2025-02-17 23:17:30 -06:00

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689 B
C

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _CONVERT_H_
#define _CONVERT_H_
#include "interior/interiorMap.h"
#include "map2dif plus/csgBrush.h"
#include "map2dif plus/morianBasics.h"
#include "map2dif plus/editGeometry.h"
#include "map2dif plus/entityTypes.h"
#include "console/console.h"
void loadTextures(InteriorMap* map);
void convertInteriorMap(InteriorMap* map);
void getBrushes(InteriorMap* map);
void getWorldSpawn(InteriorMap* map);
void getEntities(InteriorMap* map);
#endif //_CONVERT_H_