2025-02-17 23:17:30 -06:00

105 lines
3.3 KiB
C++
Executable File

#ifndef _MAnimUtil
#define _MAnimUtil
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MAnimUtil
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MAnimUtil)
//
// MAnimUtil is a static class which provides helper methods for determining
// whether or not an object is animated, which attributes for the object are
// animated, and finally there is a method which will find all the animation
// curves for a given attribute.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
class MPlug;
class MPlugArray;
class MObjectArray;
class MSelectionList;
class MDagPath;
// *****************************************************************************
// CLASS DECLARATION (MAnimUtil)
/// Static class providing common animation helper methods (OpenMayaAnim)
class OPENMAYAANIM_EXPORT MAnimUtil
{
public:
///
static bool isAnimated( const MObject &node,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool isAnimated( const MDagPath &path,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool isAnimated( const MPlug &plug,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool isAnimated( const MSelectionList &selectionList,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool findAnimatedPlugs( const MObject &node,
MPlugArray &animatedPlugs,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool findAnimatedPlugs( const MDagPath &path,
MPlugArray &animatedPlugs,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool findAnimatedPlugs( const MSelectionList &selectionList,
MPlugArray &animatedPlugs,
bool checkParent = false,
MStatus * ReturnStatus = NULL );
///
static bool findAnimation( const MPlug &plug,
MObjectArray &animation,
MStatus * ReturnStatus = NULL );
protected:
static const char* className();
private:
~MAnimUtil();
#ifdef __GNUC__
friend class shutUpAboutPrivateDestructors;
#endif
};
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MAnimUtil */