tge/engine/console/stringStack.h
2017-04-17 06:17:10 -06:00

247 lines
6.1 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _STRINGSTACK_H_
#define _STRINGSTACK_H_
#include "platform/platform.h"
#include "console/console.h"
#include "console/compiler.h"
#include "core/stringTable.h"
/// Core stack for interpreter operations.
///
/// This class provides some powerful semantics for working with strings, and is
/// used heavily by the console interpreter.
struct StringStack
{
enum {
MaxStackDepth = 1024,
MaxArgs = 20,
ReturnBufferSpace = 512
};
char *mBuffer;
U32 mBufferSize;
const char *mArgV[MaxArgs];
U32 mFrameOffsets[MaxStackDepth];
U32 mStartOffsets[MaxStackDepth];
U32 mNumFrames;
U32 mArgc;
U32 mStart;
U32 mLen;
U32 mStartStackSize;
U32 mFunctionOffset;
U32 mArgBufferSize;
char *mArgBuffer;
void validateBufferSize(U32 size)
{
if(size > mBufferSize)
{
mBufferSize = size + 2048;
mBuffer = (char *) dRealloc(mBuffer, mBufferSize);
}
}
void validateArgBufferSize(U32 size)
{
if(size > mArgBufferSize)
{
mArgBufferSize = size + 2048;
mArgBuffer = (char *) dRealloc(mArgBuffer, mArgBufferSize);
}
}
StringStack()
{
mBufferSize = 0;
mBuffer = NULL;
mNumFrames = 0;
mStart = 0;
mLen = 0;
mStartStackSize = 0;
mFunctionOffset = 0;
validateBufferSize(8192);
validateArgBufferSize(2048);
}
/// Set the top of the stack to be an integer value.
void setIntValue(U32 i)
{
validateBufferSize(mStart + 32);
dSprintf(mBuffer + mStart, 32, "%d", i);
mLen = dStrlen(mBuffer + mStart);
}
/// Set the top of the stack to be a float value.
void setFloatValue(F64 v)
{
validateBufferSize(mStart + 32);
dSprintf(mBuffer + mStart, 32, "%g", v);
mLen = dStrlen(mBuffer + mStart);
}
/// Return a temporary buffer we can use to return data.
///
/// @note This clobbers anything in our buffers!
char *getReturnBuffer(U32 size)
{
if(size > ReturnBufferSpace)
{
validateArgBufferSize(size);
return mArgBuffer;
}
else
{
validateBufferSize(mStart + size);
return mBuffer + mStart;
}
}
/// Return a buffer we can use for arguments.
///
/// This updates the function offset.
char *getArgBuffer(U32 size)
{
validateBufferSize(mStart + mFunctionOffset + size);
char *ret = mBuffer + mStart + mFunctionOffset;
mFunctionOffset += size;
return ret;
}
/// Clear the function offset.
void clearFunctionOffset()
{
mFunctionOffset = 0;
}
/// Set a string value on the top of the stack.
void setStringValue(const char *s)
{
if(!s)
{
mLen = 0;
mBuffer[mStart] = 0;
return;
}
mLen = dStrlen(s);
validateBufferSize(mStart + mLen + 2);
dStrcpy(mBuffer + mStart, s);
}
/// Get the top of the stack, as a StringTableEntry.
///
/// @note Don't free this memory!
inline StringTableEntry getSTValue()
{
return StringTable->insert(mBuffer + mStart);
}
/// Get an integer representation of the top of the stack.
inline U32 getIntValue()
{
return dAtoi(mBuffer + mStart);
}
/// Get a float representation of the top of the stack.
inline F64 getFloatValue()
{
return dAtof(mBuffer + mStart);
}
/// Get a string representation of the top of the stack.
///
/// @note This returns a pointer to the actual top of the stack, be careful!
inline const char *getStringValue()
{
return mBuffer + mStart;
}
/// Advance the start stack, placing a zero length string on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advance()
{
mStartOffsets[mStartStackSize++] = mStart;
mStart += mLen;
mLen = 0;
}
/// Advance the start stack, placing a single character, null-terminated strong
/// on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advanceChar(char c)
{
mStartOffsets[mStartStackSize++] = mStart;
mStart += mLen;
mBuffer[mStart] = c;
mBuffer[mStart+1] = 0;
mStart += 1;
mLen = 0;
}
/// Push the stack, placing a zero-length string on the top.
void push()
{
advanceChar(0);
}
inline void setLen(U32 newlen)
{
mLen = newlen;
}
/// Pop the start stack.
void rewind()
{
mStart = mStartOffsets[--mStartStackSize];
mLen = dStrlen(mBuffer + mStart);
}
// Terminate the current string, and pop the start stack.
void rewindTerminate()
{
mBuffer[mStart] = 0;
mStart = mStartOffsets[--mStartStackSize];
mLen = dStrlen(mBuffer + mStart);
}
/// Compare 1st and 2nd items on stack, consuming them in the process,
/// and returning true if they matched, false if they didn't.
U32 compare()
{
// Figure out the 1st and 2nd item offsets.
U32 oldStart = mStart;
mStart = mStartOffsets[--mStartStackSize];
// Compare current and previous strings.
U32 ret = !dStricmp(mBuffer + mStart, mBuffer + oldStart);
// Put an empty string on the top of the stack.
mLen = 0;
mBuffer[mStart] = 0;
return ret;
}
void pushFrame()
{
mFrameOffsets[mNumFrames++] = mStartStackSize;
mStartOffsets[mStartStackSize++] = mStart;
mStart += ReturnBufferSpace;
validateBufferSize(0);
}
/// Get the arguments for a function call from the stack.
void getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv);
};
#endif