22 lines
689 B
C
22 lines
689 B
C
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CONVERT_H_
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#define _CONVERT_H_
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#include "interior/interiorMap.h"
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#include "map2dif plus/csgBrush.h"
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#include "map2dif plus/morianBasics.h"
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#include "map2dif plus/editGeometry.h"
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#include "map2dif plus/entityTypes.h"
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#include "console/console.h"
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void loadTextures(InteriorMap* map);
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void convertInteriorMap(InteriorMap* map);
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void getBrushes(InteriorMap* map);
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void getWorldSpawn(InteriorMap* map);
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void getEntities(InteriorMap* map);
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#endif //_CONVERT_H_
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