tge/engine/util/rectClipper.cpp
2025-02-17 23:17:30 -06:00

151 lines
4.5 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Shader Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "util/rectClipper.h"
namespace {
inline void
swap(F32& in_one, F32& in_two)
{
F32 temp = in_one;
in_one = in_two;
in_two = temp;
}
}
bool
RectClipper::clipLine(const Point2I& in_rStart,
const Point2I& in_rEnd,
Point2I& out_rStart,
Point2I& out_rEnd) const
{
// Check for trivial rejection
if ((in_rStart.x < m_clipRect.point.x && in_rEnd.x < m_clipRect.point.x) ||
(in_rStart.x >= m_clipRect.point.x + m_clipRect.extent.x &&
in_rEnd.x >= m_clipRect.point.x + m_clipRect.extent.x))
return false;
if ((in_rStart.y < m_clipRect.point.y && in_rEnd.y < m_clipRect.point.y) ||
(in_rStart.y >= m_clipRect.point.y + m_clipRect.extent.y &&
in_rEnd.y >= m_clipRect.point.y + m_clipRect.extent.y))
return false;
F32 x1 = F32(in_rStart.x);
F32 y1 = F32(in_rStart.y);
F32 x2 = F32(in_rEnd.x);
F32 y2 = F32(in_rEnd.y);
// I'm using essentially what's in the Phoenix libs, Liang-Biarsky based, but
// converted to FP math for greater precision on the back end...
//
bool flipped = false;
if (x1 > x2)
{
swap(x1, x2);
swap(y1, y2);
flipped = !flipped;
}
F32 dx = x2 - x1;
F32 dy = y2 - y1;
// Clip x coord
F32 t;
if (x1 < F32(m_clipRect.point.x))
{
t = (F32(m_clipRect.point.x) - x1) / F32(dx);
x1 = F32(m_clipRect.point.x);
y1 += t * dy;
dx = x2 - x1;
dy = y2 - y1;
}
if (x2 >= F32(m_clipRect.point.x + m_clipRect.extent.x))
{
t = (F32(m_clipRect.point.x + m_clipRect.extent.x - 1) - x1) / F32(dx);
x2 = F32(m_clipRect.point.x + m_clipRect.extent.x - 1);
y2 = y1 + (t * dy);
dx = x2 - x1;
dy = y2 - y1;
}
// Recheck trivial rejection condition...
if((y1 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1) &&
y2 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1)) ||
(y1 < F32(m_clipRect.point.y) && y2 < F32(m_clipRect.point.y)))
return false;
if (y1 > y2)
{
swap(x1, x2);
swap(y1, y2);
flipped = !flipped;
}
if (y1 < F32(m_clipRect.point.y))
{
t = (F32(m_clipRect.point.y) - y1) / F32(dy);
y1 = F32(m_clipRect.point.y);
x1 += t * dx;
dx = x2 - x1;
dy = y2 - y1;
}
if (y2 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1))
{
t = (F32(m_clipRect.point.y + m_clipRect.extent.y - 1) - y1) / F32(dy);
y2 = F32(m_clipRect.point.y + m_clipRect.extent.y - 1);
x2 = x1 + (t * dx);
}
if (flipped == true)
{
out_rEnd.x = S32(x1 + 0.5f);
out_rEnd.y = S32(y1 + 0.5f);
out_rStart.x = S32(x2 + 0.5f);
out_rStart.y = S32(y2 + 0.5f);
}
else
{
out_rStart.x = S32(x1 + 0.5f);
out_rStart.y = S32(y1 + 0.5f);
out_rEnd.x = S32(x2 + 0.5f);
out_rEnd.y = S32(y2 + 0.5f);
}
return true;
}
bool
RectClipper::clipRect(const RectI& in_rRect,
RectI& out_rRect) const
{
AssertFatal(in_rRect.isValidRect(), "Inappropriate min/max coords for rectangle");
if (in_rRect.point.x + in_rRect.extent.x - 1 < m_clipRect.point.x ||
in_rRect.point.x > m_clipRect.point.x + m_clipRect.extent.x - 1)
return false;
if (in_rRect.point.y + in_rRect.extent.y - 1 < m_clipRect.point.y ||
in_rRect.point.y > m_clipRect.point.y + m_clipRect.extent.y - 1)
return false;
if (in_rRect.point.x < m_clipRect.point.x) out_rRect.point.x = m_clipRect.point.x;
else out_rRect.point.x = in_rRect.point.x;
if (in_rRect.point.y < m_clipRect.point.y) out_rRect.point.y = m_clipRect.point.y;
else out_rRect.point.y = in_rRect.point.y;
Point2I bottomR;
bottomR.x = getMin(in_rRect.point.x + in_rRect.extent.x - 1,
m_clipRect.point.x + m_clipRect.extent.x - 1);
bottomR.y = getMin(in_rRect.point.y + in_rRect.extent.y - 1,
m_clipRect.point.y + m_clipRect.extent.y - 1);
out_rRect.extent.x = bottomR.x - out_rRect.point.x + 1;
out_rRect.extent.x = bottomR.y - out_rRect.point.y + 1;
return true;
}