tge/engine/platformX86UNIX/x86UNIXThread.cc
2025-02-17 23:17:30 -06:00

106 lines
2.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platformThread.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformSemaphore.h"
#include <pthread.h>
//--------------------------------------------------------------------------
struct x86UNIXThreadData
{
ThreadRunFunction mRunFunc;
S32 mRunArg;
Thread * mThread;
void * mSemaphore;
x86UNIXThreadData()
{
mRunFunc = 0;
mRunArg = 0;
mThread = 0;
mSemaphore = 0;
};
};
//--------------------------------------------------------------------------
Thread::Thread(ThreadRunFunction func, S32 arg, bool start_thread)
{
x86UNIXThreadData * threadData = new x86UNIXThreadData();
threadData->mRunFunc = func;
threadData->mRunArg = arg;
threadData->mThread = this;
threadData->mSemaphore = Semaphore::createSemaphore();
mData = reinterpret_cast<void*>(threadData);
if (start_thread)
start();
}
Thread::~Thread()
{
join();
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
Semaphore::destroySemaphore(threadData->mSemaphore);
delete threadData;
}
static void *ThreadRunHandler(void * arg)
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(arg);
threadData->mThread->run(threadData->mRunArg);
Semaphore::releaseSemaphore(threadData->mSemaphore);
return NULL;
}
void Thread::start()
{
if(isAlive())
return;
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
Semaphore::acquireSemaphore(threadData->mSemaphore);
pthread_t threadID;
pthread_create(&threadID, NULL, ThreadRunHandler, mData);
}
bool Thread::join()
{
if(!isAlive())
return(false);
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
return(Semaphore::acquireSemaphore(threadData->mSemaphore));
}
void Thread::run(S32 arg)
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
if(threadData->mRunFunc)
threadData->mRunFunc(arg);
}
bool Thread::isAlive()
{
x86UNIXThreadData * threadData = reinterpret_cast<x86UNIXThreadData*>(mData);
bool signal = Semaphore::acquireSemaphore(threadData->mSemaphore, false);
if(signal)
Semaphore::releaseSemaphore(threadData->mSemaphore);
return(!signal);
}
U32 Thread::getCurrentThreadId()
{
return (U32)pthread_self();
}