263 lines
7.6 KiB
C++
Executable File
263 lines
7.6 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "ts/tsShape.h"
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TSMaterialList::TSMaterialList(U32 materialCount,
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const char **materialNames,
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const U32 * materialFlags,
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const U32 * reflectanceMaps,
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const U32 * bumpMaps,
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const U32 * detailMaps,
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const F32 * detailScales,
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const F32 * reflectionAmounts)
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: MaterialList(materialCount,materialNames),
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mNamesTransformed(false)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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allocate(getMaterialCount());
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dMemcpy(mFlags.address(),materialFlags,getMaterialCount()*sizeof(U32));
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dMemcpy(mReflectanceMaps.address(),reflectanceMaps,getMaterialCount()*sizeof(U32));
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dMemcpy(mBumpMaps.address(),bumpMaps,getMaterialCount()*sizeof(U32));
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dMemcpy(mDetailMaps.address(),detailMaps,getMaterialCount()*sizeof(U32));
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dMemcpy(mDetailScales.address(),detailScales,getMaterialCount()*sizeof(F32));
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dMemcpy(mReflectionAmounts.address(),reflectionAmounts,getMaterialCount()*sizeof(F32));
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}
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TSMaterialList::TSMaterialList()
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: mNamesTransformed(false)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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}
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TSMaterialList::TSMaterialList(const TSMaterialList* pCopy)
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: MaterialList(pCopy)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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mFlags = pCopy->mFlags;
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mReflectanceMaps = pCopy->mReflectanceMaps;
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mBumpMaps = pCopy->mBumpMaps;
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mDetailMaps = pCopy->mDetailMaps;
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mDetailScales = pCopy->mDetailScales;
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mReflectionAmounts = pCopy->mReflectionAmounts;
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mNamesTransformed = pCopy->mNamesTransformed;
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}
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TSMaterialList::~TSMaterialList()
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{
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free();
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}
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void TSMaterialList::free()
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{
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// IflMaterials will duplicate names and textures found in other material slots
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// (In particular, IflFrame material slots).
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// Set the names to NULL now so our parent doesn't delete them twice.
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// Texture handles should stay as is...
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for (U32 i=0; i<getMaterialCount(); i++)
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if (mFlags[i] & TSMaterialList::IflMaterial)
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mMaterialNames[i] = NULL;
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// these aren't found on our parent, clear them out here to keep in synch
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mFlags.clear();
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mReflectanceMaps.clear();
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mBumpMaps.clear();
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mDetailMaps.clear();
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mDetailScales.clear();
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mReflectionAmounts.clear();
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Parent::free();
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}
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void TSMaterialList::remap(U32 toIndex, U32 fromIndex)
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{
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AssertFatal(toIndex < size() && fromIndex < size(),"TSMaterial::remap");
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// only remap texture handle...flags and maps should stay the same...
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mMaterials[toIndex] = mMaterials[fromIndex];
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mMaterialNames[toIndex] = mMaterialNames[fromIndex];
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}
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void TSMaterialList::push_back(const char * name, U32 flags, U32 rMap, U32 bMap, U32 dMap, F32 dScale, F32 emapAmount)
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{
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Parent::push_back(name);
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mFlags.push_back(flags);
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if (rMap==0xFFFFFFFF)
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mReflectanceMaps.push_back(getMaterialCount()-1);
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else
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mReflectanceMaps.push_back(rMap);
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mBumpMaps.push_back(bMap);
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mDetailMaps.push_back(dMap);
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mDetailScales.push_back(dScale);
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mReflectionAmounts.push_back(emapAmount);
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}
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void TSMaterialList::allocate(U32 sz)
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{
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mFlags.setSize(sz);
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mReflectanceMaps.setSize(sz);
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mBumpMaps.setSize(sz);
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mDetailMaps.setSize(sz);
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mDetailScales.setSize(sz);
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mReflectionAmounts.setSize(sz);
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}
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U32 TSMaterialList::getFlags(U32 index)
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{
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AssertFatal(index < getMaterialCount(),"TSMaterialList::getFlags: index out of range");
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return mFlags[index];
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}
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void TSMaterialList::setFlags(U32 index, U32 value)
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{
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AssertFatal(index < getMaterialCount(),"TSMaterialList::getFlags: index out of range");
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mFlags[index] = value;
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}
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void TSMaterialList::load(U32 index,const char* path)
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{
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AssertFatal(index < getMaterialCount(),"TSMaterialList::getFlags: index out of range");
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if (mFlags[index] & TSMaterialList::NoMipMap)
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mTextureType = BitmapTexture;
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else if (mFlags[index] & TSMaterialList::MipMap_ZeroBorder)
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mTextureType = ZeroBorderTexture;
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else
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mTextureType = MeshTexture;
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Parent::load(index,path);
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}
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bool TSMaterialList::write(Stream & s)
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{
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if (!Parent::write(s))
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return false;
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U32 i;
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for (i=0; i<getMaterialCount(); i++)
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s.write(mFlags[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.write(mReflectanceMaps[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.write(mBumpMaps[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.write(mDetailMaps[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.write(mDetailScales[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.write(mReflectionAmounts[i]);
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return (s.getStatus() == Stream::Ok);
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}
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bool TSMaterialList::read(Stream & s)
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{
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if (!Parent::read(s))
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return false;
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allocate(getMaterialCount());
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U32 i;
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if (TSShape::smReadVersion<2)
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{
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for (i=0; i<getMaterialCount(); i++)
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setFlags(i,S_Wrap|T_Wrap);
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}
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else
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{
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mFlags[i]);
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}
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if (TSShape::smReadVersion<5)
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{
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for (i=0; i<getMaterialCount(); i++)
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{
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mReflectanceMaps[i] = i;
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mBumpMaps[i] = 0xFFFFFFFF;
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mDetailMaps[i] = 0xFFFFFFFF;
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}
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}
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else
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{
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mReflectanceMaps[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mBumpMaps[i]);
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mDetailMaps[i]);
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}
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if (TSShape::smReadVersion>11)
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{
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mDetailScales[i]);
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}
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else
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{
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for (i=0; i<getMaterialCount(); i++)
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mDetailScales[i] = 1.0f;
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}
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if (TSShape::smReadVersion>20)
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{
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for (i=0; i<getMaterialCount(); i++)
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s.read(&mReflectionAmounts[i]);
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}
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else
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{
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for (i=0; i<getMaterialCount(); i++)
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mReflectionAmounts[i] = 1.0f;
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}
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if (TSShape::smReadVersion<16)
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{
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// make sure emapping is off for translucent materials on old shapes
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for (i=0; i<getMaterialCount(); i++)
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if (mFlags[i] & TSMaterialList::Translucent)
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mFlags[i] |= TSMaterialList::NeverEnvMap;
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}
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// get rid of name of any ifl material names
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for (i=0; i<getMaterialCount(); i++)
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{
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const char * str = dStrrchr(mMaterialNames[i],'.');
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if (mFlags[i] & TSMaterialList::IflMaterial ||
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(TSShape::smReadVersion<6 && str && dStricmp(str,".ifl")==0))
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{
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delete [] mMaterialNames[i];
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mMaterialNames[i] = NULL;
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}
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}
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return (s.getStatus() == Stream::Ok);
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}
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