tge/lib/mayasdk6/include/maya/MAnimMessage.h
2025-02-17 23:17:30 -06:00

83 lines
2.5 KiB
C++
Executable File

#ifndef _MAnimMessage
#define _MAnimMessage
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MAnimMessage
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MAnimMessage)
//
// This class is used to register callbacks for animation messages.
// There is 1 add callback method which will add callbacks for the
// following message
// Anim curve edited
//
// To remove a callback use MMessage::removeCallback.
// All callbacks that are registered by a plug-in must be removed by that
// plug-in when it is unloaded. Failure to do so will result in a fatal error.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MMessage.h>
#include <maya/MString.h>
// *****************************************************************************
// DECLARATIONS
class MObjectArray;
// *****************************************************************************
// CLASS DECLARATION (MAnimMessage)
/// Animation messages (OpenMayaAnim)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MAnimMessage : public MMessage
{
public:
/// AnimCurve edited callback
static MCallbackId addAnimCurveEditedCallback (
void (*func)(MObjectArray &editedCurves,
void *clientData),
void * clientData = NULL,
MStatus * ReturnStatus = NULL);
private:
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MAnimMessage */