1821 lines
53 KiB
C++
Executable File
1821 lines
53 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platformX86UNIX/platformX86UNIX.h"
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#include "console/consoleTypes.h"
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#include "platform/event.h"
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#include "platform/gameInterface.h"
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#include "platformX86UNIX/x86UNIXState.h"
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#include "platformX86UNIX/x86UNIXInputManager.h"
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#include "math/mMathFn.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#include <X11/keysym.h>
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#include <SDL/SDL.h>
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// ascii table
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AsciiData AsciiTable[NUM_KEYS];
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// keymap table
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static const U32 SDLtoTKeyMapSize = SDLK_LAST;
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static U8 SDLtoTKeyMap[SDLtoTKeyMapSize];
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static bool keyMapsInitialized = false;
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// helper functions
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static void MapKey(Uint16 SDLkey, U8 tkey, KeySym xkeysym);
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static void InitKeyMaps();
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static inline U8 TranslateSDLKeytoTKey(SDLKey keysym);
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// unix platform state
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extern x86UNIXPlatformState * x86UNIXState;
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// constants
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static const U32 MouseMask = SDL_MOUSEEVENTMASK;
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static const U32 KeyboardMask = SDL_KEYUPMASK | SDL_KEYDOWNMASK;
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static const U32 JoystickMask = SDL_JOYEVENTMASK;
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static const U32 AllInputEvents = MouseMask | KeyboardMask | JoystickMask;
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// defined in SDL
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extern "C" Uint16 X11_KeyToUnicode( SDLKey keysym, SDLMod modifiers );
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//==============================================================================
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// Static helper functions
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//==============================================================================
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static void MapKey(Uint16 SDLkey, U8 tkey, KeySym xkeysym)
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{
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DisplayPtrManager xdisplay;
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Display* display = xdisplay.getDisplayPointer();
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SDLtoTKeyMap[SDLkey] = tkey;
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Uint16 key = 0;
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SDLKey skey = (SDLKey)SDLkey;
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SDLMod mod = KMOD_NONE;
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// lower case
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key = X11_KeyToUnicode( skey, mod );
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AsciiTable[tkey].lower.ascii = key;
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// upper case
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mod = KMOD_LSHIFT;
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key = X11_KeyToUnicode( skey, mod );
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AsciiTable[tkey].upper.ascii = key;
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// goofy (i18n) case
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mod = KMOD_MODE;
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key = X11_KeyToUnicode( skey, mod );
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AsciiTable[tkey].goofy.ascii = key;
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#if 0
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if (xkeysym == 0)
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return;
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XKeyPressedEvent fooKey;
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const int keybufSize = 256;
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char keybuf[keybufSize];
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// find the x keycode for the keysym
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KeyCode xkeycode = XKeysymToKeycode(
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display, xkeysym);
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// Display *dpy = XOpenDisplay(NULL);
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// KeyCode xkeycode = XKeysymToKeycode(
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// dpy, xkeysym);
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if (!xkeycode)
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return;
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// create an event with the keycode
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dMemset(&fooKey, 0, sizeof(fooKey));
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fooKey.type = KeyPress;
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fooKey.display = display;
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fooKey.window = DefaultRootWindow(display);
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fooKey.time = CurrentTime;
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fooKey.keycode = xkeycode;
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// translate the event with no modifiers (yields lowercase)
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KeySym dummyKeySym;
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int numChars = XLookupString(
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&fooKey, keybuf, keybufSize, &dummyKeySym, NULL);
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if (numChars)
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{
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//Con::printf("assigning lowercase string %c", *keybuf);
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// ignore everything but first char
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AsciiTable[tkey].lower.ascii = *keybuf;
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AsciiTable[tkey].goofy.ascii = *keybuf;
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}
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// translate the event with shift modifier (yields uppercase)
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fooKey.state |= ShiftMask;
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numChars = XLookupString(&fooKey, keybuf, keybufSize, &dummyKeySym, NULL);
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if (numChars)
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{
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//Con::printf("assigning uppercase string %c", *keybuf);
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// ignore everything but first char
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AsciiTable[tkey].upper.ascii = *keybuf;
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}
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#endif
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}
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//------------------------------------------------------------------------------
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void InitKeyMaps()
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{
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dMemset( &AsciiTable, 0, sizeof( AsciiTable ) );
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dMemset(SDLtoTKeyMap, KEY_NULL, SDLtoTKeyMapSize);
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// set up the X to Torque key map
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// stuff
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MapKey(SDLK_BACKSPACE, KEY_BACKSPACE, XK_BackSpace);
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MapKey(SDLK_TAB, KEY_TAB, XK_Tab);
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MapKey(SDLK_RETURN, KEY_RETURN, XK_Return);
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MapKey(SDLK_PAUSE, KEY_PAUSE, XK_Pause);
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MapKey(SDLK_CAPSLOCK, KEY_CAPSLOCK, XK_Caps_Lock);
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MapKey(SDLK_ESCAPE, KEY_ESCAPE, XK_Escape);
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// more stuff
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MapKey(SDLK_SPACE, KEY_SPACE, XK_space);
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MapKey(SDLK_PAGEDOWN, KEY_PAGE_DOWN, XK_Page_Down);
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MapKey(SDLK_PAGEUP, KEY_PAGE_UP, XK_Page_Up);
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MapKey(SDLK_END, KEY_END, XK_End);
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MapKey(SDLK_HOME, KEY_HOME, XK_Home);
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MapKey(SDLK_LEFT, KEY_LEFT, XK_Left);
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MapKey(SDLK_UP, KEY_UP, XK_Up);
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MapKey(SDLK_RIGHT, KEY_RIGHT, XK_Right);
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MapKey(SDLK_DOWN, KEY_DOWN, XK_Down);
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MapKey(SDLK_PRINT, KEY_PRINT, XK_Print);
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MapKey(SDLK_INSERT, KEY_INSERT, XK_Insert);
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MapKey(SDLK_DELETE, KEY_DELETE, XK_Delete);
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S32 keysym;
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S32 tkeycode;
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KeySym xkey;
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// main numeric keys
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for (keysym = SDLK_0, tkeycode = KEY_0, xkey = XK_0;
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keysym <= SDLK_9;
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++keysym, ++tkeycode, ++xkey)
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MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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// lowercase letters
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for (keysym = SDLK_a, tkeycode = KEY_A, xkey = XK_a;
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keysym <= SDLK_z;
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++keysym, ++tkeycode, ++xkey)
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MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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// various punctuation
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MapKey('|', KEY_TILDE, XK_grave);
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MapKey(SDLK_BACKQUOTE, KEY_TILDE, XK_grave);
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MapKey(SDLK_MINUS, KEY_MINUS, XK_minus);
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MapKey(SDLK_EQUALS, KEY_EQUALS, XK_equal);
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MapKey(SDLK_LEFTBRACKET, KEY_LBRACKET, XK_bracketleft);
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MapKey('{', KEY_LBRACKET, XK_bracketleft);
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MapKey(SDLK_RIGHTBRACKET, KEY_RBRACKET, XK_bracketright);
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MapKey('}', KEY_RBRACKET, XK_bracketright);
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MapKey(SDLK_BACKSLASH, KEY_BACKSLASH, XK_backslash);
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MapKey(SDLK_SEMICOLON, KEY_SEMICOLON, XK_semicolon);
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MapKey(SDLK_QUOTE, KEY_APOSTROPHE, XK_apostrophe);
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MapKey(SDLK_COMMA, KEY_COMMA, XK_comma);
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MapKey(SDLK_PERIOD, KEY_PERIOD, XK_period);
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MapKey(SDLK_SLASH, KEY_SLASH, XK_slash);
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// numpad numbers
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for (keysym = SDLK_KP0, tkeycode = KEY_NUMPAD0, xkey = XK_KP_0;
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keysym <= SDLK_KP9;
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++keysym, ++tkeycode, ++xkey)
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MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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// other numpad stuff
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MapKey(SDLK_KP_MULTIPLY, KEY_MULTIPLY, XK_KP_Multiply);
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MapKey(SDLK_KP_PLUS, KEY_ADD, XK_KP_Add);
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MapKey(SDLK_KP_EQUALS, KEY_SEPARATOR, XK_KP_Separator);
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MapKey(SDLK_KP_MINUS, KEY_SUBTRACT, XK_KP_Subtract);
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MapKey(SDLK_KP_PERIOD, KEY_DECIMAL, XK_KP_Decimal);
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MapKey(SDLK_KP_DIVIDE, KEY_DIVIDE, XK_KP_Divide);
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MapKey(SDLK_KP_ENTER, KEY_NUMPADENTER, XK_KP_Enter);
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// F keys
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for (keysym = SDLK_F1, tkeycode = KEY_F1, xkey = XK_F1;
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keysym <= SDLK_F15;
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++keysym, ++tkeycode, ++xkey)
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MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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// various modifiers
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MapKey(SDLK_NUMLOCK, KEY_NUMLOCK, XK_Num_Lock);
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MapKey(SDLK_SCROLLOCK, KEY_SCROLLLOCK, XK_Scroll_Lock);
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MapKey(SDLK_LCTRL, KEY_LCONTROL, XK_Control_L);
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MapKey(SDLK_RCTRL, KEY_RCONTROL, XK_Control_R);
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MapKey(SDLK_LALT, KEY_LALT, XK_Alt_L);
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MapKey(SDLK_RALT, KEY_RALT, XK_Alt_R);
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MapKey(313, KEY_RALT, XK_Alt_R);
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MapKey(SDLK_LSHIFT, KEY_LSHIFT, XK_Shift_L);
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MapKey(SDLK_RSHIFT, KEY_RSHIFT, XK_Shift_R);
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MapKey(SDLK_LSUPER, KEY_WIN_LWINDOW, 0);
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MapKey(SDLK_RSUPER, KEY_WIN_RWINDOW, 0);
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MapKey(SDLK_MENU, KEY_WIN_APPS, 0);
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MapKey(SDLK_MODE, KEY_OEM_102, 0);
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keyMapsInitialized = true;
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};
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//------------------------------------------------------------------------------
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U8 TranslateSDLKeytoTKey(SDLKey keysym)
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{
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if (!keyMapsInitialized)
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{
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Con::printf("WARNING: SDLkeysymMap is not initialized");
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return 0;
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}
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if (keysym < 0 ||
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static_cast<U32>(keysym) >= SDLtoTKeyMapSize)
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{
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Con::printf("WARNING: invalid keysym: %d", keysym);
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return 0;
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}
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return SDLtoTKeyMap[keysym];
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}
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//------------------------------------------------------------------------------
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// this shouldn't be used, use TranslateSDLKeytoTKey instead
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U8 TranslateOSKeyCode(U8 vcode)
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{
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Con::printf("WARNING: TranslateOSKeyCode is not supported in unix");
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return 0;
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}
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//==============================================================================
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// UInputManager
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//==============================================================================
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UInputManager::UInputManager()
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{
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mActive = false;
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mEnabled = false;
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mLocking = true; // locking enabled by default
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mKeyboardEnabled = mMouseEnabled = mJoystickEnabled = false;
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mKeyboardActive = mMouseActive = mJoystickActive = false;
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}
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//------------------------------------------------------------------------------
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void UInputManager::init()
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{
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Con::addVariable( "pref::Input::KeyboardEnabled",
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TypeBool, &mKeyboardEnabled );
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Con::addVariable( "pref::Input::MouseEnabled",
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TypeBool, &mMouseEnabled );
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Con::addVariable( "pref::Input::JoystickEnabled",
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TypeBool, &mJoystickEnabled );
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}
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//------------------------------------------------------------------------------
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bool UInputManager::enable()
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{
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disable();
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#ifdef LOG_INPUT
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Input::log( "Enabling Input...\n" );
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#endif
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mModifierKeys = 0;
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dMemset( mMouseButtonState, 0, sizeof( mMouseButtonState ) );
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dMemset( mKeyboardState, 0, 256 );
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InitKeyMaps();
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mJoystickEnabled = false;
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initJoystick();
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mEnabled = true;
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mMouseEnabled = true;
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mKeyboardEnabled = true;
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SDL_EnableKeyRepeat(
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SDL_DEFAULT_REPEAT_DELAY,
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SDL_DEFAULT_REPEAT_INTERVAL);
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return true;
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}
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//------------------------------------------------------------------------------
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void UInputManager::disable()
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{
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deactivate();
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mEnabled = false;
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return;
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}
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//------------------------------------------------------------------------------
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void UInputManager::initJoystick()
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{
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mJoystickList.clear();
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// initialize SDL joystick system
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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Con::warnf(" Unable to initialize joystick: %s", SDL_GetError());
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return;
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}
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int numJoysticks = SDL_NumJoysticks();
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if (numJoysticks == 0)
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Con::printf(" No joysticks found.");
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// disable joystick events (use polling instead)
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SDL_JoystickEventState(SDL_IGNORE);
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// install joysticks
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for(int i = 0; i < numJoysticks; i++ )
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{
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JoystickInputDevice* newDevice = new JoystickInputDevice(i);
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addObject(newDevice);
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mJoystickList.push_back(newDevice);
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Con::printf(" %s: %s",
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newDevice->getDeviceName(), newDevice->getName());
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#ifdef LOG_INPUT
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Input::log(" %s: %s\n",
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newDevice->getDeviceName(), newDevice->getName());
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#endif
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}
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mJoystickEnabled = true;
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}
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//------------------------------------------------------------------------------
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void UInputManager::activate()
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{
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if (mEnabled && !isActive())
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{
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mActive = true;
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SDL_ShowCursor(SDL_DISABLE);
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resetInputState();
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// hack; if the mouse or keyboard has been disabled, re-enable them.
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// prevents scripts like default.cs from breaking our input, although
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// there is probably a better solution
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mMouseEnabled = mKeyboardEnabled = true;
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activateMouse();
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activateKeyboard();
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activateJoystick();
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if (x86UNIXState->windowLocked())
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lockInput();
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}
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}
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//------------------------------------------------------------------------------
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void UInputManager::deactivate()
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{
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if (mEnabled && isActive())
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{
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unlockInput();
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deactivateKeyboard();
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deactivateMouse();
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deactivateJoystick();
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resetInputState();
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SDL_ShowCursor(SDL_ENABLE);
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mActive = false;
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}
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}
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//------------------------------------------------------------------------------
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void UInputManager::resetKeyboardState()
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{
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// unpress any pressed keys; in the future we may want
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// to actually sync with the keyboard state
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for (int i = 0; i < 256; ++i)
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{
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if (mKeyboardState[i])
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{
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InputEvent event;
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event.deviceInst = 0;
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event.deviceType = KeyboardDeviceType;
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event.objType = SI_KEY;
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event.objInst = i;
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event.action = SI_BREAK;
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event.fValue = 0.0;
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Game->postEvent(event);
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}
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}
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dMemset(mKeyboardState, 0, 256);
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// clear modifier keys
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mModifierKeys = 0;
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}
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//------------------------------------------------------------------------------
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void UInputManager::resetMouseState()
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{
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// unpress any buttons; in the future we may want
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// to actually sync with the mouse state
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for (int i = 0; i < 3; ++i)
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{
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if (mMouseButtonState[i])
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{
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// add KEY_BUTTON0 to the index to get the real
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// button ID
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S32 buttonID = i + KEY_BUTTON0;
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InputEvent event;
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event.deviceInst = 0;
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event.deviceType = MouseDeviceType;
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event.objType = SI_BUTTON;
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event.objInst = buttonID;
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event.action = SI_BREAK;
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event.fValue = 0.0;
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Game->postEvent(event);
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}
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}
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dMemset(mMouseButtonState, 0, 3);
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}
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//------------------------------------------------------------------------------
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void UInputManager::resetInputState()
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{
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resetKeyboardState();
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resetMouseState();
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// reset joysticks
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for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
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iter != mJoystickList.end();
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++iter)
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{
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(*iter)->reset();
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}
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// JMQTODO: make event arrays be members
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// dispose of any lingering SDL input events
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static const int MaxEvents = 255;
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static SDL_Event events[MaxEvents];
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SDL_PumpEvents();
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SDL_PeepEvents(events, MaxEvents, SDL_GETEVENT,
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AllInputEvents);
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}
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//------------------------------------------------------------------------------
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void UInputManager::setLocking(bool enabled)
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{
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mLocking = enabled;
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if (mLocking)
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lockInput();
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else
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unlockInput();
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}
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//------------------------------------------------------------------------------
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void UInputManager::lockInput()
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{
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if (x86UNIXState->windowActive() && x86UNIXState->windowLocked() &&
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mLocking &&
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SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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//------------------------------------------------------------------------------
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void UInputManager::unlockInput()
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{
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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//------------------------------------------------------------------------------
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void UInputManager::onDeleteNotify( SimObject* object )
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{
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Parent::onDeleteNotify( object );
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}
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//------------------------------------------------------------------------------
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bool UInputManager::onAdd()
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{
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if ( !Parent::onAdd() )
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return false;
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return true;
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}
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//------------------------------------------------------------------------------
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void UInputManager::onRemove()
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{
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deactivate();
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Parent::onRemove();
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}
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//------------------------------------------------------------------------------
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void UInputManager::mouseMotionEvent(const SDL_Event& event)
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{
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// Con::printf("motion event: %d %d %d %d",
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// event.motion.xrel, event.motion.yrel,
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// event.motion.x, event.motion.y);
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if (x86UNIXState->windowLocked())
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{
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InputEvent ievent;
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ievent.deviceInst = 0;
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ievent.deviceType = MouseDeviceType;
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ievent.objInst = 0;
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ievent.modifier = mModifierKeys;
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ievent.ascii = 0;
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ievent.action = SI_MOVE;
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|
// post events if things have changed
|
|
if (event.motion.xrel != 0)
|
|
{
|
|
ievent.objType = SI_XAXIS;
|
|
ievent.fValue = event.motion.xrel;
|
|
Game->postEvent(ievent);
|
|
}
|
|
if (event.motion.yrel != 0)
|
|
{
|
|
ievent.objType = SI_YAXIS;
|
|
ievent.fValue = event.motion.yrel;
|
|
Game->postEvent(ievent);
|
|
}
|
|
#ifdef LOG_INPUT
|
|
#ifdef LOG_MOUSEMOVE
|
|
Input::log( "EVENT (Input): Mouse relative move (%.1f, %.1f).\n",
|
|
event.motion.xrel != 0 ? F32(event.motion.xrel) : 0.0,
|
|
event.motion.yrel != 0 ? F32(event.motion.yrel) : 0.0);
|
|
#endif
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
MouseMoveEvent mmevent;
|
|
mmevent.xPos = mLastMouseX = event.motion.x;
|
|
mmevent.yPos = mLastMouseY = event.motion.y;
|
|
mmevent.modifier = mModifierKeys;
|
|
Game->postEvent(mmevent);
|
|
#ifdef LOG_INPUT
|
|
#ifdef LOG_MOUSEMOVE
|
|
Input::log( "EVENT (Input): Mouse absolute move (%.1f, %.1f).\n",
|
|
F32(event.motion.x),
|
|
F32(event.motion.y));
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::joyButtonEvent(const SDL_Event& event)
|
|
{
|
|
joyButtonEvent(event.jbutton.which, event.jbutton.button,
|
|
event.type == SDL_JOYBUTTONDOWN);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::joyButtonEvent(U8 deviceID, U8 buttonNum, bool pressed)
|
|
|
|
{
|
|
S32 action = pressed ? SI_MAKE : SI_BREAK;
|
|
S32 objInst = buttonNum + KEY_BUTTON0;
|
|
|
|
InputEvent ievent;
|
|
|
|
ievent.deviceInst = deviceID;
|
|
ievent.deviceType = JoystickDeviceType;
|
|
ievent.modifier = mModifierKeys;
|
|
ievent.ascii = 0;
|
|
ievent.objType = SI_BUTTON;
|
|
ievent.objInst = objInst;
|
|
ievent.action = action;
|
|
ievent.fValue = (action == SI_MAKE) ? 1.0 : 0.0;
|
|
|
|
Game->postEvent(ievent);
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): joystick%d button%d %s. MODS:%c%c%c \n",
|
|
deviceID,
|
|
buttonNum,
|
|
pressed ? "pressed" : "released",
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::joyHatEvent(U8 deviceID, U8 hatNum,
|
|
U8 prevHatState, U8 currHatState)
|
|
{
|
|
if (prevHatState == currHatState)
|
|
return;
|
|
|
|
InputEvent ievent;
|
|
|
|
ievent.deviceInst = deviceID;
|
|
ievent.deviceType = JoystickDeviceType;
|
|
ievent.modifier = mModifierKeys;
|
|
ievent.ascii = 0;
|
|
ievent.objType = SI_POV;
|
|
|
|
// first break any positions that are no longer valid
|
|
ievent.action = SI_BREAK;
|
|
ievent.fValue = 0.0;
|
|
|
|
if (prevHatState & SDL_HAT_UP && !(currHatState & SDL_HAT_UP))
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Up POV released.\n");
|
|
#endif
|
|
ievent.objInst = SI_UPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
else if (prevHatState & SDL_HAT_DOWN && !(currHatState & SDL_HAT_DOWN))
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Down POV released.\n");
|
|
#endif
|
|
ievent.objInst = SI_DPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
if (prevHatState & SDL_HAT_LEFT && !(currHatState & SDL_HAT_LEFT))
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Left POV released.\n");
|
|
#endif
|
|
ievent.objInst = SI_LPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
else if (prevHatState & SDL_HAT_RIGHT && !(currHatState & SDL_HAT_RIGHT))
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Right POV released.\n");
|
|
#endif
|
|
ievent.objInst = SI_RPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
|
|
// now do the make events
|
|
ievent.action = SI_MAKE;
|
|
ievent.fValue = 1.0;
|
|
|
|
if (!(prevHatState & SDL_HAT_UP) && currHatState & SDL_HAT_UP)
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Up POV pressed.\n");
|
|
#endif
|
|
ievent.objInst = SI_UPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
else if (!(prevHatState & SDL_HAT_DOWN) && currHatState & SDL_HAT_DOWN)
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Down POV pressed.\n");
|
|
#endif
|
|
ievent.objInst = SI_DPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
if (!(prevHatState & SDL_HAT_LEFT) && currHatState & SDL_HAT_LEFT)
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Left POV pressed.\n");
|
|
#endif
|
|
ievent.objInst = SI_LPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
else if (!(prevHatState & SDL_HAT_RIGHT) && currHatState & SDL_HAT_RIGHT)
|
|
{
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): Right POV pressed.\n");
|
|
#endif
|
|
ievent.objInst = SI_RPOV;
|
|
Game->postEvent(ievent);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::joyAxisEvent(const SDL_Event& event)
|
|
{
|
|
joyAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::joyAxisEvent(U8 deviceID, U8 axisNum, S16 axisValue)
|
|
{
|
|
JoystickInputDevice* stick;
|
|
|
|
stick = mJoystickList[deviceID];
|
|
AssertFatal(stick, "JoystickInputDevice* is NULL");
|
|
JoystickAxisInfo axisInfo = stick->getAxisInfo(axisNum);
|
|
|
|
if (axisInfo.type == -1)
|
|
return;
|
|
|
|
// scale the value to [-1,1]
|
|
F32 scaledValue = 0;
|
|
if (axisValue < 0)
|
|
scaledValue = -F32(axisValue) / axisInfo.minValue;
|
|
else if (axisValue > 0)
|
|
scaledValue = F32(axisValue) / axisInfo.maxValue;
|
|
|
|
// F32 range = F32(axisInfo.maxValue - axisInfo.minValue);
|
|
// F32 scaledValue = F32((2 * axisValue) - axisInfo.maxValue -
|
|
// axisInfo.minValue) / range;
|
|
|
|
if (scaledValue > 1.f)
|
|
scaledValue = 1.f;
|
|
else if (scaledValue < -1.f)
|
|
scaledValue = -1.f;
|
|
|
|
// create and post the event
|
|
InputEvent ievent;
|
|
|
|
ievent.deviceInst = deviceID;
|
|
ievent.deviceType = JoystickDeviceType;
|
|
ievent.modifier = mModifierKeys;
|
|
ievent.ascii = 0;
|
|
ievent.objType = axisInfo.type;
|
|
ievent.objInst = 0;
|
|
ievent.action = SI_MOVE;
|
|
ievent.fValue = scaledValue;
|
|
|
|
Game->postEvent(ievent);
|
|
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): joystick axis %d moved: %.1f.\n",
|
|
axisNum, ievent.fValue);
|
|
#endif
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::mouseButtonEvent(const SDL_Event& event)
|
|
{
|
|
S32 action = (event.type == SDL_MOUSEBUTTONDOWN) ? SI_MAKE : SI_BREAK;
|
|
S32 objInst = -1;
|
|
// JMQTODO: support wheel delta like windows version?
|
|
// JMQTODO: make this value configurable?
|
|
S32 wheelDelta = 10;
|
|
bool wheel = false;
|
|
|
|
switch (event.button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
objInst = KEY_BUTTON0;
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
objInst = KEY_BUTTON1;
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
objInst = KEY_BUTTON2;
|
|
break;
|
|
case Button4:
|
|
wheel = true;
|
|
break;
|
|
case Button5:
|
|
wheel = true;
|
|
wheelDelta = -wheelDelta;
|
|
break;
|
|
}
|
|
|
|
if (objInst == -1 && !wheel)
|
|
// unsupported button
|
|
return;
|
|
|
|
InputEvent ievent;
|
|
|
|
ievent.deviceInst = 0;
|
|
ievent.deviceType = MouseDeviceType;
|
|
ievent.modifier = mModifierKeys;
|
|
ievent.ascii = 0;
|
|
|
|
if (wheel)
|
|
{
|
|
// SDL generates a button press/release for each wheel move,
|
|
// so ignore breaks to translate those into a single event
|
|
if (action == SI_BREAK)
|
|
return;
|
|
ievent.objType = SI_ZAXIS;
|
|
ievent.objInst = 0;
|
|
ievent.action = SI_MOVE;
|
|
ievent.fValue = wheelDelta;
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): mouse wheel moved %s: %.1f. MODS:%c%c%c\n",
|
|
wheelDelta > 0 ? "up" : "down",
|
|
ievent.fValue,
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
#endif
|
|
}
|
|
else // regular button
|
|
{
|
|
S32 buttonID = (objInst - KEY_BUTTON0);
|
|
if (buttonID < 3)
|
|
mMouseButtonState[buttonID] = ( action == SI_MAKE ) ? true : false;
|
|
|
|
ievent.objType = SI_BUTTON;
|
|
ievent.objInst = objInst;
|
|
ievent.action = action;
|
|
ievent.fValue = (action == SI_MAKE) ? 1.0 : 0.0;
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): mouse button%d %s. MODS:%c%c%c\n",
|
|
buttonID,
|
|
action == SI_MAKE ? "pressed" : "released",
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
#endif
|
|
}
|
|
|
|
Game->postEvent(ievent);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
const char* getKeyName( U16 key )
|
|
{
|
|
switch ( key )
|
|
{
|
|
case KEY_BACKSPACE: return "Backspace";
|
|
case KEY_TAB: return "Tab";
|
|
case KEY_RETURN: return "Return";
|
|
case KEY_PAUSE: return "Pause";
|
|
case KEY_CAPSLOCK: return "CapsLock";
|
|
case KEY_ESCAPE: return "Esc";
|
|
|
|
case KEY_SPACE: return "SpaceBar";
|
|
case KEY_PAGE_DOWN: return "PageDown";
|
|
case KEY_PAGE_UP: return "PageUp";
|
|
case KEY_END: return "End";
|
|
case KEY_HOME: return "Home";
|
|
case KEY_LEFT: return "Left";
|
|
case KEY_UP: return "Up";
|
|
case KEY_RIGHT: return "Right";
|
|
case KEY_DOWN: return "Down";
|
|
case KEY_PRINT: return "PrintScreen";
|
|
case KEY_INSERT: return "Insert";
|
|
case KEY_DELETE: return "Delete";
|
|
case KEY_HELP: return "Help";
|
|
|
|
case KEY_NUMPAD0: return "Numpad 0";
|
|
case KEY_NUMPAD1: return "Numpad 1";
|
|
case KEY_NUMPAD2: return "Numpad 2";
|
|
case KEY_NUMPAD3: return "Numpad 3";
|
|
case KEY_NUMPAD4: return "Numpad 4";
|
|
case KEY_NUMPAD5: return "Numpad 5";
|
|
case KEY_NUMPAD6: return "Numpad 6";
|
|
case KEY_NUMPAD7: return "Numpad 7";
|
|
case KEY_NUMPAD8: return "Numpad 8";
|
|
case KEY_NUMPAD9: return "Numpad 9";
|
|
case KEY_MULTIPLY: return "Multiply";
|
|
case KEY_ADD: return "Add";
|
|
case KEY_SEPARATOR: return "Separator";
|
|
case KEY_SUBTRACT: return "Subtract";
|
|
case KEY_DECIMAL: return "Decimal";
|
|
case KEY_DIVIDE: return "Divide";
|
|
case KEY_NUMPADENTER: return "Numpad Enter";
|
|
|
|
case KEY_F1: return "F1";
|
|
case KEY_F2: return "F2";
|
|
case KEY_F3: return "F3";
|
|
case KEY_F4: return "F4";
|
|
case KEY_F5: return "F5";
|
|
case KEY_F6: return "F6";
|
|
case KEY_F7: return "F7";
|
|
case KEY_F8: return "F8";
|
|
case KEY_F9: return "F9";
|
|
case KEY_F10: return "F10";
|
|
case KEY_F11: return "F11";
|
|
case KEY_F12: return "F12";
|
|
case KEY_F13: return "F13";
|
|
case KEY_F14: return "F14";
|
|
case KEY_F15: return "F15";
|
|
case KEY_F16: return "F16";
|
|
case KEY_F17: return "F17";
|
|
case KEY_F18: return "F18";
|
|
case KEY_F19: return "F19";
|
|
case KEY_F20: return "F20";
|
|
case KEY_F21: return "F21";
|
|
case KEY_F22: return "F22";
|
|
case KEY_F23: return "F23";
|
|
case KEY_F24: return "F24";
|
|
|
|
case KEY_NUMLOCK: return "NumLock";
|
|
case KEY_SCROLLLOCK: return "ScrollLock";
|
|
case KEY_LCONTROL: return "LCtrl";
|
|
case KEY_RCONTROL: return "RCtrl";
|
|
case KEY_LALT: return "LAlt";
|
|
case KEY_RALT: return "RAlt";
|
|
case KEY_LSHIFT: return "LShift";
|
|
case KEY_RSHIFT: return "RShift";
|
|
|
|
case KEY_WIN_LWINDOW: return "LWin";
|
|
case KEY_WIN_RWINDOW: return "RWin";
|
|
case KEY_WIN_APPS: return "Apps";
|
|
}
|
|
|
|
static char returnString[5];
|
|
dSprintf( returnString, sizeof( returnString ), "%c", Input::getAscii( key, STATE_UPPER ) );
|
|
return returnString;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::keyEvent(const SDL_Event& event)
|
|
{
|
|
S32 action = (event.type == SDL_KEYDOWN) ? SI_MAKE : SI_BREAK;
|
|
InputEvent ievent;
|
|
|
|
ievent.deviceInst = 0;
|
|
ievent.deviceType = KeyboardDeviceType;
|
|
ievent.objType = SI_KEY;
|
|
ievent.objInst = TranslateSDLKeytoTKey(event.key.keysym.sym);
|
|
// if the action is a make but this key is already pressed,
|
|
// count it as a repeat
|
|
if (action == SI_MAKE && mKeyboardState[ievent.objInst])
|
|
action = SI_REPEAT;
|
|
ievent.action = action;
|
|
ievent.fValue = (action == SI_MAKE || action == SI_REPEAT) ? 1.0 : 0.0;
|
|
|
|
processKeyEvent(ievent);
|
|
Game->postEvent(ievent);
|
|
|
|
#if 0
|
|
if (ievent.action == SI_MAKE)
|
|
dPrintf("key event: : %s key pressed. MODS:%c%c%c\n",
|
|
getKeyName(ievent.objInst),
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
else if (ievent.action == SI_REPEAT)
|
|
dPrintf("key event: : %s key repeated. MODS:%c%c%c\n",
|
|
getKeyName(ievent.objInst),
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
else if (ievent.action == SI_BREAK)
|
|
dPrintf("key event: : %s key released. MODS:%c%c%c\n",
|
|
getKeyName(ievent.objInst),
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
else
|
|
dPrintf("unknown key event!\n");
|
|
#endif
|
|
|
|
#ifdef LOG_INPUT
|
|
Input::log( "EVENT (Input): %s key %s. MODS:%c%c%c\n",
|
|
getKeyName(ievent.objInst),
|
|
action == SI_MAKE ? "pressed" : "released",
|
|
( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// This function was ripped from DInputDevice almost entirely intact.
|
|
bool UInputManager::processKeyEvent( InputEvent &event )
|
|
{
|
|
if ( event.deviceType != KeyboardDeviceType || event.objType != SI_KEY )
|
|
return false;
|
|
|
|
bool modKey = false;
|
|
U8 keyCode = event.objInst;
|
|
|
|
if ( event.action == SI_MAKE || event.action == SI_REPEAT)
|
|
{
|
|
// Maintain the key structure:
|
|
mKeyboardState[keyCode] = true;
|
|
|
|
switch ( event.objInst )
|
|
{
|
|
case KEY_LSHIFT:
|
|
mModifierKeys |= SI_LSHIFT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RSHIFT:
|
|
mModifierKeys |= SI_RSHIFT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_LCONTROL:
|
|
mModifierKeys |= SI_LCTRL;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RCONTROL:
|
|
mModifierKeys |= SI_RCTRL;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_LALT:
|
|
mModifierKeys |= SI_LALT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RALT:
|
|
mModifierKeys |= SI_RALT;
|
|
modKey = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Maintain the keys structure:
|
|
mKeyboardState[keyCode] = false;
|
|
|
|
switch ( event.objInst )
|
|
{
|
|
case KEY_LSHIFT:
|
|
mModifierKeys &= ~SI_LSHIFT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RSHIFT:
|
|
mModifierKeys &= ~SI_RSHIFT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_LCONTROL:
|
|
mModifierKeys &= ~SI_LCTRL;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RCONTROL:
|
|
mModifierKeys &= ~SI_RCTRL;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_LALT:
|
|
mModifierKeys &= ~SI_LALT;
|
|
modKey = true;
|
|
break;
|
|
|
|
case KEY_RALT:
|
|
mModifierKeys &= ~SI_RALT;
|
|
modKey = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( modKey )
|
|
event.modifier = 0;
|
|
else
|
|
event.modifier = mModifierKeys;
|
|
|
|
// TODO: alter this getAscii call
|
|
KEY_STATE state = STATE_LOWER;
|
|
if (event.modifier & (SI_CTRL|SI_ALT) )
|
|
{
|
|
state = STATE_GOOFY;
|
|
}
|
|
if ( event.modifier & SI_SHIFT )
|
|
{
|
|
state = STATE_UPPER;
|
|
}
|
|
|
|
event.ascii = Input::getAscii( event.objInst, state );
|
|
|
|
return modKey;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::setWindowLocked(bool locked)
|
|
{
|
|
if (locked)
|
|
lockInput();
|
|
else
|
|
{
|
|
unlockInput();
|
|
// SDL keeps track of abs mouse position in fullscreen mode, which means
|
|
// that if you switch to unlocked mode while fullscreen, the mouse will
|
|
// suddenly warp to someplace unexpected on screen. To fix this, we
|
|
// warp the mouse to the last known Torque abs mouse position.
|
|
if (mLastMouseX != -1 && mLastMouseY != -1)
|
|
SDL_WarpMouse(mLastMouseX, mLastMouseY);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::process()
|
|
{
|
|
if (!mEnabled || !isActive())
|
|
return;
|
|
|
|
// JMQTODO: make these be class members
|
|
static const int MaxEvents = 255;
|
|
static SDL_Event events[MaxEvents];
|
|
|
|
U32 mask = 0;
|
|
|
|
// process keyboard and mouse events
|
|
if (mMouseActive)
|
|
mask |= MouseMask;
|
|
if (mKeyboardActive)
|
|
mask |= KeyboardMask;
|
|
|
|
if (mask != 0)
|
|
{
|
|
SDL_PumpEvents();
|
|
S32 numEvents = SDL_PeepEvents(events, MaxEvents, SDL_GETEVENT, mask);
|
|
|
|
for (int i = 0; i < numEvents; ++i)
|
|
{
|
|
switch (events[i].type)
|
|
{
|
|
case SDL_MOUSEMOTION:
|
|
mouseMotionEvent(events[i]);
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
mouseButtonEvent(events[i]);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
keyEvent(events[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// poll joysticks
|
|
if (!mJoystickActive)
|
|
return;
|
|
|
|
SDL_JoystickUpdate();
|
|
|
|
for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
|
|
iter != mJoystickList.end();
|
|
++iter)
|
|
{
|
|
(*iter)->process();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::enableKeyboard()
|
|
{
|
|
if ( !isEnabled() )
|
|
return( false );
|
|
|
|
if ( isKeyboardEnabled() && isKeyboardActive() )
|
|
return( true );
|
|
|
|
mKeyboardEnabled = true;
|
|
if ( isActive() )
|
|
mKeyboardEnabled = activateKeyboard();
|
|
|
|
if ( mKeyboardEnabled )
|
|
{
|
|
Con::printf( "Keyboard enabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Keyboard enabled.\n" );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
Con::warnf( "Keyboard failed to enable!" );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Keyboard failed to enable!\n" );
|
|
#endif
|
|
}
|
|
|
|
return( mKeyboardEnabled );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::disableKeyboard()
|
|
{
|
|
if ( !isEnabled() || !isKeyboardEnabled())
|
|
return;
|
|
|
|
deactivateKeyboard();
|
|
mKeyboardEnabled = false;
|
|
Con::printf( "Keyboard disabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Keyboard disabled.\n" );
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::activateKeyboard()
|
|
{
|
|
if ( !isEnabled() || !isActive() || !isKeyboardEnabled() )
|
|
return( false );
|
|
|
|
mKeyboardActive = true;
|
|
#ifdef LOG_INPUT
|
|
Input::log( mKeyboardActive ? "Keyboard activated.\n" : "Keyboard failed to activate!\n" );
|
|
#endif
|
|
return( mKeyboardActive );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::deactivateKeyboard()
|
|
{
|
|
if ( isEnabled() && isKeyboardActive() )
|
|
{
|
|
mKeyboardActive = false;
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Keyboard deactivated.\n" );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::enableMouse()
|
|
{
|
|
if ( !isEnabled() )
|
|
return( false );
|
|
|
|
if ( isMouseEnabled() && isMouseActive() )
|
|
return( true );
|
|
|
|
mMouseEnabled = true;
|
|
if ( isActive() )
|
|
mMouseEnabled = activateMouse();
|
|
|
|
if ( mMouseEnabled )
|
|
{
|
|
Con::printf( "Mouse enabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Mouse enabled.\n" );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
Con::warnf( "Mouse failed to enable!" );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Mouse failed to enable!\n" );
|
|
#endif
|
|
}
|
|
|
|
return( mMouseEnabled );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::disableMouse()
|
|
{
|
|
if ( !isEnabled() || !isMouseEnabled())
|
|
return;
|
|
|
|
deactivateMouse();
|
|
mMouseEnabled = false;
|
|
Con::printf( "Mouse disabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Mouse disabled.\n" );
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::activateMouse()
|
|
{
|
|
if ( !isEnabled() || !isActive() || !isMouseEnabled() )
|
|
return( false );
|
|
|
|
mMouseActive = true;
|
|
#ifdef LOG_INPUT
|
|
Input::log( mMouseActive ?
|
|
"Mouse activated.\n" : "Mouse failed to activate!\n" );
|
|
#endif
|
|
return( mMouseActive );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::deactivateMouse()
|
|
{
|
|
if ( isEnabled() && isMouseActive() )
|
|
{
|
|
mMouseActive = false;
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Mouse deactivated.\n" );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::enableJoystick()
|
|
{
|
|
if ( !isEnabled() )
|
|
return( false );
|
|
|
|
if ( isJoystickEnabled() && isJoystickActive() )
|
|
return( true );
|
|
|
|
mJoystickEnabled = true;
|
|
if ( isActive() )
|
|
mJoystickEnabled = activateJoystick();
|
|
|
|
if ( mJoystickEnabled )
|
|
{
|
|
Con::printf( "Joystick enabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Joystick enabled.\n" );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
Con::warnf( "Joystick failed to enable!" );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Joystick failed to enable!\n" );
|
|
#endif
|
|
}
|
|
|
|
return( mJoystickEnabled );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::disableJoystick()
|
|
{
|
|
if ( !isEnabled() || !isJoystickEnabled())
|
|
return;
|
|
|
|
deactivateJoystick();
|
|
mJoystickEnabled = false;
|
|
Con::printf( "Joystick disabled." );
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Joystick disabled.\n" );
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool UInputManager::activateJoystick()
|
|
{
|
|
if ( !isEnabled() || !isActive() || !isJoystickEnabled() )
|
|
return( false );
|
|
|
|
mJoystickActive = false;
|
|
JoystickInputDevice* dptr;
|
|
for ( iterator ptr = begin(); ptr != end(); ptr++ )
|
|
{
|
|
dptr = dynamic_cast<JoystickInputDevice*>( *ptr );
|
|
if ( dptr && dptr->getDeviceType() == JoystickDeviceType)
|
|
if ( dptr->activate() )
|
|
mJoystickActive = true;
|
|
}
|
|
#ifdef LOG_INPUT
|
|
Input::log( mJoystickActive ?
|
|
"Joystick activated.\n" : "Joystick failed to activate!\n" );
|
|
#endif
|
|
return( mJoystickActive );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void UInputManager::deactivateJoystick()
|
|
{
|
|
if ( isEnabled() && isJoystickActive() )
|
|
{
|
|
mJoystickActive = false;
|
|
JoystickInputDevice* dptr;
|
|
for ( iterator ptr = begin(); ptr != end(); ptr++ )
|
|
{
|
|
dptr = dynamic_cast<JoystickInputDevice*>( *ptr );
|
|
if ( dptr && dptr->getDeviceType() == JoystickDeviceType)
|
|
dptr->deactivate();
|
|
}
|
|
#ifdef LOG_INPUT
|
|
Input::log( "Joystick deactivated.\n" );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
const char* UInputManager::getJoystickAxesString( U32 deviceID )
|
|
{
|
|
for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
|
|
iter != mJoystickList.end();
|
|
++iter)
|
|
{
|
|
if ((*iter)->getDeviceID() == deviceID)
|
|
return (*iter)->getJoystickAxesString();
|
|
}
|
|
return( "" );
|
|
}
|
|
|
|
//==============================================================================
|
|
// JoystickInputDevice
|
|
//==============================================================================
|
|
JoystickInputDevice::JoystickInputDevice(U8 deviceID)
|
|
{
|
|
mActive = false;
|
|
mStick = NULL;
|
|
mAxisList.clear();
|
|
mDeviceID = deviceID;
|
|
dSprintf(mName, 29, "joystick%d", mDeviceID);
|
|
|
|
mButtonState.clear();
|
|
mHatState.clear();
|
|
mNumAxes = mNumButtons = mNumHats = mNumBalls = 0;
|
|
|
|
loadJoystickInfo();
|
|
|
|
// initialize state variables
|
|
for (int i = 0; i < mNumButtons; ++i)
|
|
mButtonState.push_back(false); // all buttons unpressed initially
|
|
|
|
for (int i = 0; i < mNumHats; ++i)
|
|
mHatState.push_back(SDL_HAT_CENTERED); // hats centered initially
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
JoystickInputDevice::~JoystickInputDevice()
|
|
{
|
|
if (isActive())
|
|
deactivate();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool JoystickInputDevice::activate()
|
|
{
|
|
if (isActive())
|
|
return true;
|
|
|
|
// open the stick
|
|
mStick = SDL_JoystickOpen(mDeviceID);
|
|
if (mStick == NULL)
|
|
{
|
|
Con::printf("Unable to activate %s: %s", getDeviceName(), SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
// reload axis mapping info
|
|
loadAxisInfo();
|
|
|
|
mActive = true;
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool JoystickInputDevice::deactivate()
|
|
{
|
|
if (!isActive())
|
|
return true;
|
|
|
|
if (mStick != NULL)
|
|
{
|
|
SDL_JoystickClose(mStick);
|
|
mStick = NULL;
|
|
}
|
|
|
|
mActive = false;
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
const char* JoystickInputDevice::getName()
|
|
{
|
|
return SDL_JoystickName(mDeviceID);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void JoystickInputDevice::reset()
|
|
{
|
|
UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
|
|
if (!manager)
|
|
return;
|
|
|
|
// clear joystick state variables
|
|
|
|
// buttons
|
|
for (int i = 0; i < mButtonState.size(); ++i)
|
|
if (mButtonState[i])
|
|
{
|
|
manager->joyButtonEvent(mDeviceID, i, false);
|
|
mButtonState[i] = false;
|
|
}
|
|
|
|
// hats
|
|
for (int i = 0; i < mHatState.size(); ++i)
|
|
if (mHatState[i] != SDL_HAT_CENTERED)
|
|
{
|
|
manager->joyHatEvent(mDeviceID, i, mHatState[i], SDL_HAT_CENTERED);
|
|
mHatState[i] = SDL_HAT_CENTERED;
|
|
}
|
|
|
|
// axis and ball state is not maintained
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool JoystickInputDevice::process()
|
|
{
|
|
if (!isActive())
|
|
return false;
|
|
|
|
UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
|
|
if (!manager)
|
|
return false;
|
|
|
|
// axes
|
|
for (int i = 0; i < mNumAxes; ++i)
|
|
{
|
|
// skip the axis if we don't have a mapping for it
|
|
if (mAxisList[i].type == -1)
|
|
continue;
|
|
manager->joyAxisEvent(mDeviceID, i, SDL_JoystickGetAxis(mStick, i));
|
|
}
|
|
|
|
// buttons
|
|
for (int i = 0; i < mNumButtons; ++i)
|
|
{
|
|
if (bool(SDL_JoystickGetButton(mStick, i)) ==
|
|
mButtonState[i])
|
|
continue;
|
|
mButtonState[i] = !mButtonState[i];
|
|
manager->joyButtonEvent(mDeviceID, i, mButtonState[i]);
|
|
}
|
|
|
|
// hats
|
|
for (int i = 0; i < mNumHats; ++i)
|
|
{
|
|
U8 currHatState = SDL_JoystickGetHat(mStick, i);
|
|
if (mHatState[i] == currHatState)
|
|
continue;
|
|
|
|
manager->joyHatEvent(mDeviceID, i, mHatState[i], currHatState);
|
|
mHatState[i] = currHatState;
|
|
}
|
|
|
|
// ballz
|
|
// JMQTODO: how to map ball events (xaxis,yaxis?)
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static S32 GetAxisType(S32 axisNum, const char* namedType)
|
|
{
|
|
S32 axisType = -1;
|
|
|
|
if (namedType != NULL)
|
|
{
|
|
if (dStricmp(namedType, "xaxis")==0)
|
|
axisType = SI_XAXIS;
|
|
else if (dStricmp(namedType, "yaxis")==0)
|
|
axisType = SI_YAXIS;
|
|
else if (dStricmp(namedType, "zaxis")==0)
|
|
axisType = SI_ZAXIS;
|
|
else if (dStricmp(namedType, "rxaxis")==0)
|
|
axisType = SI_RXAXIS;
|
|
else if (dStricmp(namedType, "ryaxis")==0)
|
|
axisType = SI_RYAXIS;
|
|
else if (dStricmp(namedType, "rzaxis")==0)
|
|
axisType = SI_RZAXIS;
|
|
else if (dStricmp(namedType, "slider")==0)
|
|
axisType = SI_SLIDER;
|
|
}
|
|
|
|
if (axisType == -1)
|
|
{
|
|
// use a hardcoded default mapping if possible
|
|
switch (axisNum)
|
|
{
|
|
case 0:
|
|
axisType = SI_XAXIS;
|
|
break;
|
|
case 1:
|
|
axisType = SI_YAXIS;
|
|
break;
|
|
case 2:
|
|
axisType = SI_RZAXIS;
|
|
break;
|
|
case 3:
|
|
axisType = SI_SLIDER;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return axisType;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void JoystickInputDevice::loadJoystickInfo()
|
|
{
|
|
bool opened = false;
|
|
if (mStick == NULL)
|
|
{
|
|
mStick = SDL_JoystickOpen(mDeviceID);
|
|
if (mStick == NULL)
|
|
{
|
|
Con::printf("Unable to open %s: %s", getDeviceName(), SDL_GetError());
|
|
return;
|
|
}
|
|
opened = true;
|
|
}
|
|
|
|
// get the number of thingies on this joystick
|
|
mNumAxes = SDL_JoystickNumAxes(mStick);
|
|
mNumButtons = SDL_JoystickNumButtons(mStick);
|
|
mNumHats = SDL_JoystickNumHats(mStick);
|
|
mNumBalls = SDL_JoystickNumBalls(mStick);
|
|
|
|
// load axis mapping info
|
|
loadAxisInfo();
|
|
|
|
if (opened)
|
|
SDL_JoystickClose(mStick);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// for each axis on a joystick, torque needs to know the type of the axis
|
|
// (SI_XAXIS, etc), the minimum value, and the maximum value. However none of
|
|
// this information is generally available with the unix/linux api. All you
|
|
// get is a device and axis number and a value. Therefore,
|
|
// we allow the user to specify these values in preferences. hopefully
|
|
// someday we can implement a gui joystick calibrator that takes care of this
|
|
// cruft for the user.
|
|
void JoystickInputDevice::loadAxisInfo()
|
|
{
|
|
mAxisList.clear();
|
|
|
|
AssertFatal(mStick, "mStick is NULL");
|
|
|
|
static int AxisDefaults[] = { SI_XAXIS, SI_YAXIS, SI_ZAXIS,
|
|
SI_RXAXIS, SI_RYAXIS, SI_RZAXIS,
|
|
SI_SLIDER };
|
|
|
|
int numAxis = SDL_JoystickNumAxes(mStick);
|
|
for (int i = 0; i < numAxis; ++i)
|
|
{
|
|
JoystickAxisInfo axisInfo;
|
|
|
|
// defaults
|
|
axisInfo.type = -1;
|
|
axisInfo.minValue = -32768;
|
|
axisInfo.maxValue = 32767;
|
|
|
|
// look in console to see if there is mapping information for this axis
|
|
const int TempBufSize = 1024;
|
|
char tempBuf[TempBufSize];
|
|
dSprintf(tempBuf, TempBufSize, "$Pref::Input::Joystick%d::Axis%d",
|
|
mDeviceID, i);
|
|
|
|
const char* axisStr = Con::getVariable(tempBuf);
|
|
if (axisStr == NULL || dStrlen(axisStr) == 0)
|
|
{
|
|
if (i < sizeof(AxisDefaults))
|
|
axisInfo.type = AxisDefaults[i];
|
|
}
|
|
else
|
|
{
|
|
// format is "TorqueAxisName MinValue MaxValue";
|
|
dStrncpy(tempBuf, axisStr, TempBufSize);
|
|
char* temp = dStrtok( tempBuf, " \0" );
|
|
if (temp)
|
|
{
|
|
axisInfo.type = GetAxisType(i, temp);
|
|
temp = dStrtok( NULL, " \0" );
|
|
if (temp)
|
|
{
|
|
axisInfo.minValue = dAtoi(temp);
|
|
temp = dStrtok( NULL, "\0" );
|
|
if (temp)
|
|
{
|
|
axisInfo.maxValue = dAtoi(temp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mAxisList.push_back(axisInfo);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
const char* JoystickInputDevice::getJoystickAxesString()
|
|
{
|
|
char buf[64];
|
|
dSprintf( buf, sizeof( buf ), "%d", mAxisList.size());
|
|
|
|
for (Vector<JoystickAxisInfo>::iterator iter = mAxisList.begin();
|
|
iter != mAxisList.end();
|
|
++iter)
|
|
{
|
|
switch ((*iter).type)
|
|
{
|
|
case SI_XAXIS:
|
|
dStrcat( buf, "\tX" );
|
|
break;
|
|
case SI_YAXIS:
|
|
dStrcat( buf, "\tY" );
|
|
break;
|
|
case SI_ZAXIS:
|
|
dStrcat( buf, "\tZ" );
|
|
break;
|
|
case SI_RXAXIS:
|
|
dStrcat( buf, "\tR" );
|
|
break;
|
|
case SI_RYAXIS:
|
|
dStrcat( buf, "\tU" );
|
|
break;
|
|
case SI_RZAXIS:
|
|
dStrcat( buf, "\tV" );
|
|
break;
|
|
case SI_SLIDER:
|
|
dStrcat( buf, "\tS" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
char* returnString = Con::getReturnBuffer( dStrlen( buf ) + 1 );
|
|
dStrcpy( returnString, buf );
|
|
return( returnString );
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
// Console Functions
|
|
//==============================================================================
|
|
ConsoleFunction( activateKeyboard, bool, 1, 1, "activateKeyboard()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
return( mgr->activateKeyboard() );
|
|
|
|
return( false );
|
|
}
|
|
|
|
// JMQ: disabled deactivateKeyboard since the script calls it but there is
|
|
// no fallback keyboard input in unix, resulting in a permanently disabled
|
|
// keyboard
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( deactivateKeyboard, void, 1, 1, "deactivateKeyboard()" )
|
|
{
|
|
#if 0
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->deactivateKeyboard();
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( enableMouse, bool, 1, 1, "enableMouse()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
return( mgr->enableMouse() );
|
|
|
|
return ( false );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( disableMouse, void, 1, 1, "disableMouse()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->disableMouse();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( enableJoystick, bool, 1, 1, "enableJoystick()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
return( mgr->enableJoystick() );
|
|
|
|
return ( false );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( disableJoystick, void, 1, 1, "disableJoystick()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->disableJoystick();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( enableLocking, void, 1, 1, "enableLocking()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->setLocking(true);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( disableLocking, void, 1, 1, "disableLocking()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->setLocking(false);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( toggleLocking, void, 1, 1, "toggleLocking()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr )
|
|
mgr->setLocking(!mgr->getLocking());
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleFunction( echoInputState, void, 1, 1, "echoInputState()" )
|
|
{
|
|
UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
if ( mgr && mgr->isEnabled() )
|
|
{
|
|
Con::printf( "Input is enabled %s.",
|
|
mgr->isActive() ? "and active" : "but inactive" );
|
|
Con::printf( "- Keyboard is %sabled and %sactive.",
|
|
mgr->isKeyboardEnabled() ? "en" : "dis",
|
|
mgr->isKeyboardActive() ? "" : "in" );
|
|
Con::printf( "- Mouse is %sabled and %sactive.",
|
|
mgr->isMouseEnabled() ? "en" : "dis",
|
|
mgr->isMouseActive() ? "" : "in" );
|
|
Con::printf( "- Joystick is %sabled and %sactive.",
|
|
mgr->isJoystickEnabled() ? "en" : "dis",
|
|
mgr->isJoystickActive() ? "" : "in" );
|
|
}
|
|
else
|
|
Con::printf( "Input is not enabled." );
|
|
}
|