83 lines
2.5 KiB
C++
Executable File
83 lines
2.5 KiB
C++
Executable File
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#ifndef _MAnimMessage
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#define _MAnimMessage
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MAnimMessage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MAnimMessage)
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//
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// This class is used to register callbacks for animation messages.
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// There is 1 add callback method which will add callbacks for the
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// following message
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// Anim curve edited
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//
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// To remove a callback use MMessage::removeCallback.
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// All callbacks that are registered by a plug-in must be removed by that
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// plug-in when it is unloaded. Failure to do so will result in a fatal error.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MMessage.h>
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#include <maya/MString.h>
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// *****************************************************************************
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// DECLARATIONS
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class MObjectArray;
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// *****************************************************************************
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// CLASS DECLARATION (MAnimMessage)
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/// Animation messages (OpenMayaAnim)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MAnimMessage : public MMessage
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{
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public:
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/// AnimCurve edited callback
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static MCallbackId addAnimCurveEditedCallback (
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void (*func)(MObjectArray &editedCurves,
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void *clientData),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL);
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MAnimMessage */
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