tge/engine/game/fx/fxShapeReplicator.h
2017-04-17 06:17:10 -06:00

184 lines
5.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Written by Melvyn May, 13th March 2002.
//-----------------------------------------------------------------------------
#ifndef _SHAPEREPLICATOR_H_
#define _SHAPEREPLICATOR_H_
#ifndef _SCENEOBJECT_H_
#include "sim/sceneObject.h"
#endif
#ifndef _TSSTATIC_H_
#include "game/tsStatic.h"
#endif
#ifndef _TSSHAPEINSTANCE_H_
#include "ts/tsShapeInstance.h"
#endif
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
#define FXREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
InteriorObjectType | \
StaticObjectType | \
WaterObjectType )
#define FXREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
InteriorObjectType | \
StaticObjectType )
//------------------------------------------------------------------------------
// Class: fxShapeReplicatedStatic
//------------------------------------------------------------------------------
class fxShapeReplicatedStatic : public TSStatic
{
private:
typedef SceneObject Parent;
public:
fxShapeReplicatedStatic() {};
~fxShapeReplicatedStatic() {};
void touchNetFlags(const U32 m, bool setflag = true) { if (setflag) mNetFlags.set(m); else mNetFlags.clear(m); };
TSShape* getShape(void) { return mShapeInstance->getShape(); };
void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
DECLARE_CONOBJECT(fxShapeReplicatedStatic);
};
//------------------------------------------------------------------------------
// Class: fxShapeReplicator
//------------------------------------------------------------------------------
class fxShapeReplicator : public SceneObject
{
private:
typedef SceneObject Parent;
protected:
void CreateShapes(void);
void DestroyShapes(void);
void RenewShapes(void);
enum
{
ReplicationMask = (1 << 0),
advancedStaticOptionsMask = ReplicationMask << 1,
NextFreeMask = ReplicationMask << 2
};
U32 mCreationAreaAngle;
bool mClientReplicationStarted;
bool mAddedToScene;
U32 mCurrentShapeCount;
Vector<fxShapeReplicatedStatic*> mReplicatedShapes;
MRandomLCG RandomGen;
public:
fxShapeReplicator();
~fxShapeReplicator();
void StartUp(void);
void ShowReplication(void);
void HideReplication(void);
// SceneObject
void renderObject(SceneState *state, SceneRenderImage *image);
virtual bool prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone,
const bool modifyBaseZoneState = false);
// SimObject
bool onAdd();
void onRemove();
void onEditorEnable();
void onEditorDisable();
void inspectPostApply();
// NetObject
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
// ConObject.
static void initPersistFields();
// Field Data.
class tagFieldData
{
public:
U32 mSeed;
StringTableEntry mShapeFile;
U32 mShapeCount;
U32 mShapeRetries;
bool mFixShapeAspect;
Point3F mShapeScaleMin;
Point3F mShapeScaleMax;
Point3F mShapeRotateMin;
Point3F mShapeRotateMax;
U32 mInnerRadiusX;
U32 mInnerRadiusY;
U32 mOuterRadiusX;
U32 mOuterRadiusY;
S32 mOffsetZ;
bool mAllowOnTerrain;
bool mAllowOnInteriors;
bool mAllowStatics;
bool mAllowOnWater;
S32 mAllowedTerrainSlope;
bool mAlignToTerrain;
bool mAllowWaterSurface;
Point3F mTerrainAlignment;
bool mInteractions;
bool mHideReplications;
bool mShowPlacementArea;
U32 mPlacementBandHeight;
ColorF mPlaceAreaColour;
tagFieldData()
{
// Set Defaults.
mSeed = gRandGen.randI(0, 1000000000);
mShapeFile = StringTable->insert("");
mShapeCount = 10;
mShapeRetries = 100;
mInnerRadiusX = 0;
mInnerRadiusY = 0;
mOuterRadiusX = 100;
mOuterRadiusY = 100;
mOffsetZ = 0;
mAllowOnTerrain = true;
mAllowOnInteriors = true;
mAllowStatics = true;
mAllowOnWater = false;
mAllowWaterSurface = false;
mAllowedTerrainSlope= 90;
mAlignToTerrain = false;
mInteractions = true;
mHideReplications = false;
mShowPlacementArea = true;
mPlacementBandHeight = 25;
mPlaceAreaColour .set(0.4f, 0, 0.8f);
mFixShapeAspect = false;
mShapeScaleMin .set(1, 1, 1);
mShapeScaleMax .set(1, 1, 1);
mShapeRotateMin .set(0, 0, 0);
mShapeRotateMax .set(0, 0, 0);
mTerrainAlignment .set(1, 1, 1);
}
} mFieldData;
// Declare Console Object.
DECLARE_CONOBJECT(fxShapeReplicator);
};
#endif // _SHAPEREPLICATOR_H_