tge/engine/collision/boxConvex.cc
2017-04-17 06:17:10 -06:00

200 lines
5.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "math/mMath.h"
#include "game/gameBase.h"
#include "collision/boxConvex.h"
//----------------------------------------------------------------------------
static struct Corner {
S32 a,b,c;
S32 ab,ac,bc;
} sCorner[] =
{
{ 1,2,4, 4,0,1 },
{ 0,3,5, 4,0,3 },
{ 0,3,6, 4,1,2 },
{ 1,2,7, 4,3,2 },
{ 0,5,6, 0,1,5 },
{ 1,4,7, 0,3,5 },
{ 2,4,7, 1,2,5 },
{ 3,5,6, 3,2,5 },
};
static struct Face {
S32 vertex[4];
S32 axis;
bool flip;
} sFace[] =
{
{ 0,4,5,1, 1,true },
{ 0,2,6,4, 0,true },
{ 3,7,6,2, 1,false },
{ 3,1,5,7, 0,false },
{ 0,1,3,2, 2,true },
{ 4,6,7,5, 2,false },
};
Point3F BoxConvex::support(const VectorF& v) const
{
Point3F p = mCenter;
p.x += (v.x >= 0)? mSize.x: -mSize.x;
p.y += (v.y >= 0)? mSize.y: -mSize.y;
p.z += (v.z >= 0)? mSize.z: -mSize.z;
return p;
}
Point3F BoxConvex::getVertex(S32 v)
{
Point3F p = mCenter;
p.x += (v & 1)? mSize.x: -mSize.x;
p.y += (v & 2)? mSize.y: -mSize.y;
p.z += (v & 4)? mSize.z: -mSize.z;
return p;
}
inline bool isOnPlane(Point3F p,PlaneF& plane)
{
F32 dist = mDot(plane,p) + plane.d;
return dist < 0.1 && dist > -0.1;
}
void BoxConvex::getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf)
{
cf->material = 0;
cf->object = mObject;
S32 v = 0;
v += (n.x >= 0)? 1: 0;
v += (n.y >= 0)? 2: 0;
v += (n.z >= 0)? 4: 0;
PlaneF plane;
plane.set(getVertex(v),n);
// Emit vertex and edge
S32 mask = 0;
Corner& corner = sCorner[v];
mask |= isOnPlane(getVertex(corner.a),plane)? 1: 0;
mask |= isOnPlane(getVertex(corner.b),plane)? 2: 0;
mask |= isOnPlane(getVertex(corner.c),plane)? 4: 0;
switch(mask) {
case 0: {
cf->mVertexList.increment();
mat.mulP(getVertex(v),&cf->mVertexList.last());
break;
}
case 1:
emitEdge(v,corner.a,mat,cf);
break;
case 2:
emitEdge(v,corner.b,mat,cf);
break;
case 4:
emitEdge(v,corner.c,mat,cf);
break;
case 1 | 2:
emitFace(corner.ab,mat,cf);
break;
case 2 | 4:
emitFace(corner.bc,mat,cf);
break;
case 1 | 4:
emitFace(corner.ac,mat,cf);
break;
}
}
void BoxConvex::getPolyList(AbstractPolyList* list)
{
list->setTransform(&getTransform(), getScale());
list->setObject(getObject());
U32 base = list->addPoint(mCenter + Point3F(-mSize.x, -mSize.y, -mSize.z));
list->addPoint(mCenter + Point3F( mSize.x, -mSize.y, -mSize.z));
list->addPoint(mCenter + Point3F(-mSize.x, mSize.y, -mSize.z));
list->addPoint(mCenter + Point3F( mSize.x, mSize.y, -mSize.z));
list->addPoint(mCenter + Point3F(-mSize.x, -mSize.y, mSize.z));
list->addPoint(mCenter + Point3F( mSize.x, -mSize.y, mSize.z));
list->addPoint(mCenter + Point3F(-mSize.x, mSize.y, mSize.z));
list->addPoint(mCenter + Point3F( mSize.x, mSize.y, mSize.z));
for (U32 i = 0; i < 6; i++) {
list->begin(0, i);
list->vertex(base + sFace[i].vertex[0]);
list->vertex(base + sFace[i].vertex[1]);
list->vertex(base + sFace[i].vertex[2]);
list->vertex(base + sFace[i].vertex[3]);
list->plane(base + sFace[i].vertex[0],
base + sFace[i].vertex[1],
base + sFace[i].vertex[2]);
list->end();
}
}
void BoxConvex::emitEdge(S32 v1,S32 v2,const MatrixF& mat,ConvexFeature* cf)
{
S32 vc = cf->mVertexList.size();
cf->mVertexList.increment(2);
Point3F *vp = cf->mVertexList.begin();
mat.mulP(getVertex(v1),&vp[vc]);
mat.mulP(getVertex(v2),&vp[vc + 1]);
cf->mEdgeList.increment();
ConvexFeature::Edge& edge = cf->mEdgeList.last();
edge.vertex[0] = vc;
edge.vertex[1] = vc + 1;
}
void BoxConvex::emitFace(S32 fi,const MatrixF& mat,ConvexFeature* cf)
{
Face& face = sFace[fi];
// Emit vertices
S32 vc = cf->mVertexList.size();
cf->mVertexList.increment(4);
Point3F *vp = cf->mVertexList.begin();
for (S32 v = 0; v < 4; v++)
mat.mulP(getVertex(face.vertex[v]),&vp[vc + v]);
// Emit edges
cf->mEdgeList.increment(4);
ConvexFeature::Edge* edge = cf->mEdgeList.end() - 4;
for (S32 e = 0; e < 4; e++) {
edge[e].vertex[0] = vc + e;
edge[e].vertex[1] = vc + ((e + 1) & 3);
}
// Emit 2 triangle faces
cf->mFaceList.increment(2);
ConvexFeature::Face* ef = cf->mFaceList.end() - 2;
mat.getColumn(face.axis,&ef->normal);
if (face.flip)
ef[0].normal.neg();
ef[1].normal = ef[0].normal;
ef[1].vertex[0] = ef[0].vertex[0] = vc;
ef[1].vertex[1] = ef[0].vertex[2] = vc + 2;
ef[0].vertex[1] = vc + 1;
ef[1].vertex[2] = vc + 3;
}
const MatrixF& OrthoBoxConvex::getTransform() const
{
Point3F translation;
Parent::getTransform().getColumn(3, &translation);
mOrthoMatrixCache.setColumn(3, translation);
return mOrthoMatrixCache;
}