247 lines
6.1 KiB
C
Executable File
247 lines
6.1 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _STRINGSTACK_H_
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#define _STRINGSTACK_H_
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#include "platform/platform.h"
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#include "console/console.h"
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#include "console/compiler.h"
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#include "core/stringTable.h"
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/// Core stack for interpreter operations.
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///
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/// This class provides some powerful semantics for working with strings, and is
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/// used heavily by the console interpreter.
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struct StringStack
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{
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enum {
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MaxStackDepth = 1024,
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MaxArgs = 20,
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ReturnBufferSpace = 512
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};
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char *mBuffer;
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U32 mBufferSize;
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const char *mArgV[MaxArgs];
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U32 mFrameOffsets[MaxStackDepth];
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U32 mStartOffsets[MaxStackDepth];
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U32 mNumFrames;
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U32 mArgc;
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U32 mStart;
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U32 mLen;
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U32 mStartStackSize;
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U32 mFunctionOffset;
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U32 mArgBufferSize;
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char *mArgBuffer;
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void validateBufferSize(U32 size)
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{
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if(size > mBufferSize)
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{
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mBufferSize = size + 2048;
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mBuffer = (char *) dRealloc(mBuffer, mBufferSize);
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}
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}
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void validateArgBufferSize(U32 size)
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{
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if(size > mArgBufferSize)
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{
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mArgBufferSize = size + 2048;
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mArgBuffer = (char *) dRealloc(mArgBuffer, mArgBufferSize);
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}
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}
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StringStack()
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{
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mBufferSize = 0;
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mBuffer = NULL;
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mNumFrames = 0;
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mStart = 0;
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mLen = 0;
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mStartStackSize = 0;
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mFunctionOffset = 0;
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validateBufferSize(8192);
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validateArgBufferSize(2048);
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}
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/// Set the top of the stack to be an integer value.
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void setIntValue(U32 i)
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{
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validateBufferSize(mStart + 32);
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dSprintf(mBuffer + mStart, 32, "%d", i);
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mLen = dStrlen(mBuffer + mStart);
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}
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/// Set the top of the stack to be a float value.
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void setFloatValue(F64 v)
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{
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validateBufferSize(mStart + 32);
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dSprintf(mBuffer + mStart, 32, "%g", v);
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mLen = dStrlen(mBuffer + mStart);
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}
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/// Return a temporary buffer we can use to return data.
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///
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/// @note This clobbers anything in our buffers!
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char *getReturnBuffer(U32 size)
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{
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if(size > ReturnBufferSpace)
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{
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validateArgBufferSize(size);
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return mArgBuffer;
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}
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else
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{
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validateBufferSize(mStart + size);
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return mBuffer + mStart;
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}
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}
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/// Return a buffer we can use for arguments.
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///
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/// This updates the function offset.
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char *getArgBuffer(U32 size)
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{
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validateBufferSize(mStart + mFunctionOffset + size);
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char *ret = mBuffer + mStart + mFunctionOffset;
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mFunctionOffset += size;
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return ret;
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}
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/// Clear the function offset.
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void clearFunctionOffset()
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{
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mFunctionOffset = 0;
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}
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/// Set a string value on the top of the stack.
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void setStringValue(const char *s)
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{
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if(!s)
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{
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mLen = 0;
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mBuffer[mStart] = 0;
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return;
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}
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mLen = dStrlen(s);
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validateBufferSize(mStart + mLen + 2);
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dStrcpy(mBuffer + mStart, s);
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}
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/// Get the top of the stack, as a StringTableEntry.
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///
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/// @note Don't free this memory!
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inline StringTableEntry getSTValue()
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{
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return StringTable->insert(mBuffer + mStart);
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}
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/// Get an integer representation of the top of the stack.
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inline U32 getIntValue()
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{
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return dAtoi(mBuffer + mStart);
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}
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/// Get a float representation of the top of the stack.
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inline F64 getFloatValue()
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{
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return dAtof(mBuffer + mStart);
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}
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/// Get a string representation of the top of the stack.
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///
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/// @note This returns a pointer to the actual top of the stack, be careful!
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inline const char *getStringValue()
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{
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return mBuffer + mStart;
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}
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/// Advance the start stack, placing a zero length string on the top.
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///
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/// @note You should use StringStack::push, not this, if you want to
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/// properly push the stack.
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void advance()
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{
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mStartOffsets[mStartStackSize++] = mStart;
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mStart += mLen;
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mLen = 0;
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}
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/// Advance the start stack, placing a single character, null-terminated strong
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/// on the top.
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///
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/// @note You should use StringStack::push, not this, if you want to
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/// properly push the stack.
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void advanceChar(char c)
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{
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mStartOffsets[mStartStackSize++] = mStart;
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mStart += mLen;
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mBuffer[mStart] = c;
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mBuffer[mStart+1] = 0;
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mStart += 1;
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mLen = 0;
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}
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/// Push the stack, placing a zero-length string on the top.
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void push()
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{
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advanceChar(0);
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}
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inline void setLen(U32 newlen)
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{
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mLen = newlen;
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}
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/// Pop the start stack.
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void rewind()
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{
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mStart = mStartOffsets[--mStartStackSize];
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mLen = dStrlen(mBuffer + mStart);
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}
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// Terminate the current string, and pop the start stack.
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void rewindTerminate()
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{
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mBuffer[mStart] = 0;
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mStart = mStartOffsets[--mStartStackSize];
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mLen = dStrlen(mBuffer + mStart);
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}
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/// Compare 1st and 2nd items on stack, consuming them in the process,
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/// and returning true if they matched, false if they didn't.
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U32 compare()
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{
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// Figure out the 1st and 2nd item offsets.
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U32 oldStart = mStart;
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mStart = mStartOffsets[--mStartStackSize];
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// Compare current and previous strings.
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U32 ret = !dStricmp(mBuffer + mStart, mBuffer + oldStart);
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// Put an empty string on the top of the stack.
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mLen = 0;
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mBuffer[mStart] = 0;
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return ret;
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}
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void pushFrame()
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{
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mFrameOffsets[mNumFrames++] = mStartStackSize;
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mStartOffsets[mStartStackSize++] = mStart;
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mStart += ReturnBufferSpace;
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validateBufferSize(0);
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}
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/// Get the arguments for a function call from the stack.
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void getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv);
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};
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#endif |