tge/VS2005/texture2bm8.vcproj
2017-04-17 06:17:10 -06:00

182 lines
5.7 KiB
XML
Executable File

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="texture2bm8"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\../tools/out.VC8.RELEASE"
IntermediateDirectory=".\../tools/out.VC8.RELEASE/texture2bm8"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../engine,../lib/zlib,../lib/lungif,../lib/lpng,../lib/ljpeg,../tools"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../tools/out.VC8.RELEASE/texture2bm8/texture2bm8.pch"
AssemblerListingLocation=".\../tools/out.VC8.RELEASE/texture2bm8/"
ObjectFile=".\../tools/out.VC8.RELEASE/texture2bm8/"
ProgramDataBaseFileName=".\../tools/out.VC8.RELEASE/texture2bm8/"
SuppressStartupBanner="TRUE"
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB ljpeg.lib lpng.lib lungif.lib zlib.lib engine.lib"
OutputFile="../tools/texture2bm8.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="../lib/out.VC8.RELEASE"
ProgramDatabaseFile=".\../tools/out.VC8.RELEASE/texture2bm8.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\../tools/out.VC8.RELEASE/texture2bm8.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\../tools/out.VC8.DEBUG"
IntermediateDirectory=".\../tools/out.VC8.DEBUG/texture2bm8"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../engine,../lib/zlib,../lib/lungif,../lib/lpng,../lib/ljpeg,../tools"
PreprocessorDefinitions="TORQUE_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../tools/out.VC8.DEBUG/texture2bm8/texture2bm8.pch"
AssemblerListingLocation=".\../tools/out.VC8.DEBUG/texture2bm8/"
ObjectFile=".\../tools/out.VC8.DEBUG/texture2bm8/"
ProgramDataBaseFileName=".\../tools/out.VC8.DEBUG/texture2bm8/"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB ljpeg_DEBUG.lib lpng_DEBUG.lib lungif_DEBUG.lib zlib_DEBUG.lib engine_DEBUG.lib"
OutputFile="../tools/texture2bm8_DEBUG.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="../lib/out.VC8.DEBUG"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../tools/out.VC8.DEBUG/texture2bm8_DEBUG.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\../tools/out.VC8.DEBUG/texture2bm8.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\tools\texture2bm8\main.cc">
</File>
<File
RelativePath="..\tools\texture2bm8\svector.cc">
</File>
<File
RelativePath="..\tools\texture2bm8\vector.asm">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="&quot;$(SolutionDir)..\bin\nasm\nasmw.exe&quot; -f win32 &quot;$(InputPath)&quot; -o &quot;$(IntDir)/$(InputName).obj&quot;
"
Outputs="$(IntDir)/$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="&quot;$(SolutionDir)..\bin\nasm\nasmw.exe&quot; -f win32 &quot;$(InputPath)&quot; -o &quot;$(IntDir)/$(InputName).obj&quot;
"
Outputs="$(IntDir)/$(InputName).obj"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\tools\texture2bm8\svector.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>