tge/engine/game/aiClient.h
2017-04-17 06:17:10 -06:00

97 lines
2.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _AICLIENT_H_
#define _AICLIENT_H_
#ifndef _AICONNECTION_H_
#include "game/aiConnection.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
class Player;
class AIClient : public AIConnection {
typedef AIConnection Parent;
private:
enum {
FireTrigger = 0,
JumpTrigger = 2,
JetTrigger = 3,
GrenadeTrigger = 4,
MineTrigger = 5
};
F32 mMoveSpeed;
S32 mMoveMode;
F32 mMoveTolerance; // How close to the destination before we stop
bool mTriggers[MaxTriggerKeys];
Player *mPlayer;
Point3F mMoveDestination;
Point3F mLocation;
Point3F mLastLocation; // For stuck check
bool mAimToDestination;
Point3F mAimLocation;
bool mTargetInLOS;
SimObjectPtr<ShapeBase> mTargetObject;
// Utility Methods
void throwCallback( const char *name );
public:
DECLARE_CONOBJECT( AIClient );
enum {
ModeStop = 0,
ModeMove,
ModeStuck,
ModeCount // This is in there as a max index value
};
AIClient();
~AIClient();
void getMoveList( Move **movePtr,U32 *numMoves );
// ---Targeting and aiming sets/gets
void setTargetObject( ShapeBase *targetObject );
S32 getTargetObject() const;
// ---Movement sets/gets
void setMoveSpeed( const F32 speed );
F32 getMoveSpeed() const { return mMoveSpeed; }
void setMoveMode( S32 mode );
S32 getMoveMode() const { return mMoveMode; }
void setMoveTolerance( const F32 tolerance );
F32 getMoveTolerance() const { return mMoveTolerance; }
void setMoveDestination( const Point3F &location );
Point3F getMoveDestination() const { return mMoveDestination; }
Point3F getLocation() const { return mLocation; }
// ---Facing(Aiming) sets/gets
void setAimLocation( const Point3F &location );
Point3F getAimLocation() const { return mAimLocation; }
void clearAim();
// ---Other
void missionCycleCleanup();
void onAdd( const char *nameSpace );
};
#endif