tge/engine/game/camera.h
2017-04-17 06:17:10 -06:00

117 lines
3.1 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _CAMERA_H_
#define _CAMERA_H_
#ifndef _SHAPEBASE_H_
#include "game/shapeBase.h"
#endif
//----------------------------------------------------------------------------
struct CameraData: public ShapeBaseData {
typedef ShapeBaseData Parent;
//
DECLARE_CONOBJECT(CameraData);
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
};
//----------------------------------------------------------------------------
/// Implements a basic camera object.
class Camera: public ShapeBase
{
typedef ShapeBase Parent;
enum MaskBits {
MoveMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
};
struct StateDelta {
Point3F pos;
Point3F rot;
VectorF posVec;
VectorF rotVec;
};
Point3F mRot;
StateDelta delta;
static F32 mMovementSpeed;
void setPosition(const Point3F& pos,const Point3F& viewRot);
void setRenderPosition(const Point3F& pos,const Point3F& viewRot);
SimObjectPtr<GameBase> mOrbitObject;
F32 mMinOrbitDist;
F32 mMaxOrbitDist;
F32 mCurOrbitDist;
Point3F mPosition;
bool mObservingClientObject;
enum
{
StationaryMode = 0,
FreeRotateMode = 1,
FlyMode = 2,
OrbitObjectMode = 3,
OrbitPointMode = 4,
CameraFirstMode = 0,
CameraLastMode = 4
};
int mode;
void setPosition(const Point3F& pos,const Point3F& viewRot, MatrixF *mat);
void setTransform(const MatrixF& mat);
void setRenderTransform(const MatrixF& mat);
F32 getCameraFov();
F32 getDefaultCameraFov();
bool isValidCameraFov(F32 fov);
void setCameraFov(F32 fov);
F32 getDamageFlash() const;
F32 getWhiteOut() const;
public:
DECLARE_CONOBJECT(Camera);
Camera();
~Camera();
static void initPersistFields();
static void consoleInit();
void onEditorEnable();
void onEditorDisable();
bool onAdd();
void onRemove();
void renderImage(SceneState* state, SceneRenderImage* image);
void processTick(const Move* move);
void interpolateTick(F32 delta);
void getCameraTransform(F32* pos,MatrixF* mat);
void writePacketData(GameConnection *conn, BitStream *stream);
void readPacketData(GameConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
Point3F &getPosition();
void setFlyMode();
void setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot,
F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject);
void validateEyePoint(F32 pos, MatrixF *mat);
void onDeleteNotify(SimObject *obj);
GameBase * getOrbitObject() { return(mOrbitObject); }
bool isObservingClientObject() { return(mObservingClientObject); }
};
#endif