115 lines
5.0 KiB
C
Executable File
115 lines
5.0 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#define IDD_DTSEXP_UI 101
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#define IDD_SEQUENCE_PARAMS 102
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#define IDD_SEQUENCE_PARAMS2 103
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#define IDD_SEQUENCE_PARAMS3 105
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#define IDD_UTIL_PANEL1 106
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#define IDD_UTIL_PANEL2 107
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#define IDB_BITMAP1 107
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#define IDD_UTIL_PANEL3 108
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#define IDD_UTIL_PANEL4 109
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#define IDD_UTIL_PANEL5 110
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#define IDD_UTIL_PANEL1B 111
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#define IDD_RENUMBER 112
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#define IDD_SKINHELP_PANEL 113
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#define IDC_SEQ_CYCLIC 1001
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#define IDC_SEQ_BLEND 1002
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#define IDC_SEQ_LAST_FIRST_FRAME_SAME 1003
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#define IDC_SEQ_USE_FRAME_RATE 1004
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#define IDC_SEQ_FRAME_RATE 1005
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#define IDC_SEQ_NUM_FRAMES 1006
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#define IDC_SEQ_IGNORE_GROUND_TRANSFORM 1007
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#define IDC_SEQ_USE_N_FRAMES 1007
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#define IDC_SEQ_USE_GROUND_FRAME_RATE 1008
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#define IDC_SEQ_PRIORITY 1008
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#define IDC_SEQ_GROUND_FRAME_RATE 1009
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#define IDC_SEQ_DURATION_OVERRIDE 1009
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#define IDC_SEQ_GROUND_FRAME_RATE_SPINNER 1010
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#define IDC_SEQ_DURATION 1010
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#define IDC_SEQ_NUM_GROUND_FRAMES 1011
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#define IDC_SEQ_NUM_GROUND_FRAMES_SPINNER 1012
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#define IDC_SEQ_FRAME_RATE_SPINNER 1013
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#define IDC_SEQ_NUM_FRAMES_SPINNER 1014
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#define IDC_SEQ_PRIORITY_SPINNER 1015
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#define IDC_SEQ_DURATION_SPINNER 1016
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#define IDC_SEQ_ENABLE_MORPH_ANIMATION 1017
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#define IDC_SEQ_ENABLE_VIS_ANIMATION 1018
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#define IDC_SEQ_ENABLE_TRANSFORM_ANIMATION 1019
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#define IDC_SEQ_USE_N_GROUND_FRAMES 1020
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#define IDC_SEQ_ENABLE_TEXTURE_ANIMATION 1020
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#define IDC_SEQ_ENABLE_IFL_ANIMATION 1021
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#define IDC_SEQ_ENABLE_DECAL_ANIMATION 1022
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#define IDC_SEQ_FORCE_MORPH_ANIMATION 1023
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#define IDC_SEQ_FORCE_VIS_ANIMATION 1024
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#define IDC_SEQ_FORCE_TRANSFORM_ANIMATION 1025
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#define IDC_STATIC_ABOUT 1025
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#define IDC_EXPORT_WHOLE 1026
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#define IDC_SEQ_FORCE_TEXTURE_ANIMATION 1026
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#define IDC_EXPORT_SEQUENCES 1027
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#define IDC_CONFIG_SAVE_DEFAULT 1027
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#define IDC_SEQ_ENABLE_DECAL_FRAME_ANIMATION 1027
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#define IDC_EXPORT_TEXT 1028
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#define IDC_ANIMATION_DELTA 1028
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#define IDC_CONFIG_LOAD 1028
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#define IDC_SEQ_FORCE_DECAL_ANIMATION 1028
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#define IDC_ALLOW_EMPTY 1029
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#define IDC_CONFIG_SAVE 1029
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#define IDC_RENUMBER 1029
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#define IDC_BASE_TEXTURE_PATH 1029
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#define IDC_SEQ_ENABLE_UNIFORM_SCALE_ANIMATION 1029
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#define IDC_ALLOW_CROSSED 1030
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#define IDC_COLLAPSE 1030
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#define IDC_EMBED 1030
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#define IDC_SEQ_ENABLE_ARBITRARY_SCALE_ANIMATION 1030
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#define IDC_ALLOW_UNUSED 1031
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#define IDC_ENABLE_SEQUENCES 1031
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#define IDC_REGISTER_DETAILS 1031
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#define IDC_SEQ_FORCE_SCALE_ANIMATION 1031
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#define IDC_ALLOW_OLD 1032
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#define IDC_REQUIRE_VICON 1033
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#define IDC_NODE_STATE_DETAILS 1034
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#define IDC_ENABLE_TWO_SIDED 1034
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#define IDC_OBJECT_STATE_DETAILS 1035
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#define IDC_OBJECT_OFFSETS 1036
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#define IDC_SEQUENCE_DETAILS 1037
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#define IDC_SHAPE_HIERARCHY 1038
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#define IDC_PASS1 1039
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#define IDC_PASS2 1040
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#define IDC_PASS3 1041
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#define IDC_NODE_STATES 1042
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#define IDC_OBJECT_STATES 1043
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#define IDC_CONFIG_LOAD_DEFAULT 1044
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#define IDC_EDIT 1045
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#define IDC_SPIN 1496
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#define IDS_TH_3SPACE 40216
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#define IDS_TH_DTSFILE_LONG 40220
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#define IDS_TH_DTSFILE_SHORT 40221
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#define IDS_TH_COPYRIGHT_COMPANY 40223
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#define IDS_TH_DTSEXP 40229
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#define IDS_TH_SHAPEEXPORT 40231
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#define IDS_TH_DTSEXPORTDLL 40232
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#define IDS_TH_NODATATOEXPORT 40233
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#define IDS_TH_CANTCREATE 40234
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#define IDS_TH_WRITEERROR 40235
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#define IDS_OBJ_TOO_LARGE 40236
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#define IDS_EXPORT_ERROR 40237
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#define IDS_TH_AUTHOR 40238
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#define IDS_DB_SEQUENCE 40239
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#define IDS_DB_GENERAL 40240
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#define IDS_SKINHELP_PARAMS 40241
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 114
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1046
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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