tge/tools/map2dif plus/convert.cc
2025-02-17 23:17:30 -06:00

340 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// This file contains all of the functions for converting an InteriorMap into an EditGeometry
#include "map2dif plus/convert.h"
#include "dgl/gBitmap.h"
extern const char* gWadPath;
extern GBitmap* loadBitmap(const char* file);
void loadTextures(InteriorMap* map)
{
// Insert the dummy textures
gWorkingGeometry->insertTexture("NULL");
gWorkingGeometry->insertTexture("TRIGGER");
// Basically we just need to load the textures to get the texture sizes
GBitmap** textures = new GBitmap*[map->mInteriorRes->mMaterials.size()];
Con::printf(" Loading textures:");
dPrintf("\n");
for (int i = 0; i < map->mInteriorRes->mMaterials.size(); i++)
{
// Get the texture file name
char loadBuffer[4096];
dSprintf(loadBuffer, sizeof(loadBuffer), "%s%s", gWadPath, map->mInteriorRes->mMaterials[i]);
// loadBitmap() will walk up the path till it finds the texture
textures[i] = loadBitmap(loadBuffer);
// Notify the user we couldn't load the texture
if (!textures[i])
{
Con::printf(" Unable to load texture %s", map->mInteriorRes->mMaterials[i]);
dPrintf(" Unable to load texture %s\n", map->mInteriorRes->mMaterials[i]);
dFflushStdout();
}
else
Con::printf(" Loaded texture %s", map->mInteriorRes->mMaterials[i]);
}
// Divide our texgens through by the texture sizes
if (map->mInteriorRes->mBrushFormat != InteriorMapResource::QuakeOld && map->mInteriorRes->mBrushFormat != InteriorMapResource::Valve220)
return;
for (U32 i = 0; i < map->mInteriorRes->mMaterials.size(); i++)
{
F32 width = 16.0f;
F32 height = 16.0f;
if (textures[i])
{
width = textures[i]->getWidth();
height = textures[i]->getHeight();
if (!isPow2((U32)width) || !isPow2((U32)height))
{
Con::printf(" Error: Non-power of two sized texture - %s (%d x %d)", map->mInteriorRes->mMaterials[i], (U32)width, (U32)height);
dPrintf(" Error: Non-power of two sized texture - %s (%d x %d)\n", map->mInteriorRes->mMaterials[i], (U32)width, (U32)height);
}
}
dFflushStdout();
for (U32 j = 0; j < map->mInteriorRes->mBrushes.size(); j++)
{
for (U32 k = 0; k < map->mInteriorRes->mBrushes[j]->mFaces.mPolyList.size(); k++)
{
if (i == map->mInteriorRes->mBrushes[j]->mFaces.mPolyList[k].material)
{
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texDiv[0] = width;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texDiv[1] = height;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[0].x /= width;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[0].y /= width;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[0].z /= width;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[0].d /= width;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[1].x /= height;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[1].y /= height;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[1].z /= height;
map->mInteriorRes->mBrushes[j]->mTexInfos[k].texGens[1].d /= height;
}
}
}
}
// Flag all of the faces that couldn't load a texture
for (U32 i = 0; i < map->mInteriorRes->mMaterials.size(); i++)
{
if (textures[i])
continue;
for (U32 j = 0; j < map->mInteriorRes->mBrushes.size(); j++)
{
for (U32 k = 0; k < map->mInteriorRes->mBrushes[j]->mFaces.mPolyList.size(); k++)
{
if (i == map->mInteriorRes->mBrushes[j]->mFaces.mPolyList[k].material)
map->mInteriorRes->mBrushes[j]->mFaces.mPolyList[k].material = -1;
}
}
}
// Clean up our textures
for (int i = 0; i < map->mInteriorRes->mMaterials.size(); i++)
delete textures[i];
delete [] textures;
}
void convertInteriorMap(InteriorMap* map)
{
// First copy over the worldspawn entity
getWorldSpawn(map);
gWorkingGeometry->mMinBound.set(1e10, 1e10, 1e10);
gWorkingGeometry->mMaxBound.set(-1e10, -1e10, -1e10);
// Next add our mInteriorRes->mBrushes
getBrushes(map);
// Now get our mInteriorRes->mEntities
getEntities(map);
}
void getBrushes(InteriorMap* map)
{
CSGBrush* pBrush;
for (U32 i = 0; i < map->mInteriorRes->mBrushes.size(); i++)
{
// Only load good mInteriorRes->mBrushes
if (map->mInteriorRes->mBrushes[i]->mStatus != ConvexBrush::Good)
{
Con::printf(" Error: Brush %d - %s", i, map->mInteriorRes->mBrushes[i]->mDebugInfo);
dPrintf(" Error: Brush %d - %s\n", i, map->mInteriorRes->mBrushes[i]->mDebugInfo);
continue;
}
if (map->mInteriorRes->mBrushes[i]->mType == InteriorMapResource::Structural)
{
gWorkingGeometry->mStructuralBrushes.push_back(gBrushArena.allocateBrush());
pBrush = gWorkingGeometry->mStructuralBrushes.last();
pBrush->mBrushType = StructuralBrush;
}
else if (map->mInteriorRes->mBrushes[i]->mType == InteriorMapResource::Detail)
{
gWorkingGeometry->mDetailBrushes.push_back(gBrushArena.allocateBrush());
pBrush = gWorkingGeometry->mDetailBrushes.last();
pBrush->mBrushType = DetailBrush;
}
else if (map->mInteriorRes->mBrushes[i]->mType == InteriorMapResource::Portal)
{
gWorkingGeometry->mPortalBrushes.push_back(gBrushArena.allocateBrush());
pBrush = gWorkingGeometry->mPortalBrushes.last();
pBrush->mBrushType = PortalBrush;
}
else if (map->mInteriorRes->mBrushes[i]->mType == InteriorMapResource::Collision)
{
gWorkingGeometry->mSpecialCollisionBrushes.push_back(gBrushArena.allocateBrush());
pBrush = gWorkingGeometry->mSpecialCollisionBrushes.last();
pBrush->mBrushType = CollisionBrush;
}
else
continue;
pBrush->materialType = 0;
pBrush->brushId = gWorkingGeometry->mCurrBrushId++;
for (U32 j = 0; j < map->mInteriorRes->mBrushes[i]->mFaces.mPolyList.size(); j++)
{
// Copy over the plane for the face
CSGPlane plane;
plane.flags = 0;
plane.owningEntity = NULL;
plane.winding.numNodes = 0;
plane.winding.numZoneIds = 0;
PlaneF normal = map->mInteriorRes->mBrushes[i]->mFaces.mPlaneList[map->mInteriorRes->mBrushes[i]->mFaces.mPolyList[j].plane];
plane.planeEQIndex = gWorkingGeometry->insertPlaneEQ(Point3D(normal.x, normal.y, normal.z), normal.d);
// Set up the texture
S32 tx = map->mInteriorRes->mBrushes[i]->mFaces.mPolyList[j].material;
if (tx > -1)
{
char* texture = (char*)map->mInteriorRes->mMaterials[tx];
plane.pTextureName = gWorkingGeometry->insertTexture(texture);
}
else
{
plane.pTextureName = gWorkingGeometry->insertTexture("WHITE");
}
// Copy over the texgens
PlaneF tGenX = map->mInteriorRes->mBrushes[i]->mTexInfos[j].texGens[0];
PlaneF tGenY = map->mInteriorRes->mBrushes[i]->mTexInfos[j].texGens[1];
plane.texGenIndex = addTexGen(tGenX, tGenY);
pBrush->addPlane(plane);
}
}
}
// Entity conversions
void getWorldSpawn(InteriorMap* map)
{
gWorkingGeometry->mWorldEntity = new WorldSpawnEntity;
InteriorMapResource::Entity* world = map->getEntity("worldspawn");
if (world)
{
char* value;
value = world->getValue("detail_number");
if (value)
gWorkingGeometry->mWorldEntity->mDetailNumber = dAtoi(value);
value = world->getValue("min_pixels");
if (value)
gWorkingGeometry->mWorldEntity->mMinPixels = dAtoi(value);
value = world->getValue("geometry_scale");
if (value)
gWorkingGeometry->mWorldEntity->mGeometryScale = dAtof(value);
value = world->getValue("light_geometry_scale");
if (value)
gWorkingGeometry->mWorldEntity->mLumelScale = dAtof(value);
value = world->getValue("ambient_color");
if (value)
{
dSscanf(value, "%f %f %f",
&gWorkingGeometry->mWorldEntity->mAmbientColor.red,
&gWorkingGeometry->mWorldEntity->mAmbientColor.green,
&gWorkingGeometry->mWorldEntity->mAmbientColor.blue);
}
}
}
void getEntities(InteriorMap* map)
{
for (U32 i = 0; i < map->mInteriorRes->mEntities.size(); i++)
{
// Going to use an odd version of the old map2dif entity code
EditGeometry::Entity* pEntity = NULL;
InteriorMapResource::Entity* ent = map->mInteriorRes->mEntities[i];
if (dStricmp(ent->classname, DetailEntity::getClassName()) == 0)
pEntity = new DetailEntity;
else if (dStricmp(ent->classname, CollisionEntity::getClassName()) == 0)
pEntity = new CollisionEntity;
else if (dStricmp(ent->classname, PortalEntity::getClassName()) == 0)
pEntity = new PortalEntity;
else if (dStricmp(ent->classname, TargetEntity::getClassName()) == 0)
pEntity = new TargetEntity;
// lighting: emitters
if (dStricmp(ent->classname, PointEmitterEntity::getClassName()) == 0)
pEntity = new PointEmitterEntity;
else if (dStricmp(ent->classname, SpotEmitterEntity::getClassName()) == 0)
pEntity = new SpotEmitterEntity;
// lighting: lights
else if (dStricmp(ent->classname, LightEntity::getClassName()) == 0)
{
// For now just shove quake lights into omni_lights
if (map->mInteriorRes->mBrushFormat == InteriorMapResource::QuakeOld)
{
pEntity = new LightOmniEntity;
LightOmniEntity* pLight = static_cast<LightOmniEntity*>(pEntity);
pLight->mColor.set(0.6f, 0.6f, 0.6f);
}
else
pEntity = new LightEntity;
}
else if (dStricmp(ent->classname, "light_globe") == 0)
{
// For now just shove quake lights into omni_lights
pEntity = new LightOmniEntity;
LightOmniEntity* pLight = static_cast<LightOmniEntity*>(pEntity);
pLight->mColor.set(0.6f, 0.6f, 0.6f);
}
// lighting: scripted lights
else if (dStricmp(ent->classname, LightOmniEntity::getClassName()) == 0)
pEntity = new LightOmniEntity;
else if (dStricmp(ent->classname, LightSpotEntity::getClassName()) == 0)
pEntity = new LightSpotEntity;
// lighting: animated lights
else if (dStricmp(ent->classname, LightStrobeEntity::getClassName()) == 0)
pEntity = new LightStrobeEntity;
else if (dStricmp(ent->classname, LightPulseEntity::getClassName()) == 0)
pEntity = new LightPulseEntity;
else if (dStricmp(ent->classname, LightPulse2Entity::getClassName()) == 0)
pEntity = new LightPulse2Entity;
else if (dStricmp(ent->classname, LightFlickerEntity::getClassName()) == 0)
pEntity = new LightFlickerEntity;
else if (dStricmp(ent->classname, LightRunwayEntity::getClassName()) == 0)
pEntity = new LightRunwayEntity;
// Special classes
else if (dStricmp(ent->classname, MirrorSurfaceEntity::getClassName()) == 0)
pEntity = new MirrorSurfaceEntity;
// Trigger Classes
else if (dStricmp(ent->classname, TriggerEntity::getClassName()) == 0)
pEntity = new TriggerEntity;
// Game Classes
else if (dStricmp(ent->classname, GameEntity::getClassName()) == 0)
pEntity = new GameEntity;
// If we have an entity then parse it
if (pEntity)
{
if (pEntity->parseEntityDescription(ent) == false)
{
dPrintf(" Error processing entity %s", ent->classname);
delete pEntity;
}
else
{
gWorkingGeometry->mEntities.push_back(pEntity);
if (dStricmp(ent->classname, PortalEntity::getClassName()) == 0)
gWorkingGeometry->mPortalEntities.push_back(pEntity);
}
}
}
}