288 lines
7.8 KiB
C++
Executable File
288 lines
7.8 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _RIGIDSHAPE_H_
|
|
#define _RIGIDSHAPE_H_
|
|
|
|
#ifndef _SHAPEBASE_H_
|
|
#include "game/shapeBase.h"
|
|
#endif
|
|
#ifndef _RIGID_H_
|
|
#include "game/rigid.h"
|
|
#endif
|
|
#ifndef _BOXCONVEX_H_
|
|
#include "collision/boxConvex.h"
|
|
#endif
|
|
|
|
class ParticleEmitter;
|
|
class ParticleEmitterData;
|
|
class ClippedPolyList;
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
class RigidShapeData : public ShapeBaseData
|
|
{
|
|
typedef ShapeBaseData Parent;
|
|
|
|
protected:
|
|
bool onAdd();
|
|
|
|
//-------------------------------------- Console set variables
|
|
public:
|
|
|
|
struct Body
|
|
{
|
|
enum Sounds
|
|
{
|
|
SoftImpactSound,
|
|
HardImpactSound,
|
|
MaxSounds,
|
|
};
|
|
AudioProfile* sound[MaxSounds];
|
|
F32 restitution;
|
|
F32 friction;
|
|
} body;
|
|
|
|
enum RigidShapeConsts
|
|
{
|
|
VC_NUM_DUST_EMITTERS = 1,
|
|
VC_NUM_BUBBLE_EMITTERS = 1,
|
|
VC_NUM_SPLASH_EMITTERS = 2,
|
|
VC_BUBBLE_EMITTER = VC_NUM_BUBBLE_EMITTERS,
|
|
};
|
|
|
|
enum Sounds
|
|
{
|
|
ExitWater,
|
|
ImpactSoft,
|
|
ImpactMedium,
|
|
ImpactHard,
|
|
Wake,
|
|
MaxSounds
|
|
};
|
|
AudioProfile* waterSound[MaxSounds];
|
|
|
|
F32 exitSplashSoundVel;
|
|
F32 softSplashSoundVel;
|
|
F32 medSplashSoundVel;
|
|
F32 hardSplashSoundVel;
|
|
|
|
F32 minImpactSpeed;
|
|
F32 softImpactSpeed;
|
|
F32 hardImpactSpeed;
|
|
F32 minRollSpeed;
|
|
|
|
bool cameraRoll; ///< Roll the 3rd party camera
|
|
F32 cameraLag; ///< Amount of camera lag (lag += car velocity * lag)
|
|
F32 cameraDecay; ///< Rate at which camera returns to target pos.
|
|
F32 cameraOffset; ///< Vertical offset
|
|
|
|
F32 minDrag;
|
|
F32 maxDrag;
|
|
S32 integration; ///< # of physics steps per tick
|
|
F32 collisionTol; ///< Collision distance tolerance
|
|
F32 contactTol; ///< Contact velocity tolerance
|
|
Point3F massCenter; ///< Center of mass for rigid body
|
|
Point3F massBox; ///< Size of inertial box
|
|
|
|
ParticleEmitterData * dustEmitter;
|
|
S32 dustID;
|
|
F32 triggerDustHeight; ///< height shape has to be under to kick up dust
|
|
F32 dustHeight; ///< dust height above ground
|
|
|
|
ParticleEmitterData* splashEmitterList[VC_NUM_SPLASH_EMITTERS];
|
|
S32 splashEmitterIDList[VC_NUM_SPLASH_EMITTERS];
|
|
F32 splashFreqMod;
|
|
F32 splashVelEpsilon;
|
|
|
|
|
|
F32 dragForce;
|
|
F32 vertFactor;
|
|
|
|
F32 normalForce;
|
|
F32 restorativeForce;
|
|
F32 rollForce;
|
|
F32 pitchForce;
|
|
|
|
ParticleEmitterData * dustTrailEmitter;
|
|
S32 dustTrailID;
|
|
Point3F dustTrailOffset;
|
|
F32 triggerTrailHeight;
|
|
F32 dustTrailFreqMod;
|
|
|
|
//-------------------------------------- load set variables
|
|
|
|
public:
|
|
RigidShapeData();
|
|
~RigidShapeData();
|
|
|
|
static void initPersistFields();
|
|
void packData(BitStream*);
|
|
void unpackData(BitStream*);
|
|
bool preload(bool server, char errorBuffer[256]);
|
|
|
|
DECLARE_CONOBJECT(RigidShapeData);
|
|
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
class RigidShape: public ShapeBase
|
|
{
|
|
typedef ShapeBase Parent;
|
|
|
|
private:
|
|
RigidShapeData* mDataBlock;
|
|
ParticleEmitter * mDustTrailEmitter;
|
|
|
|
protected:
|
|
enum CollisionFaceFlags
|
|
{
|
|
BodyCollision = BIT(0),
|
|
WheelCollision = BIT(1),
|
|
};
|
|
enum MaskBits {
|
|
PositionMask = Parent::NextFreeMask << 0,
|
|
EnergyMask = Parent::NextFreeMask << 1,
|
|
FreezeMask = Parent::NextFreeMask << 2,
|
|
NextFreeMask = Parent::NextFreeMask << 3
|
|
};
|
|
|
|
void updateDustTrail( F32 dt );
|
|
|
|
|
|
struct StateDelta
|
|
{
|
|
Move move; ///< Last move from server
|
|
F32 dt; ///< Last interpolation time
|
|
// Interpolation data
|
|
Point3F pos;
|
|
Point3F posVec;
|
|
QuatF rot[2];
|
|
// Warp data
|
|
S32 warpTicks; ///< Number of ticks to warp
|
|
S32 warpCount; ///< Current pos in warp
|
|
Point3F warpOffset;
|
|
QuatF warpRot[2];
|
|
//
|
|
Point3F cameraOffset;
|
|
Point3F cameraVec;
|
|
Point3F cameraRot;
|
|
Point3F cameraRotVec;
|
|
};
|
|
|
|
StateDelta mDelta;
|
|
S32 mPredictionCount; ///< Number of ticks to predict
|
|
bool inLiquid;
|
|
AUDIOHANDLE waterWakeHandle;
|
|
|
|
Point3F mCameraOffset; ///< 3rd person camera
|
|
|
|
// Rigid Body
|
|
bool mDisableMove;
|
|
|
|
CollisionList mCollisionList;
|
|
CollisionList mContacts;
|
|
Rigid mRigid;
|
|
ShapeBaseConvex mConvex;
|
|
int restCount;
|
|
|
|
ParticleEmitter *mDustEmitterList[RigidShapeData::VC_NUM_DUST_EMITTERS];
|
|
ParticleEmitter *mSplashEmitterList[RigidShapeData::VC_NUM_SPLASH_EMITTERS];
|
|
|
|
//
|
|
bool onNewDataBlock(GameBaseData* dptr);
|
|
void updatePos(F32 dt);
|
|
bool updateCollision(F32 dt);
|
|
bool resolveCollision(Rigid& ns,CollisionList& cList);
|
|
bool resolveContacts(Rigid& ns,CollisionList& cList,F32 dt);
|
|
bool resolveDisplacement(Rigid& ns,CollisionState *state,F32 dt);
|
|
bool findContacts(Rigid& ns,CollisionList& cList);
|
|
void checkTriggers();
|
|
static void findCallback(SceneObject* obj,void * key);
|
|
|
|
void setPosition(const Point3F& pos,const QuatF& rot);
|
|
void setRenderPosition(const Point3F& pos,const QuatF& rot);
|
|
void setTransform(const MatrixF& mat);
|
|
|
|
// virtual bool collideBody(const MatrixF& mat,Collision* info) = 0;
|
|
void updateMove(const Move* move);
|
|
|
|
void writePacketData(GameConnection * conn, BitStream *stream);
|
|
void readPacketData (GameConnection * conn, BitStream *stream);
|
|
|
|
void updateLiftoffDust( F32 dt );
|
|
|
|
void updateWorkingCollisionSet(const U32 mask);
|
|
U32 getCollisionMask();
|
|
|
|
void updateFroth( F32 dt );
|
|
bool collidingWithWater( Point3F &waterHeight );
|
|
|
|
void renderImage(SceneState *state, SceneRenderImage *image);
|
|
|
|
void updateForces(F32);
|
|
|
|
public:
|
|
// Test code...
|
|
static ClippedPolyList* sPolyList;
|
|
|
|
//
|
|
RigidShape();
|
|
~RigidShape();
|
|
|
|
static void initPersistFields();
|
|
void processTick(const Move *move);
|
|
bool onAdd();
|
|
void onRemove();
|
|
|
|
/// Interpolates between move ticks @see processTick
|
|
/// @param dt Change in time between the last call and this call to the function
|
|
void interpolateTick(F32 dt);
|
|
void advanceTime(F32 dt);
|
|
|
|
/// Disables collisions for this shape
|
|
void disableCollision();
|
|
|
|
/// Enables collisions for this shape
|
|
void enableCollision();
|
|
|
|
/// Returns the velocity of the shape
|
|
Point3F getVelocity() const;
|
|
|
|
void setEnergyLevel(F32 energy);
|
|
|
|
// xgalaxy cool hacks
|
|
void reset();
|
|
void freezeSim(bool frozen);
|
|
|
|
///@name Rigid body methods
|
|
///@{
|
|
|
|
/// This method will get the velocity of the object, taking into account
|
|
/// angular velocity.
|
|
/// @param r Point on the object you want the velocity of, relative to Center of Mass
|
|
/// @param vel Velocity (out)
|
|
void getVelocity(const Point3F& r, Point3F* vel);
|
|
|
|
/// Applies an impulse force
|
|
/// @param r Point on the object to apply impulse to, r is relative to Center of Mass
|
|
/// @param impulse Impulse vector to apply.
|
|
void applyImpulse(const Point3F &r, const Point3F &impulse);
|
|
|
|
void getCameraParameters(F32 *min, F32* max, Point3F* offset, MatrixF* rot);
|
|
void getCameraTransform(F32* pos, MatrixF* mat);
|
|
///@}
|
|
|
|
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
|
|
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
|
|
|
DECLARE_CONOBJECT(RigidShape);
|
|
};
|
|
|
|
|
|
#endif
|