tge/engine/game/net/serverQuery.h
2017-04-17 06:17:10 -06:00

126 lines
3.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _SERVERQUERY_H_
#define _SERVERQUERY_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
#ifndef _BITSET_H_
#include "core/bitSet.h"
#endif
#include "sim/netConnection.h"
#include "sim/netInterface.h"
//-----------------------------------------------------------------------------
// Master server information
class DemoNetInterface : public NetInterface
{
public:
void handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream);
};
struct MasterInfo
{
NetAddress address;
U32 region;
};
//-----------------------------------------------------------------------------
// Game Server Information
struct ServerInfo
{
enum StatusFlags
{
// Info flags (0-7):
Status_Dedicated = BIT(0),
Status_Passworded = BIT(1),
Status_Linux = BIT(2),
// Status flags:
Status_New = 0,
Status_Querying = BIT(28),
Status_Updating = BIT(29),
Status_Responded = BIT(30),
Status_TimedOut = BIT(31),
};
U8 numPlayers;
U8 maxPlayers;
U8 numBots;
char* name;
char* gameType;
char* missionName;
char* missionType;
char* statusString;
char* infoString;
NetAddress address;
U32 version;
U32 ping;
U32 cpuSpeed;
bool isFavorite;
BitSet32 status;
ServerInfo()
{
numPlayers = 0;
maxPlayers = 0;
numBots = 0;
name = NULL;
gameType = NULL;
missionType = NULL;
missionName = NULL;
statusString = NULL;
infoString = NULL;
version = 0;
ping = 0;
cpuSpeed = 0;
isFavorite = false;
status = Status_New;
}
~ServerInfo();
bool isNew() { return( status == Status_New ); }
bool isQuerying() { return( status.test( Status_Querying ) ); }
bool isUpdating() { return( status.test( Status_Updating ) ); }
bool hasResponded() { return( status.test( Status_Responded ) ); }
bool isTimedOut() { return( status.test( Status_TimedOut ) ); }
bool isDedicated() { return( status.test( Status_Dedicated ) ); }
bool isPassworded() { return( status.test( Status_Passworded ) ); }
bool isLinux() { return( status.test( Status_Linux ) ); }
};
//-----------------------------------------------------------------------------
extern Vector<ServerInfo> gServerList;
extern bool gServerBrowserDirty;
extern void clearServerList();
extern void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missionType,
U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
U8 filterFlags);
extern void queryMasterGameTypes();
extern void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
U8 filterFlags, U8 buddyCount, U32* buddyList );
extern void queryFavoriteServers( U8 flags );
extern void querySingleServer(const NetAddress* addr, U8 flags);
extern void startHeartbeat();
extern void sendHeartbeat( U8 flags );
#ifdef TORQUE_DEBUG
extern void addFakeServers( S32 howMany );
#endif // DEBUG
#endif