tge/VS2005/glu2d3d.vcproj
2017-04-17 06:17:10 -06:00

251 lines
6.4 KiB
XML
Executable File

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="glu2d3d"
ProjectGUID="{87BFA0FD-C761-4938-9C20-F15DD14E48E1}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\../lib/out.VC8.DEBUG"
IntermediateDirectory=".\../lib/out.VC8.DEBUG/opengl2d3d"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\../lib/out.VC8.DEBUG/glu2d3d.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\directx8,..\lib,..\lib\MSPlatformSDK\Include"
PreprocessorDefinitions="TORQUE_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\../lib/out.VC8.DEBUG/opengl2d3d/glu2d3d.pch"
AssemblerListingLocation=".\../lib/out.VC8.DEBUG/opengl2d3d/"
ObjectFile=".\../lib/out.VC8.DEBUG/opengl2d3d/"
ProgramDataBaseFileName=".\../lib/out.VC8.DEBUG/opengl2d3d/"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib kernel32.lib $(NOINHERIT)"
OutputFile="../example/glu2d3d_DEBUG.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\lib\MSPlatformSDK\Lib;..\lib\out.VC8.DEBUG,..\lib\directx8"
ModuleDefinitionFile="..\lib\opengl2d3d\glu2d3d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\../lib/out.VC8.DEBUG/glu2d3d_DEBUG.pdb"
ImportLibrary=".\../lib/out.VC8.DEBUG/glu2d3d_DEBUG.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\../lib/out.VC8.RELEASE"
IntermediateDirectory=".\../lib/out.VC8.RELEASE/opengl2d3d"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\../lib/out.VC8.RELEASE/glu2d3d.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\lib\directx8,..\lib,..\lib\MSPlatformSDK\Include"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\../lib/out.VC8.RELEASE/opengl2d3d/glu2d3d.pch"
AssemblerListingLocation=".\../lib/out.VC8.RELEASE/opengl2d3d/"
ObjectFile=".\../lib/out.VC8.RELEASE/opengl2d3d/"
ProgramDataBaseFileName=".\../lib/out.VC8.RELEASE/opengl2d3d/"
SuppressStartupBanner="true"
CompileAs="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib kernel32.lib $(NOINHERIT)"
OutputFile="../example/glu2d3d.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\lib\directx8;..\lib\MSPlatformSDK\Lib;..\lib\out.VC8.RELEASE"
IgnoreDefaultLibraryNames="LIBC"
ModuleDefinitionFile="..\lib\opengl2d3d\glu2d3d.def"
ProgramDatabaseFile=".\../lib/out.VC8.RELEASE/glu2d3d.pdb"
ImportLibrary=".\../lib/out.VC8.RELEASE/glu2d3d.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\lib\opengl2d3d\GLU2D3D.cc"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\lib\opengl2d3d\gllist.h"
>
</File>
<File
RelativePath="..\lib\opengl2d3d\GLU2D3D.h"
>
</File>
<File
RelativePath="..\lib\opengl2d3d\OpenGL2D3D.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\lib\opengl2d3d\glu2d3d.def"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>