112 lines
3.4 KiB
C++
Executable File
112 lines
3.4 KiB
C++
Executable File
|
|
#ifndef _MDrawData
|
|
#define _MDrawData
|
|
//
|
|
//-
|
|
// ==========================================================================
|
|
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
|
|
// All rights reserved. These coded instructions, statements and computer
|
|
// programs contain unpublished information proprietary to Alias Systems,
|
|
// a division of Silicon Graphics Limited, which is protected by the
|
|
// Canadian and US federal copyright law and may not be disclosed to third
|
|
// parties or copied or duplicated, in whole or in part, without prior
|
|
// written consent of Alias Systems, a division of Silicon Graphics Limited
|
|
// ==========================================================================
|
|
//+
|
|
//
|
|
// CLASS: MDrawData
|
|
//
|
|
// *****************************************************************************
|
|
//
|
|
// CLASS DESCRIPTION (MDrawData)
|
|
//
|
|
// The MDrawData class holds geometry specific information for user
|
|
// defined shapes which maya does not intrinsicly know about.
|
|
//
|
|
// This class is used in the draw methods of MPxSurfaceShapeUI
|
|
// For each draw request you must create and add a draw data object
|
|
// which will contain geometry specific information that you will need
|
|
// in the subsequent call to MPxSurfaceShapeUI::draw.
|
|
//
|
|
// MDrawData contains one void* member which is a pointer to an
|
|
// object that you define. This object is the geometry needed to draw
|
|
// your shape.
|
|
//
|
|
// To create draw data use the function MPxSurfaceShapeUI::getDrawData.
|
|
// This function takes two arguments, the first is a pointer to your
|
|
// geometry object, the second is the draw data being created.
|
|
// To add the data to a request use MDrawRequest::setDrawData.
|
|
//
|
|
// Draw data is also used to carry texture information to your draw method.
|
|
// For materials with texture you must call MMaterial::evaluateTexture
|
|
// from your MPxSurfaceShapeUI::getDrawRequests method.
|
|
// Then in your draw method use MMaterial::applyTexture to set up the
|
|
// viewport to draw using the textured material.
|
|
//
|
|
// *****************************************************************************
|
|
//
|
|
#if defined __cplusplus
|
|
|
|
// *****************************************************************************
|
|
|
|
// INCLUDED HEADER FILES
|
|
|
|
|
|
#include <maya/MStatus.h>
|
|
#include <maya/MTypes.h>
|
|
#include <maya/MObject.h>
|
|
#include <maya/M3dView.h>
|
|
|
|
// *****************************************************************************
|
|
|
|
// DECLARATIONS
|
|
|
|
class MDagPath;
|
|
class MVector;
|
|
|
|
// *****************************************************************************
|
|
|
|
// CLASS DECLARATION (MDrawData)
|
|
|
|
/// Draw data used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI)
|
|
/**
|
|
*/
|
|
#ifdef _WIN32
|
|
#pragma warning(disable: 4522)
|
|
#endif // _WIN32
|
|
|
|
class OPENMAYAUI_EXPORT MDrawData
|
|
{
|
|
public:
|
|
///
|
|
MDrawData();
|
|
///
|
|
MDrawData( const MDrawData& in );
|
|
///
|
|
~MDrawData();
|
|
|
|
public:
|
|
///
|
|
void * geometry();
|
|
|
|
protected:
|
|
// No protected members
|
|
|
|
private:
|
|
const char* className() const;
|
|
friend class MMaterial;
|
|
friend class MPxSurfaceShapeUI;
|
|
friend class MDrawRequest;
|
|
|
|
MDrawData( void* in );
|
|
void* fDrawData;
|
|
};
|
|
|
|
#ifdef _WIN32
|
|
#pragma warning(default: 4522)
|
|
#endif // _WIN32
|
|
|
|
// *****************************************************************************
|
|
#endif /* __cplusplus */
|
|
#endif /* _MDrawData */
|