105 lines
3.3 KiB
C++
Executable File
105 lines
3.3 KiB
C++
Executable File
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#ifndef _MAnimUtil
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#define _MAnimUtil
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MAnimUtil
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MAnimUtil)
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//
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// MAnimUtil is a static class which provides helper methods for determining
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// whether or not an object is animated, which attributes for the object are
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// animated, and finally there is a method which will find all the animation
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// curves for a given attribute.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPlug;
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class MPlugArray;
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class MObjectArray;
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class MSelectionList;
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class MDagPath;
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// *****************************************************************************
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// CLASS DECLARATION (MAnimUtil)
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/// Static class providing common animation helper methods (OpenMayaAnim)
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class OPENMAYAANIM_EXPORT MAnimUtil
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{
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public:
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///
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static bool isAnimated( const MObject &node,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MDagPath &path,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MPlug &plug,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool isAnimated( const MSelectionList &selectionList,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MObject &node,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MDagPath &path,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimatedPlugs( const MSelectionList &selectionList,
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MPlugArray &animatedPlugs,
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bool checkParent = false,
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MStatus * ReturnStatus = NULL );
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///
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static bool findAnimation( const MPlug &plug,
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MObjectArray &animation,
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MStatus * ReturnStatus = NULL );
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protected:
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static const char* className();
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private:
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~MAnimUtil();
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#ifdef __GNUC__
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friend class shutUpAboutPrivateDestructors;
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#endif
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};
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MAnimUtil */
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