tge/engine/game/banList.h
2017-04-17 06:17:10 -06:00

47 lines
1.1 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _BANLIST_H_
#define _BANLIST_H_
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
/// Helper class to keep track of bans.
class BanList : public SimObject
{
typedef SimObject Parent;
public:
struct BanInfo
{
S32 uniqueId;
char transportAddress[128];
S32 bannedUntil;
};
Vector<BanInfo> list;
BanList(){}
~BanList(){}
void addBan(S32 uniqueId, const char *TA, S32 banTime);
void addBanRelative(S32 uniqueId, const char *TA, S32 numSeconds);
void removeBan(S32 uniqueId, const char *TA);
bool isBanned(S32 uniqueId, const char *TA);
bool isTAEq(const char *bannedTA, const char *TA);
void exportToFile(const char *fileName);
DECLARE_CONOBJECT(BanList);
};
extern BanList gBanList;
#endif