tge/lib/opengl2d3d/glu2d3d.h
2025-02-17 23:17:30 -06:00

37 lines
859 B
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Quake GL DirectX wrapper
//-----------------------------------------------------------------------------
#ifndef _OPENGL2D3D_H_
#include "opengl2d3d/opengl2d3d.h"
#endif
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
/* To work around optimizer bug in MSVC4.1 */
#if defined(__WIN32__) && !defined(OPENSTEP)
void
dummy(GLuint j, GLuint k)
{
}
#else
#define dummy(J, K)
#endif
/* EXT_bgra */
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
/* Errors */
#define GLU_NO_ERROR 0
#define GLU_ERROR 100103
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
/* GLU 1.1 and later */
#define GLU_VERSION 100800
#define GLU_EXTENSIONS 100801