tge/engine/core/stringTable.cc
2017-04-17 06:17:10 -06:00

205 lines
5.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/stringTable.h"
_StringTable *StringTable = NULL;
const U32 _StringTable::csm_stInitSize = 29;
//---------------------------------------------------------------
//
// StringTable functions
//
//---------------------------------------------------------------
namespace {
bool sgInitTable = true;
U8 sgHashTable[256];
void initTolowerTable()
{
for (U32 i = 0; i < 256; i++) {
U8 c = dTolower(i);
sgHashTable[i] = c * c;
}
sgInitTable = false;
}
} // namespace {}
U32 _StringTable::hashString(const char* str)
{
if (sgInitTable)
initTolowerTable();
U32 ret = 0;
char c;
while((c = *str++) != 0) {
ret <<= 1;
ret ^= sgHashTable[c];
}
return ret;
}
U32 _StringTable::hashStringn(const char* str, S32 len)
{
if (sgInitTable)
initTolowerTable();
U32 ret = 0;
char c;
while((c = *str++) != 0 && len--) {
ret <<= 1;
ret ^= sgHashTable[c];
}
return ret;
}
//--------------------------------------
_StringTable::_StringTable()
{
buckets = (Node **) dMalloc(csm_stInitSize * sizeof(Node *));
for(U32 i = 0; i < csm_stInitSize; i++) {
buckets[i] = 0;
}
numBuckets = csm_stInitSize;
itemCount = 0;
}
//--------------------------------------
_StringTable::~_StringTable()
{
dFree(buckets);
}
//--------------------------------------
void _StringTable::create()
{
AssertFatal(StringTable == NULL, "StringTable::create: StringTable already exists.");
StringTable = new _StringTable;
}
//--------------------------------------
void _StringTable::destroy()
{
AssertFatal(StringTable != NULL, "StringTable::destroy: StringTable does not exist.");
delete StringTable;
StringTable = NULL;
}
//--------------------------------------
StringTableEntry _StringTable::insert(const char* val, const bool caseSens)
{
Node **walk, *temp;
U32 key = hashString(val);
walk = &buckets[key % numBuckets];
while((temp = *walk) != NULL) {
if(caseSens && !dStrcmp(temp->val, val))
return temp->val;
else if(!caseSens && !dStricmp(temp->val, val))
return temp->val;
walk = &(temp->next);
}
char *ret = 0;
if(!*walk) {
*walk = (Node *) mempool.alloc(sizeof(Node));
(*walk)->next = 0;
(*walk)->val = (char *) mempool.alloc(dStrlen(val) + 1);
dStrcpy((*walk)->val, val);
ret = (*walk)->val;
itemCount ++;
}
if(itemCount > 2 * numBuckets) {
resize(4 * numBuckets - 1);
}
return ret;
}
//--------------------------------------
StringTableEntry _StringTable::insertn(const char* src, S32 len, const bool caseSens)
{
char val[256];
AssertFatal(len < 255, "Invalid string to insertn");
dStrncpy(val, src, len);
val[len] = 0;
return insert(val, caseSens);
}
//--------------------------------------
StringTableEntry _StringTable::lookup(const char* val, const bool caseSens)
{
Node **walk, *temp;
U32 key = hashString(val);
walk = &buckets[key % numBuckets];
while((temp = *walk) != NULL) {
if(caseSens && !dStrcmp(temp->val, val))
return temp->val;
else if(!caseSens && !dStricmp(temp->val, val))
return temp->val;
walk = &(temp->next);
}
return NULL;
}
//--------------------------------------
StringTableEntry _StringTable::lookupn(const char* val, S32 len, const bool caseSens)
{
Node **walk, *temp;
U32 key = hashStringn(val, len);
walk = &buckets[key % numBuckets];
while((temp = *walk) != NULL) {
if(caseSens && !dStrncmp(temp->val, val, len) && temp->val[len] == 0)
return temp->val;
else if(!caseSens && !dStrnicmp(temp->val, val, len) && temp->val[len] == 0)
return temp->val;
walk = &(temp->next);
}
return NULL;
}
//--------------------------------------
void _StringTable::resize(const U32 newSize)
{
Node *head = NULL, *walk, *temp;
U32 i;
// reverse individual bucket lists
// we do this because new strings are added at the end of bucket
// lists so that case sens strings are always after their
// corresponding case insens strings
for(i = 0; i < numBuckets; i++) {
walk = buckets[i];
while(walk)
{
temp = walk->next;
walk->next = head;
head = walk;
walk = temp;
}
}
buckets = (Node **) dRealloc(buckets, newSize * sizeof(Node));
for(i = 0; i < newSize; i++) {
buckets[i] = 0;
}
numBuckets = newSize;
walk = head;
while(walk) {
U32 key;
Node *temp = walk;
walk = walk->next;
key = hashString(temp->val);
temp->next = buckets[key % newSize];
buckets[key % newSize] = temp;
}
}