tge/engine/game/moveManager.h
2017-04-17 06:17:10 -06:00

66 lines
1.5 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _MOVEMANAGER_H_
#define _MOVEMANAGER_H_
enum MoveConstants {
MaxTriggerKeys = 6,
MaxMoveQueueSize = 45,
};
class BitStream;
struct Move
{
// packed storage rep, set in clamp
S32 px, py, pz;
U32 pyaw, ppitch, proll;
F32 x, y, z; // float -1 to 1
F32 yaw, pitch, roll; // 0-2PI
U32 id; // sync'd between server & client - debugging tool.
U32 sendCount;
bool freeLook;
bool trigger[MaxTriggerKeys];
void pack(BitStream *stream);
void unpack(BitStream *stream);
void clamp();
void unclamp();
};
extern const Move NullMove;
class MoveManager
{
public:
static F32 mForwardAction;
static F32 mBackwardAction;
static F32 mUpAction;
static F32 mDownAction;
static F32 mLeftAction;
static F32 mRightAction;
static bool mFreeLook;
static F32 mPitch;
static F32 mYaw;
static F32 mRoll;
static F32 mPitchUpSpeed;
static F32 mPitchDownSpeed;
static F32 mYawLeftSpeed;
static F32 mYawRightSpeed;
static F32 mRollLeftSpeed;
static F32 mRollRightSpeed;
static U32 mTriggerCount[MaxTriggerKeys];
static U32 mPrevTriggerCount[MaxTriggerKeys];
static void init();
};
#endif