tge/engine/game/pathCamera.h
2017-04-17 06:17:10 -06:00

112 lines
2.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PATHCAMERA_H_
#define _PATHCAMERA_H_
#ifndef _SHAPEBASE_H_
#include "game/shapeBase.h"
#endif
#ifndef _CAMERASPLINE_H_
#include "game/cameraSpline.h"
#endif
//----------------------------------------------------------------------------
struct PathCameraData: public ShapeBaseData {
typedef ShapeBaseData Parent;
//
DECLARE_CONOBJECT(PathCameraData);
static void consoleInit();
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
};
//----------------------------------------------------------------------------
class PathCamera: public ShapeBase
{
public:
enum State {
Forward,
Backward,
Stop,
StateBits = 3
};
private:
typedef ShapeBase Parent;
enum MaskBits {
WindowMask = Parent::NextFreeMask,
PositionMask = Parent::NextFreeMask + 1,
TargetMask = Parent::NextFreeMask + 2,
StateMask = Parent::NextFreeMask + 3,
NextFreeMask = Parent::NextFreeMask << 1
};
struct StateDelta {
F32 time;
F32 timeVec;
};
StateDelta delta;
enum Constants {
NodeWindow = 20 // Maximum number of active nodes
};
//
PathCameraData* mDataBlock;
CameraSpline mSpline;
S32 mNodeBase;
S32 mNodeCount;
F32 mPosition;
int mState;
F32 mTarget;
bool mTargetSet;
void interpolateMat(F32 pos,MatrixF* mat);
void advancePosition(S32 ms);
public:
DECLARE_CONOBJECT(PathCamera);
PathCamera();
~PathCamera();
static void initPersistFields();
static void consoleInit();
void onEditorEnable();
void onEditorDisable();
bool onAdd();
void onRemove();
bool onNewDataBlock(GameBaseData* dptr);
void onNode(S32 node);
void processTick(const Move*);
void interpolateTick(F32 dt);
void getCameraTransform(F32* pos,MatrixF* mat);
void renderImage(SceneState* state, SceneRenderImage*);
U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *, BitStream *stream);
void reset(F32 speed = 1);
void pushFront(CameraSpline::Knot *knot);
void pushBack(CameraSpline::Knot *knot);
void popFront();
void setPosition(F32 pos);
void setTarget(F32 pos);
void setState(State s);
};
#endif