tge/engine/sim/pathManager.h
2025-02-17 23:17:30 -06:00

116 lines
2.9 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
#ifndef _PATHMANAGER_H_
#define _PATHMANAGER_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _MPOINT_H_
#include "math/mPoint.h"
#endif
#ifndef _MQUAT_H_
#include "math/mQuat.h"
#endif
#ifndef _SCENEOBJECT_H_
#include "sim/sceneObject.h"
#endif
class NetConnection;
class BitStream;
class PathManager
{
friend class PathManagerEvent;
private:
struct PathEntry {
U32 totalTime;
Vector<Point3F> positions;
Vector<QuatF> rotations;
Vector<U32> smoothingType;
Vector<U32> msToNext;
PathEntry() {
VECTOR_SET_ASSOCIATION(positions);
VECTOR_SET_ASSOCIATION(rotations);
VECTOR_SET_ASSOCIATION(smoothingType);
VECTOR_SET_ASSOCIATION(msToNext);
}
};
Vector<PathEntry*> mPaths;
public:
enum PathType {
BackAndForth,
Looping
};
public:
PathManager(const bool isServer);
~PathManager();
static void init();
static void destroy();
void clearPaths();
//-------------------------------------- Path querying
public:
bool isValidPath(const U32 id) const;
void getPathPosition(const U32 id, const F64 msPosition, Point3F& rPosition, QuatF &rotation);
U32 getPathTotalTime(const U32 id) const;
U32 getPathNumWaypoints(const U32 id) const;
U32 getWaypointTime(const U32 id, const U32 wayPoint) const;
U32 getPathTimeBits(const U32 id);
U32 getPathWaypointBits(const U32 id);
//-------------------------------------- Path Registration/Transmission/Management
public:
// Called after mission load to clear out the paths on the client, and to transmit
// the information for the current mission's paths.
void transmitPaths(NetConnection*);
void transmitPath(U32);
U32 allocatePathId();
void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32> &, const Vector<U32>&);
//-------------------------------------- State dumping/reading
public:
bool dumpState(BitStream*) const;
bool readState(BitStream*);
private:
bool mIsServer;
bool mPathsSent;
};
struct PathNode {
Point3F position;
QuatF rotation;
U32 smoothingType;
U32 msToNext;
};
extern PathManager* gClientPathManager;
extern PathManager* gServerPathManager;
//--------------------------------------------------------------------------
inline bool PathManager::isValidPath(const U32 id) const
{
return (id < mPaths.size()) && mPaths[id]->positions.size() > 0;
}
#endif // _H_PATHMANAGER