tge/engine/core/resDictionary.cc
2017-04-17 06:17:10 -06:00

129 lines
3.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/resManager.h"
#include "core/tAlgorithm.h"
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
ResDictionary::ResDictionary()
{
entryCount = 0;
hashTableSize = 1023; //DefaultTableSize;
hashTable = new ResourceObject *[hashTableSize];
S32 i;
for(i = 0; i < hashTableSize; i++)
hashTable[i] = NULL;
}
ResDictionary::~ResDictionary()
{
// we assume the resources are purged before we destroy
// the dictionary
delete[] hashTable;
}
S32 ResDictionary::hash(StringTableEntry path, StringTableEntry file)
{
return ((S32)((((dsize_t)path) >> 2) + (((dsize_t)file) >> 2) )) % hashTableSize;
}
void ResDictionary::insert(ResourceObject *obj, StringTableEntry path, StringTableEntry file)
{
obj->name = file;
obj->path = path;
S32 idx = hash(path, file);
obj->nextEntry = hashTable[idx];
hashTable[idx] = obj;
entryCount++;
if(entryCount > hashTableSize) {
ResourceObject *head = NULL, *temp, *walk;
for(idx = 0; idx < hashTableSize;idx++) {
walk = hashTable[idx];
while(walk)
{
temp = walk->nextEntry;
walk->nextEntry = head;
head = walk;
walk = temp;
}
}
delete[] hashTable;
hashTableSize = 2 * hashTableSize - 1;
hashTable = new ResourceObject *[hashTableSize];
for(idx = 0; idx < hashTableSize; idx++)
hashTable[idx] = NULL;
walk = head;
while(walk)
{
temp = walk->nextEntry;
idx = hash(walk);
walk->nextEntry = hashTable[idx];
hashTable[idx] = walk;
walk = temp;
}
}
}
ResourceObject* ResDictionary::find(StringTableEntry path, StringTableEntry name)
{
for(ResourceObject *walk = hashTable[hash(path, name)]; walk; walk = walk->nextEntry)
if(walk->name == name && walk->path == path)
return walk;
return NULL;
}
ResourceObject* ResDictionary::find(StringTableEntry path, StringTableEntry name, StringTableEntry zipPath, StringTableEntry zipName)
{
for(ResourceObject *walk = hashTable[hash(path, name)]; walk; walk = walk->nextEntry)
if(walk->name == name && walk->path == path && walk->zipName == zipName && walk->zipPath == zipPath)
return walk;
return NULL;
}
ResourceObject* ResDictionary::find(StringTableEntry path, StringTableEntry name, U32 flags)
{
for(ResourceObject *walk = hashTable[hash(path, name)]; walk; walk = walk->nextEntry)
if(walk->name == name && walk->path == path && U32(walk->flags) == flags)
return walk;
return NULL;
}
void ResDictionary::pushBehind(ResourceObject *resObj, S32 flagMask)
{
remove(resObj);
entryCount++;
ResourceObject **walk = &hashTable[hash(resObj)];
for(; *walk; walk = &(*walk)->nextEntry)
{
if(!((*walk)->flags & flagMask))
{
resObj->nextEntry = *walk;
*walk = resObj;
return;
}
}
resObj->nextEntry = NULL;
*walk = resObj;
}
void ResDictionary::remove(ResourceObject *resObj)
{
for(ResourceObject **walk = &hashTable[hash(resObj)]; *walk; walk = &(*walk)->nextEntry)
{
if(*walk == resObj)
{
entryCount--;
*walk = resObj->nextEntry;
return;
}
}
}