COUNT,
ALC_BUFFER_MEMORY_USAGE,
ALC_BUFFER_COUNT,
ALC_BUFFER_LATENCY,
// misc 3d params
AL_MIN_DISTANCE,
AL_MAX_DISTANCE,
AL_CONE_OUTER_GAIN,
// relative with pos(0,0,0) won't work for ambient sounds with miles
AL_SOURCE_AMBIENT,
AL_PAN,
// other extensions
AL_BUFFER_KEEP_RESIDENT,
AL_FORMAT_WAVE_EXT,
// Environment extensions:
AL_ENV_EFFECT_VOLUME_EXT,
AL_ENV_FLAGS_EXT,
AL_ENV_DAMPING_EXT,
AL_ENV_ENVIRONMENT_SIZE_EXT,
AL_ENV_ROOM_VOLUME_EXT,
};
enum {
// sample level environment:
AL_ENV_SAMPLE_REVERB_MIX_EXT = 0,
AL_ENV_SAMPLE_DIRECT_EXT,
AL_ENV_SAMPLE_DIRECT_HF_EXT,
AL_ENV_SAMPLE_ROOM_EXT,
AL_ENV_SAMPLE_ROOM_HF_EXT,
AL_ENV_SAMPLE_OBSTRUCTION_EXT,
AL_ENV_SAMPLE_OBSTRUCTION_LF_RATIO_EXT,
AL_ENV_SAMPLE_OCCLUSION_EXT,
AL_ENV_SAMPLE_OCCLUSION_LF_RATIO_EXT,
AL_ENV_SAMPLE_OCCLUSION_ROOM_RATIO_EXT,
AL_ENV_SAMPLE_ROOM_ROLLOFF_EXT,
AL_ENV_SAMPLE_AIR_ABSORPTION_EXT,
AL_ENV_SAMPLE_OUTSIDE_VOLUME_HF_EXT,
AL_ENV_SAMPLE_FLAGS_EXT,
AL_ENV_SAMPLE_COUNT,
};
// room types: same as miles/eax
enum {
AL_ENVIRONMENT_GENERIC = 0,
AL_ENVIRONMENT_PADDEDCELL,
AL_ENVIRONMENT_ROOM,
AL_ENVIRONMENT_BATHROOM,
AL_ENVIRONMENT_LIVINGROOM,
AL_ENVIRONMENT_STONEROOM,
AL_ENVIRONMENT_AUDITORIUM,
AL_ENVIRONMENT_CONCERTHALL,
AL_ENVIRONMENT_CAVE,
AL_ENVIRONMENT_ARENA,
AL_ENVIRONMENT_HANGAR,
AL_ENVIRONMENT_CARPETEDHALLWAY,
AL_ENVIRONMENT_HALLWAY,
AL_ENVIRONMENT_STONECORRIDOR,
AL_ENVIRONMENT_ALLEY,
AL_ENVIRONMENT_FOREST,
AL_ENVIRONMENT_CITY,
AL_ENVIRONMENT_MOUNTAINS,
AL_ENVIRONMENT_QUARRY,
AL_ENVIRONMENT_PLAIN,
AL_ENVIRONMENT_PARKINGLOT,
AL_ENVIRONMENT_SEWERPIPE,
AL_ENVIRONMENT_UNDERWATER,
AL_ENVIRONMENT_DRUGGED,
AL_ENVIRONMENT_DIZZY,
AL_ENVIRONMENT_PSYCHOTIC,
AL_ENVIRONMENT_COUNT
};
// declare OpenAL functions
#define AL_EXTENSION(ext_name) extern bool gDoesSupport_##ext_name;
#define AL_FUNCTION(fn_return,fn_name,fn_args) extern fn_return (FN_CDECL *fn_name)fn_args;
#define AL_EXT_FUNCTION(ext_name,fn_return,fn_name,fn_args) extern fn_return (FN_CDECL *fn_name)fn_args;
#ifndef _OPENALFN_H_
#include <openALFn.h>
#endif
namespace Audio
{
bool libraryInit(const char *library);
void libraryInitExtensions();
void libraryShutdown();
inline bool doesSupportIASIG()
{
return gDoesSupport_AL_EXT_IASIG;
}
inline bool doesSupportDynamix()
{
return gDoesSupport_AL_EXT_DYNAMIX;
}
// helpers
F32 DBToLinear(F32 value);
F32 linearToDB(F32 value);
} // end namespace Audio
#endif // _H_PLATFORMAL_