37 lines
859 B
C
Executable File
37 lines
859 B
C
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Quake GL DirectX wrapper
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _OPENGL2D3D_H_
|
|
|
|
#include "opengl2d3d/opengl2d3d.h"
|
|
#endif
|
|
|
|
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
|
|
|
|
/* To work around optimizer bug in MSVC4.1 */
|
|
#if defined(__WIN32__) && !defined(OPENSTEP)
|
|
void
|
|
dummy(GLuint j, GLuint k)
|
|
{
|
|
}
|
|
#else
|
|
#define dummy(J, K)
|
|
#endif
|
|
|
|
/* EXT_bgra */
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
|
|
/* Errors */
|
|
#define GLU_NO_ERROR 0
|
|
#define GLU_ERROR 100103
|
|
#define GLU_INVALID_ENUM 100900
|
|
#define GLU_INVALID_VALUE 100901
|
|
#define GLU_OUT_OF_MEMORY 100902
|
|
|
|
/* GLU 1.1 and later */
|
|
#define GLU_VERSION 100800
|
|
#define GLU_EXTENSIONS 100801
|