tge/engine/game/fx/cameraFXMgr.h
2017-04-17 06:17:10 -06:00

90 lines
2.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _CAMERAFXMGR_H_
#define _CAMERAFXMGR_H_
#ifndef _LLIST_H_
#include "core/llist.h"
#endif
#ifndef _MPOINT_H_
#include "math/mPoint.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
//**************************************************************************
// Abstract camera effect template
//**************************************************************************
class CameraFX
{
protected:
F32 mElapsedTime;
F32 mDuration;
MatrixF mCamFXTrans;
public:
CameraFX();
MatrixF & getTrans(){ return mCamFXTrans; }
bool isExpired(){ return mElapsedTime >= mDuration; }
void setDuration( F32 duration ){ mDuration = duration; }
virtual void update( F32 dt );
};
//--------------------------------------------------------------------------
// Camera shake effect
//--------------------------------------------------------------------------
class CameraShake : public CameraFX
{
typedef CameraFX Parent;
VectorF mFreq; // these are vectors to represent these values in 3D
VectorF mStartAmp;
VectorF mAmp;
VectorF mTimeOffset;
F32 mFalloff;
public:
CameraShake();
void init();
void fadeAmplitude();
void setFalloff( F32 falloff ){ mFalloff = falloff; }
void setFrequency( VectorF &freq ){ mFreq = freq; }
void setAmplitude( VectorF &amp ){ mStartAmp = amp; }
virtual void update( F32 dt );
};
//**************************************************************************
// CameraFXManager
//**************************************************************************
class CameraFXManager
{
typedef CameraFX * CameraFXPtr;
LList< CameraFXPtr > mFXList;
MatrixF mCamFXTrans;
public:
void addFX( CameraFX *newFX );
void clear();
MatrixF & getTrans(){ return mCamFXTrans; }
void update( F32 dt );
CameraFXManager();
~CameraFXManager();
};
extern CameraFXManager gCamFXMgr;
#endif