tge/engine/platformX86UNIX/x86UNIXTime.cc
2025-02-17 23:17:30 -06:00

101 lines
2.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXState.h"
#include "time.h"
#include <errno.h>
#include <time.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
U32 x86UNIXGetTickCount();
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
U32 Platform::getRealMilliseconds()
{
// struct rusage usageStats;
// getrusage(RUSAGE_SELF, &usageStats);
// return usageStats.ru_utime.tv_usec;
return x86UNIXGetTickCount();
}
U32 Platform::getVirtualMilliseconds()
{
return x86UNIXState->currentTime;
}
void Platform::advanceTime(U32 delta)
{
x86UNIXState->currentTime += delta;
}
//------------------------------------------------------------------------------
//-------------------------------------- x86UNIX Implementation
//
//
static bool sg_initialized = false;
static U32 sg_secsOffset = 0;
//--------------------------------------
U32 x86UNIXGetTickCount()
{
// TODO: What happens when crossing a day boundary?
//
timeval t;
if (sg_initialized == false) {
sg_initialized = true;
gettimeofday(&t, NULL);
sg_secsOffset = t.tv_sec;
}
gettimeofday(&t, NULL);
U32 secs = t.tv_sec - sg_secsOffset;
U32 uSecs = t.tv_usec;
// Make granularity 1 ms
return (secs * 1000) + (uSecs / 1000);
}
void Platform::sleep(U32 ms)
{
// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
usleep( ms * 1000 );
}