623 lines
21 KiB
C++
Executable File
623 lines
21 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (c) 2002 GarageGames.Com
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/event.h"
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#include "sim/netConnection.h"
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#include "sim/netInterface.h"
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#include "core/bitStream.h"
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#include "math/mRandom.h"
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#include "platform/gameInterface.h"
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NetInterface *GNet = NULL;
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NetInterface::NetInterface()
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{
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AssertFatal(GNet == NULL, "ERROR: Multiple net interfaces declared.");
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GNet = this;
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mLastTimeoutCheckTime = 0;
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mAllowConnections = true;
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}
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void NetInterface::initRandomData()
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{
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mRandomDataInitialized = true;
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U32 seed = Platform::getRealMilliseconds();
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if(Game->isJournalReading())
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Game->journalRead(&seed);
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else if(Game->isJournalWriting())
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Game->journalWrite(seed);
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MRandomR250 myRandom(seed);
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for(U32 i = 0; i < 12; i++)
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mRandomHashData[i] = myRandom.randI();
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}
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void NetInterface::addPendingConnection(NetConnection *connection)
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{
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Con::printf("Adding a pending connection");
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mPendingConnections.push_back(connection);
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}
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void NetInterface::removePendingConnection(NetConnection *connection)
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{
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for(U32 i = 0; i < mPendingConnections.size(); i++)
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if(mPendingConnections[i] == connection)
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mPendingConnections.erase(i);
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}
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NetConnection *NetInterface::findPendingConnection(const NetAddress *address, U32 connectSequence)
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{
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for(U32 i = 0; i < mPendingConnections.size(); i++)
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if(Net::compareAddresses(address, mPendingConnections[i]->getNetAddress()) &&
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connectSequence == mPendingConnections[i]->getSequence())
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return mPendingConnections[i];
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return NULL;
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}
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void NetInterface::processPacketReceiveEvent(PacketReceiveEvent *prEvent)
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{
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U32 dataSize = prEvent->size - PacketReceiveEventHeaderSize;
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BitStream pStream(prEvent->data, dataSize);
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// Determine what to do with this packet:
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if(prEvent->data[0] & 0x01) // it's a protocol packet...
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{
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// if the LSB of the first byte is set, it's a game data packet
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// so pass it to the appropriate connection.
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// lookup the connection in the addressTable
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NetConnection *conn = NetConnection::lookup(&prEvent->sourceAddress);
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if(conn)
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conn->processRawPacket(&pStream);
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}
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else
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{
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// Otherwise, it's either a game info packet or a
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// connection handshake packet.
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U8 packetType;
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pStream.read(&packetType);
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NetAddress *addr = &prEvent->sourceAddress;
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if(packetType <= GameHeartbeat)
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handleInfoPacket(addr, packetType, &pStream);
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else
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{
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// check if there's a connection already:
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NetConnection *conn;
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switch(packetType)
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{
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case ConnectChallengeRequest:
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handleConnectChallengeRequest(addr, &pStream);
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break;
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case ConnectRequest:
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handleConnectRequest(addr, &pStream);
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break;
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case ConnectChallengeResponse:
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handleConnectChallengeResponse(addr, &pStream);
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break;
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case ConnectAccept:
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handleConnectAccept(addr, &pStream);
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break;
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case Disconnect:
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handleDisconnect(addr, &pStream);
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break;
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case ConnectReject:
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handleConnectReject(addr, &pStream);
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break;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Connection handshaking basic overview:
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// The torque engine does a two phase connect handshake to
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// prevent a spoofed source address Denial-of-Service (DOS) attack
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//
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// Basically, the initiator of a connection (client) sends a
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// Connect Challenge Request packet to the server to initiate the connection
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// The server then hashes the source address of the client request
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// with some random magic server data to come up with a 16-byte key that
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// the client can then use to gain entry to the server.
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// This way there are no partially active connection records on the
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// server at all.
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//
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// The client then sends a Connect Request packet to the server,
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// including any game specific data necessary to start a connection (a
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// server password, for instance), along with the key the server sent
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// on the Connect Challenge Response packet.
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//
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// The server, on receipt of the Connect Request, compares the
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// entry key with a computed key, makes sure it can create the requested
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// NetConnection subclass, and then passes all processing on to the connection
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// instance.
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//
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// If the subclass reads and accepts he connect request successfully, the
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// server sends a Connect Accept packet - otherwise the connection
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// is rejected with the sendConnectReject function
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void NetInterface::sendConnectChallengeRequest(NetConnection *conn)
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{
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Con::printf("Sending Connect challenge Request");
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(ConnectChallengeRequest));
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out->write(conn->getSequence());
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conn->mConnectSendCount++;
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conn->mConnectLastSendTime = Platform::getVirtualMilliseconds();
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BitStream::sendPacketStream(conn->getNetAddress());
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}
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void NetInterface::handleConnectChallengeRequest(const NetAddress *addr, BitStream *stream)
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{
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char buf[256];
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Net::addressToString(addr, buf);
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Con::printf("Got Connect challenge Request from %s", buf);
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if(!mAllowConnections)
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return;
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U32 connectSequence;
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stream->read(&connectSequence);
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if(!mRandomDataInitialized)
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initRandomData();
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U32 addressDigest[4];
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computeNetMD5(addr, connectSequence, addressDigest);
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(ConnectChallengeResponse));
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out->write(connectSequence);
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out->write(addressDigest[0]);
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out->write(addressDigest[1]);
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out->write(addressDigest[2]);
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out->write(addressDigest[3]);
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BitStream::sendPacketStream(addr);
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}
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//-----------------------------------------------------------------------------
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void NetInterface::handleConnectChallengeResponse(const NetAddress *address, BitStream *stream)
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{
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Con::printf("Got Connect challenge Response");
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U32 connectSequence;
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stream->read(&connectSequence);
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NetConnection *conn = findPendingConnection(address, connectSequence);
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if(!conn || conn->getConnectionState() != NetConnection::AwaitingChallengeResponse)
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return;
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U32 addressDigest[4];
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stream->read(&addressDigest[0]);
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stream->read(&addressDigest[1]);
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stream->read(&addressDigest[2]);
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stream->read(&addressDigest[3]);
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conn->setAddressDigest(addressDigest);
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conn->setConnectionState(NetConnection::AwaitingConnectResponse);
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conn->mConnectSendCount = 0;
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Con::printf("Sending Connect Request");
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sendConnectRequest(conn);
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}
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//-----------------------------------------------------------------------------
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void NetInterface::sendConnectRequest(NetConnection *conn)
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{
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(ConnectRequest));
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out->write(conn->getSequence());
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U32 addressDigest[4];
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conn->getAddressDigest(addressDigest);
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out->write(addressDigest[0]);
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out->write(addressDigest[1]);
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out->write(addressDigest[2]);
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out->write(addressDigest[3]);
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out->writeString(conn->getClassName());
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conn->writeConnectRequest(out);
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conn->mConnectSendCount++;
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conn->mConnectLastSendTime = Platform::getVirtualMilliseconds();
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BitStream::sendPacketStream(conn->getNetAddress());
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}
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//-----------------------------------------------------------------------------
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void NetInterface::handleConnectRequest(const NetAddress *address, BitStream *stream)
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{
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if(!mAllowConnections)
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return;
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Con::printf("Got Connect Request");
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U32 connectSequence;
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stream->read(&connectSequence);
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// see if the connection is in the main connection table:
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NetConnection *connect = NetConnection::lookup(address);
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if(connect && connect->getSequence() == connectSequence)
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{
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sendConnectAccept(connect);
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return;
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}
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U32 addressDigest[4];
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U32 computedAddressDigest[4];
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stream->read(&addressDigest[0]);
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stream->read(&addressDigest[1]);
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stream->read(&addressDigest[2]);
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stream->read(&addressDigest[3]);
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computeNetMD5(address, connectSequence, computedAddressDigest);
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if(addressDigest[0] != computedAddressDigest[0] ||
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addressDigest[1] != computedAddressDigest[1] ||
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addressDigest[2] != computedAddressDigest[2] ||
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addressDigest[3] != computedAddressDigest[3])
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return; // bogus connection attempt
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if(connect)
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{
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if(connect->getSequence() > connectSequence)
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return; // the existing connection should be kept - the incoming request is stale.
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else
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connect->deleteObject(); // disconnect this one, and allow the new one to be created.
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}
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char connectionClass[255];
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stream->readString(connectionClass);
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ConsoleObject *co = ConsoleObject::create(connectionClass);
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NetConnection *conn = dynamic_cast<NetConnection *>(co);
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if(!conn || !conn->canRemoteCreate())
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{
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delete co;
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return;
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}
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conn->registerObject();
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conn->setNetAddress(address);
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conn->setNetworkConnection(true);
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conn->setSequence(connectSequence);
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const char *errorString = NULL;
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if(!conn->readConnectRequest(stream, &errorString))
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{
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sendConnectReject(conn, errorString);
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conn->deleteObject();
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return;
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}
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conn->setNetworkConnection(true);
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conn->onConnectionEstablished(false);
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conn->setEstablished();
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conn->setConnectSequence(connectSequence);
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sendConnectAccept(conn);
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}
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//-----------------------------------------------------------------------------
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void NetInterface::sendConnectAccept(NetConnection *conn)
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{
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(ConnectAccept));
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out->write(conn->getSequence());
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conn->writeConnectAccept(out);
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BitStream::sendPacketStream(conn->getNetAddress());
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}
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void NetInterface::handleConnectAccept(const NetAddress *address, BitStream *stream)
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{
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U32 connectSequence;
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stream->read(&connectSequence);
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NetConnection *conn = findPendingConnection(address, connectSequence);
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if(!conn || conn->getConnectionState() != NetConnection::AwaitingConnectResponse)
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return;
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const char *errorString = NULL;
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if(!conn->readConnectAccept(stream, &errorString))
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{
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conn->handleStartupError(errorString);
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removePendingConnection(conn);
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conn->deleteObject();
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return;
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}
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removePendingConnection(conn); // remove from the pending connection list
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conn->setNetworkConnection(true);
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conn->onConnectionEstablished(true); // notify the connection that it has been established
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conn->setEstablished(); // installs the connection in the connection table, and causes pings/timeouts to happen
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conn->setConnectSequence(connectSequence);
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}
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void NetInterface::sendConnectReject(NetConnection *conn, const char *reason)
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{
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if(!reason)
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return; // if the stream is NULL, we reject silently
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(ConnectReject));
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out->write(conn->getSequence());
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out->writeString(reason);
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BitStream::sendPacketStream(conn->getNetAddress());
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}
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void NetInterface::handleConnectReject(const NetAddress *address, BitStream *stream)
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{
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U32 connectSequence;
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stream->read(&connectSequence);
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NetConnection *conn = findPendingConnection(address, connectSequence);
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if(!conn || (conn->getConnectionState() != NetConnection::AwaitingChallengeResponse &&
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conn->getConnectionState() != NetConnection::AwaitingConnectResponse))
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return;
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removePendingConnection(conn);
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char reason[256];
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stream->readString(reason);
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conn->onConnectionRejected(reason);
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conn->deleteObject();
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}
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void NetInterface::handleDisconnect(const NetAddress *address, BitStream *stream)
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{
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NetConnection *conn = NetConnection::lookup(address);
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if(!conn)
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return;
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U32 connectSequence;
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char reason[256];
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stream->read(&connectSequence);
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stream->readString(reason);
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if(conn->getSequence() != connectSequence)
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return;
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conn->onDisconnect(reason);
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conn->deleteObject();
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}
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void NetInterface::handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream)
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{
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}
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void NetInterface::processClient()
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{
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NetObject::collapseDirtyList(); // collapse all the mask bits...
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for(NetConnection *walk = NetConnection::getConnectionList();
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walk; walk = walk->getNext())
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{
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if(walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
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walk->checkPacketSend(false);
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}
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}
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void NetInterface::processServer()
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{
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NetObject::collapseDirtyList(); // collapse all the mask bits...
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for(NetConnection *walk = NetConnection::getConnectionList();
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walk; walk = walk->getNext())
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{
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if(!walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
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walk->checkPacketSend(false);
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}
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}
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void NetInterface::startConnection(NetConnection *conn)
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{
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addPendingConnection(conn);
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conn->mConnectionSendCount = 0;
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conn->setConnectSequence(Platform::getVirtualMilliseconds());
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conn->setConnectionState(NetConnection::AwaitingChallengeResponse);
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// This is a the client side of the connection, so set the connection to
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// server flag. We need to set this early so that if the connection times
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// out, its onRemove() will handle the cleanup properly.
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conn->setIsConnectionToServer();
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// Everything set, so send off the request.
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sendConnectChallengeRequest(conn);
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}
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void NetInterface::sendDisconnectPacket(NetConnection *conn, const char *reason)
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{
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Con::printf("Issuing Disconnect packet.");
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// send a disconnect packet...
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U32 connectSequence = conn->getSequence();
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BitStream *out = BitStream::getPacketStream();
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out->write(U8(Disconnect));
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out->write(connectSequence);
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out->writeString(reason);
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BitStream::sendPacketStream(conn->getNetAddress());
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}
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void NetInterface::checkTimeouts()
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{
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U32 time = Platform::getVirtualMilliseconds();
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if(time > mLastTimeoutCheckTime + TimeoutCheckInterval)
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{
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for(U32 i = 0; i < mPendingConnections.size();)
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{
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NetConnection *pending = mPendingConnections[i];
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if(pending->getConnectionState() == NetConnection::AwaitingChallengeResponse &&
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time > pending->mConnectLastSendTime + ChallengeRetryTime)
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{
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if(pending->mConnectSendCount > ChallengeRetryCount)
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{
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pending->onConnectTimedOut();
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removePendingConnection(pending);
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pending->deleteObject();
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continue;
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}
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else
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sendConnectChallengeRequest(pending);
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}
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else if(pending->getConnectionState() == NetConnection::AwaitingConnectResponse &&
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time > pending->mConnectLastSendTime + ConnectRetryTime)
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{
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if(pending->mConnectSendCount > ConnectRetryCount)
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{
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pending->onConnectTimedOut();
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removePendingConnection(pending);
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pending->deleteObject();
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continue;
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}
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else
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sendConnectRequest(pending);
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}
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i++;
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}
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mLastTimeoutCheckTime = time;
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NetConnection *walk = NetConnection::getConnectionList();
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while(walk)
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{
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NetConnection *next = walk->getNext();
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if(walk->checkTimeout(time))
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{
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// this baddie timed out
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walk->onTimedOut();
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walk->deleteObject();
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}
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walk = next;
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}
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}
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}
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#define F1(x, y, z) (z ^ (x & (y ^ z)))
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#define F2(x, y, z) F1(z, x, y)
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#define F3(x, y, z) (x ^ y ^ z)
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#define F4(x, y, z) (y ^ (x | ~z))
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inline U32 rotlFixed(U32 x, unsigned int y)
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{
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return (x >> y) | (x << (32 - y));
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}
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#define MD5STEP(f, w, x, y, z, data, s) w = rotlFixed(w + f(x, y, z) + data, s) + x
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void NetInterface::computeNetMD5(const NetAddress *address, U32 connectSequence, U32 digest[4])
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{
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digest[0] = 0x67452301L;
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digest[1] = 0xefcdab89L;
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digest[2] = 0x98badcfeL;
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digest[3] = 0x10325476L;
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U32 a, b, c, d;
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a=digest[0];
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b=digest[1];
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c=digest[2];
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d=digest[3];
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U32 in[16];
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in[0] = address->type;
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in[1] = (U32(address->netNum[0]) << 24) |
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(U32(address->netNum[1]) << 16) |
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(U32(address->netNum[2]) << 8) |
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(U32(address->netNum[3]));
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in[2] = address->port;
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in[3] = connectSequence;
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for(U32 i = 0; i < 12; i++)
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in[i + 4] = mRandomHashData[i];
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MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
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MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
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MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
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MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
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MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
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MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
|
|
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
|
|
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
|
|
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
|
|
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
|
|
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
|
|
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
|
|
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
|
|
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
|
|
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
|
|
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
|
|
|
|
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
|
|
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
|
|
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
|
|
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
|
|
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
|
|
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
|
|
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
|
|
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
|
|
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
|
|
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
|
|
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
|
|
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
|
|
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
|
|
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
|
|
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
|
|
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
|
|
|
|
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
|
|
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
|
|
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
|
|
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
|
|
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
|
|
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
|
|
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
|
|
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
|
|
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
|
|
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
|
|
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
|
|
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
|
|
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
|
|
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
|
|
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
|
|
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
|
|
|
|
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
|
|
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
|
|
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
|
|
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
|
|
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
|
|
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
|
|
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
|
|
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
|
|
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
|
|
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
|
|
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
|
|
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
|
|
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
|
|
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
|
|
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
|
|
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
|
|
|
|
digest[0]+=a;
|
|
digest[1]+=b;
|
|
digest[2]+=c;
|
|
digest[3]+=d;
|
|
}
|
|
|
|
ConsoleFunctionGroupBegin(NetInterface, "Global control functions for the netInterfaces.");
|
|
|
|
ConsoleFunction(allowConnections,void,2,2,"allowConnections(bool);")
|
|
{
|
|
argc;
|
|
GNet->setAllowsConnections(dAtob(argv[1]));
|
|
}
|
|
|
|
ConsoleFunctionGroupEnd(NetInterface);
|
|
|