379 lines
12 KiB
Modula-2
Executable File
379 lines
12 KiB
Modula-2
Executable File
EXPORTS
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glAccum=_glAccum@8
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glActiveTextureARB=_glActiveTextureARB@4
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glAllocateVertexBufferEXT=_glAllocateVertexBufferEXT@12
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glAlphaFunc=_glAlphaFunc@8
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glAreTexturesResident=_glAreTexturesResident@12
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glArrayElement=_glArrayElement@4
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glAvailableVertexBufferEXT=_glAvailableVertexBufferEXT@0
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glBegin=_glBegin@4
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glBindTexture=_glBindTexture@8
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glBitmap=_glBitmap@28
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glBlendFunc=_glBlendFunc@8
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glCallList=_glCallList@4
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glCallLists=_glCallLists@12
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glClear=_glClear@4
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glClearAccum=_glClearAccum@16
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glClearColor=_glClearColor@16
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glClearDepth=_glClearDepth@8
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glClearIndex=_glClearIndex@4
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glClearStencil=_glClearStencil@4
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glClientActiveTextureARB=_glClientActiveTextureARB@4
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glClipPlane=_glClipPlane@8
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glColor3b=_glColor3b@12
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glColor3bv=_glColor3bv@4
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glColor3d=_glColor3d@24
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glColor3dv=_glColor3dv@4
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glColor3f=_glColor3f@12
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glColor3fv=_glColor3fv@4
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glColor3i=_glColor3i@12
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glColor3iv=_glColor3iv@4
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glColor3s=_glColor3s@12
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glColor3sv=_glColor3sv@4
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glColor3ub=_glColor3ub@12
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glColor3ubv=_glColor3ubv@4
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glColor3ui=_glColor3ui@12
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glColor3uiv=_glColor3uiv@4
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glColor3us=_glColor3us@12
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glColor3usv=_glColor3usv@4
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glColor4b=_glColor4b@16
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glColor4bv=_glColor4bv@4
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glColor4d=_glColor4d@32
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glColor4dv=_glColor4dv@4
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glColor4f=_glColor4f@16
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glColor4fv=_glColor4fv@4
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glColor4i=_glColor4i@16
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glColor4iv=_glColor4iv@4
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glColor4s=_glColor4s@16
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glColor4sv=_glColor4sv@4
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glColor4ub=_glColor4ub@16
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glColor4ubv=_glColor4ubv@4
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glColor4ui=_glColor4ui@16
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glColor4uiv=_glColor4uiv@4
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glColor4us=_glColor4us@16
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glColor4usv=_glColor4usv@4
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glColorMask=_glColorMask@16
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glColorMaterial=_glColorMaterial@8
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glColorPointer=_glColorPointer@16
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glColorTableEXT=_glColorTableEXT@24
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glCopyPixels=_glCopyPixels@20
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glCopyTexImage1D=_glCopyTexImage1D@28
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glCopyTexImage2D=_glCopyTexImage2D@32
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glCopyTexSubImage1D=_glCopyTexSubImage1D@24
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glCopyTexSubImage2D=_glCopyTexSubImage2D@32
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glCullFace=_glCullFace@4
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glDeleteLists=_glDeleteLists@8
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glDeleteTextures=_glDeleteTextures@8
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glDepthFunc=_glDepthFunc@4
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glDepthMask=_glDepthMask@4
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glDepthRange=_glDepthRange@16
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glDisable=_glDisable@4
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glDisableClientState=_glDisableClientState@4
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glDrawArrays=_glDrawArrays@12
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glDrawBuffer=_glDrawBuffer@4
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glDrawElements=_glDrawElements@16
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glDrawPixels=_glDrawPixels@20
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glEdgeFlag=_glEdgeFlag@4
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glEdgeFlagPointer=_glEdgeFlagPointer@8
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glEdgeFlagv=_glEdgeFlagv@4
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glEnable=_glEnable@4
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glEnableClientState=_glEnableClientState@4
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glEnd=_glEnd@0
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glEndList=_glEndList@0
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glEvalCoord1d=_glEvalCoord1d@8
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glEvalCoord1dv=_glEvalCoord1dv@4
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glEvalCoord1f=_glEvalCoord1f@4
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glEvalCoord1fv=_glEvalCoord1fv@4
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glEvalCoord2d=_glEvalCoord2d@16
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glEvalCoord2dv=_glEvalCoord2dv@4
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glEvalCoord2f=_glEvalCoord2f@8
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glEvalCoord2fv=_glEvalCoord2fv@4
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glEvalMesh1=_glEvalMesh1@12
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glEvalMesh2=_glEvalMesh2@20
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glEvalPoint1=_glEvalPoint1@4
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glEvalPoint2=_glEvalPoint2@8
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glFeedbackBuffer=_glFeedbackBuffer@12
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glFillVertexBufferEXT=_glFillVertexBufferEXT@12
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glFinish=_glFinish@0
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glFlush=_glFlush@0
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glFogCoordPointerEXT=_glFogCoordPointerEXT@12
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glFogCoordfEXT=_glFogCoordfEXT@4
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glFogf=_glFogf@8
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glFogfv=_glFogfv@8
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glFogi=_glFogi@8
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glFogiv=_glFogiv@8
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glFreeVertexBufferEXT=_glFreeVertexBufferEXT@4
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glFrontFace=_glFrontFace@4
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glFrustum=_glFrustum@48
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glGenLists=_glGenLists@4
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glGenTextures=_glGenTextures@8
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glGetBooleanv=_glGetBooleanv@8
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glGetClipPlane=_glGetClipPlane@8
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glGetDoublev=_glGetDoublev@8
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glGetError=_glGetError@0
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glGetFloatv=_glGetFloatv@8
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glGetIntegerv=_glGetIntegerv@8
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glGetLightfv=_glGetLightfv@12
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glGetLightiv=_glGetLightiv@12
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glGetMapdv=_glGetMapdv@12
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glGetMapfv=_glGetMapfv@12
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glGetMapiv=_glGetMapiv@12
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glGetMaterialfv=_glGetMaterialfv@12
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glGetMaterialiv=_glGetMaterialiv@12
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glGetPixelMapfv=_glGetPixelMapfv@8
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glGetPixelMapuiv=_glGetPixelMapuiv@8
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glGetPixelMapusv=_glGetPixelMapusv@8
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glGetPointerv=_glGetPointerv@8
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glGetPolygonStipple=_glGetPolygonStipple@4
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glGetString=_glGetString@4
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glGetTexEnvfv=_glGetTexEnvfv@12
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glGetTexEnviv=_glGetTexEnviv@12
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glGetTexGendv=_glGetTexGendv@12
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glGetTexGenfv=_glGetTexGenfv@12
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glGetTexGeniv=_glGetTexGeniv@12
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glGetTexImage=_glGetTexImage@20
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glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16
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glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16
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glGetTexParameterfv=_glGetTexParameterfv@12
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glGetTexParameteriv=_glGetTexParameteriv@12
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glHint=_glHint@8
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glIndexMask=_glIndexMask@4
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glIndexPointer=_glIndexPointer@12
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glIndexd=_glIndexd@8
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glIndexdv=_glIndexdv@4
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glIndexf=_glIndexf@4
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glIndexfv=_glIndexfv@4
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glIndexi=_glIndexi@4
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glIndexiv=_glIndexiv@4
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glIndexs=_glIndexs@4
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glIndexsv=_glIndexsv@4
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glIndexub=_glIndexub@4
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glIndexubv=_glIndexubv@4
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glInitNames=_glInitNames@0
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glInterleavedArrays=_glInterleavedArrays@12
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glIsEnabled=_glIsEnabled@4
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glIsList=_glIsList@4
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glIsTexture=_glIsTexture@4
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glLightModelf=_glLightModelf@8
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glLightModelfv=_glLightModelfv@8
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glLightModeli=_glLightModeli@8
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glLightModeliv=_glLightModeliv@8
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glLightf=_glLightf@12
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glLightfv=_glLightfv@12
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glLighti=_glLighti@12
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glLightiv=_glLightiv@12
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glLineStipple=_glLineStipple@8
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glLineWidth=_glLineWidth@4
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glListBase=_glListBase@4
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glLoadIdentity=_glLoadIdentity@0
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glLoadMatrixd=_glLoadMatrixd@4
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glLoadMatrixf=_glLoadMatrixf@4
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glLoadName=_glLoadName@4
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glLockArraysEXT=_glLockArraysEXT@8
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glLockVertexBufferEXT=_glLockVertexBufferEXT@8
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glLogicOp=_glLogicOp@4
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glMap1d=_glMap1d@32
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glMap1f=_glMap1f@24
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glMap2d=_glMap2d@56
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glMap2f=_glMap2f@40
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glMapGrid1d=_glMapGrid1d@20
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glMapGrid1f=_glMapGrid1f@12
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glMapGrid2d=_glMapGrid2d@40
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glMapGrid2f=_glMapGrid2f@24
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glMaterialf=_glMaterialf@12
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glMaterialfv=_glMaterialfv@12
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glMateriali=_glMateriali@12
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glMaterialiv=_glMaterialiv@12
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glMatrixMode=_glMatrixMode@4
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glMultMatrixd=_glMultMatrixd@4
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glMultMatrixf=_glMultMatrixf@4
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glMultiTexCoord2fARB=_glMultiTexCoord2fARB@12
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glMultiTexCoord2fvARB=_glMultiTexCoord2fvARB@8
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glNewList=_glNewList@8
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glNormal3b=_glNormal3b@12
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glNormal3bv=_glNormal3bv@4
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glNormal3d=_glNormal3d@24
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glNormal3dv=_glNormal3dv@4
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glNormal3f=_glNormal3f@12
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glNormal3fv=_glNormal3fv@4
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glNormal3i=_glNormal3i@12
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glNormal3iv=_glNormal3iv@4
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glNormal3s=_glNormal3s@12
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glNormal3sv=_glNormal3sv@4
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glNormalPointer=_glNormalPointer@12
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glOffsetVertexBufferEXT=_glOffsetVertexBufferEXT@8
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glOrtho=_glOrtho@48
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glPassThrough=_glPassThrough@4
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glPixelMapfv=_glPixelMapfv@12
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glPixelMapuiv=_glPixelMapuiv@12
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glPixelMapusv=_glPixelMapusv@12
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glPixelStoref=_glPixelStoref@8
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glPixelStorei=_glPixelStorei@8
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glPixelTransferf=_glPixelTransferf@8
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glPixelTransferi=_glPixelTransferi@8
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glPixelZoom=_glPixelZoom@8
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glPointSize=_glPointSize@4
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glPolygonMode=_glPolygonMode@8
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glPolygonOffset=_glPolygonOffset@8
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glPolygonStipple=_glPolygonStipple@4
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glPopAttrib=_glPopAttrib@0
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glPopClientAttrib=_glPopClientAttrib@0
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glPopMatrix=_glPopMatrix@0
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glPopName=_glPopName@0
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glPrioritizeTextures=_glPrioritizeTextures@12
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glPushAttrib=_glPushAttrib@4
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glPushClientAttrib=_glPushClientAttrib@4
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glPushMatrix=_glPushMatrix@0
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glPushName=_glPushName@4
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glRasterPos2d=_glRasterPos2d@16
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glRasterPos2dv=_glRasterPos2dv@4
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glRasterPos2f=_glRasterPos2f@8
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glRasterPos2fv=_glRasterPos2fv@4
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glRasterPos2i=_glRasterPos2i@8
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glRasterPos2iv=_glRasterPos2iv@4
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glRasterPos2s=_glRasterPos2s@8
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glRasterPos2sv=_glRasterPos2sv@4
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glRasterPos3d=_glRasterPos3d@24
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glRasterPos3dv=_glRasterPos3dv@4
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glRasterPos3f=_glRasterPos3f@12
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glRasterPos3fv=_glRasterPos3fv@4
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glRasterPos3i=_glRasterPos3i@12
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glRasterPos3iv=_glRasterPos3iv@4
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glRasterPos3s=_glRasterPos3s@12
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glRasterPos3sv=_glRasterPos3sv@4
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glRasterPos4d=_glRasterPos4d@32
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glRasterPos4dv=_glRasterPos4dv@4
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glRasterPos4f=_glRasterPos4f@16
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glRasterPos4fv=_glRasterPos4fv@4
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glRasterPos4i=_glRasterPos4i@16
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glRasterPos4iv=_glRasterPos4iv@4
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glRasterPos4s=_glRasterPos4s@16
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glRasterPos4sv=_glRasterPos4sv@4
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glReadBuffer=_glReadBuffer@4
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glReadPixels=_glReadPixels@28
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glRectd=_glRectd@32
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glRectdv=_glRectdv@8
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glRectf=_glRectf@16
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glRectfv=_glRectfv@8
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glRecti=_glRecti@16
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glRectiv=_glRectiv@8
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glRects=_glRects@16
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glRectsv=_glRectsv@8
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glRenderMode=_glRenderMode@4
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glRotated=_glRotated@32
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glRotatef=_glRotatef@16
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glScaled=_glScaled@24
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glScalef=_glScalef@12
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glScissor=_glScissor@16
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glSelectBuffer=_glSelectBuffer@8
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glSetVertexBufferEXT=_glSetVertexBufferEXT@4
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glShadeModel=_glShadeModel@4
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glStencilFunc=_glStencilFunc@12
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glStencilMask=_glStencilMask@4
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glStencilOp=_glStencilOp@12
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glTexCoord1d=_glTexCoord1d@8
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glTexCoord1dv=_glTexCoord1dv@4
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glTexCoord1f=_glTexCoord1f@4
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glTexCoord1fv=_glTexCoord1fv@4
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glTexCoord1i=_glTexCoord1i@4
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glTexCoord1iv=_glTexCoord1iv@4
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glTexCoord1s=_glTexCoord1s@4
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glTexCoord1sv=_glTexCoord1sv@4
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glTexCoord2d=_glTexCoord2d@16
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glTexCoord2dv=_glTexCoord2dv@4
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glTexCoord2f=_glTexCoord2f@8
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glTexCoord2fv=_glTexCoord2fv@4
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glTexCoord2i=_glTexCoord2i@8
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glTexCoord2iv=_glTexCoord2iv@4
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glTexCoord2s=_glTexCoord2s@8
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glTexCoord2sv=_glTexCoord2sv@4
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glTexCoord3d=_glTexCoord3d@24
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glTexCoord3dv=_glTexCoord3dv@4
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glTexCoord3f=_glTexCoord3f@12
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glTexCoord3fv=_glTexCoord3fv@4
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glTexCoord3i=_glTexCoord3i@12
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glTexCoord3iv=_glTexCoord3iv@4
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glTexCoord3s=_glTexCoord3s@12
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glTexCoord3sv=_glTexCoord3sv@4
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glTexCoord4d=_glTexCoord4d@32
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glTexCoord4dv=_glTexCoord4dv@4
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glTexCoord4f=_glTexCoord4f@16
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glTexCoord4fv=_glTexCoord4fv@4
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glTexCoord4i=_glTexCoord4i@16
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glTexCoord4iv=_glTexCoord4iv@4
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glTexCoord4s=_glTexCoord4s@16
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glTexCoord4sv=_glTexCoord4sv@4
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glTexCoordPointer=_glTexCoordPointer@16
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glTexEnvf=_glTexEnvf@12
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glTexEnvfv=_glTexEnvfv@12
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glTexEnvi=_glTexEnvi@12
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glTexEnviv=_glTexEnviv@12
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glTexGend=_glTexGend@16
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glTexGendv=_glTexGendv@12
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glTexGenf=_glTexGenf@12
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glTexGenfv=_glTexGenfv@12
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glTexGeni=_glTexGeni@12
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glTexGeniv=_glTexGeniv@12
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glTexImage1D=_glTexImage1D@32
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glTexImage2D=_glTexImage2D@36
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glTexParameterf=_glTexParameterf@12
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glTexParameterfv=_glTexParameterfv@12
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glTexParameteri=_glTexParameteri@12
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glTexParameteriv=_glTexParameteriv@12
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glTexSubImage1D=_glTexSubImage1D@28
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glTexSubImage2D=_glTexSubImage2D@36
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glTranslated=_glTranslated@24
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glTranslatef=_glTranslatef@12
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glUnlockArraysEXT=_glUnlockArraysEXT@0
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glUnlockVertexBufferEXT=_glUnlockVertexBufferEXT@4
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glVertex2d=_glVertex2d@16
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glVertex2dv=_glVertex2dv@4
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glVertex2f=_glVertex2f@8
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glVertex2fv=_glVertex2fv@4
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glVertex2i=_glVertex2i@8
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glVertex2iv=_glVertex2iv@4
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glVertex2s=_glVertex2s@8
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glVertex2sv=_glVertex2sv@4
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glVertex3d=_glVertex3d@24
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glVertex3dv=_glVertex3dv@4
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glVertex3f=_glVertex3f@12
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glVertex3fv=_glVertex3fv@4
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glVertex3i=_glVertex3i@12
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glVertex3iv=_glVertex3iv@4
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glVertex3s=_glVertex3s@12
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glVertex3sv=_glVertex3sv@4
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glVertex4d=_glVertex4d@32
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glVertex4dv=_glVertex4dv@4
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glVertex4f=_glVertex4f@16
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glVertex4fv=_glVertex4fv@4
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glVertex4i=_glVertex4i@16
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glVertex4iv=_glVertex4iv@4
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glVertex4s=_glVertex4s@16
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glVertex4sv=_glVertex4sv@4
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glVertexPointer=_glVertexPointer@16
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glViewport=_glViewport@16
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wd3dCopyContext=_wd3dCopyContext@12
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wd3dCreateContext=_wd3dCreateContext@4
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wd3dCreateLayerContext=_wd3dCreateLayerContext@8
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wd3dDeleteContext=_wd3dDeleteContext@4
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wd3dDescribeLayerPlane=_wd3dDescribeLayerPlane@20
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wd3dGetCurrentContext=_wd3dGetCurrentContext@0
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wd3dGetCurrentDC=_wd3dGetCurrentDC@0
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wd3dGetLayerPaletteEntries=_wd3dGetLayerPaletteEntries@20
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wd3dGetProcAddress=_wd3dGetProcAddress@4
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wd3dMakeCurrent=_wd3dMakeCurrent@8
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wd3dRealizeLayerPalette=_wd3dRealizeLayerPalette@12
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wd3dSetLayerPaletteEntries=_wd3dSetLayerPaletteEntries@20
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wd3dShareLists=_wd3dShareLists@8
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wd3dSwapLayerBuffers=_wd3dSwapLayerBuffers@8
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wd3dUseFontBitmapsA=_wd3dUseFontBitmapsA@16
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wd3dUseFontBitmapsW=_wd3dUseFontBitmapsW@0
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wd3dUseFontOutlinesA=_wd3dUseFontOutlinesA@32
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wd3dUseFontOutlinesW=_wd3dUseFontOutlinesW@0
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wglChoosePixelFormat=_wglChoosePixelFormat@8
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wglDescribePixelFormat=_wglDescribePixelFormat@16
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wglGetDefaultProcAddress=_wglGetDefaultProcAddress@0
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wglGetPixelFormat=_wglGetPixelFormat@4
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wglSetPixelFormat=_wglSetPixelFormat@12
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wglSwapBuffers=_wglSwapBuffers@4
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