184 lines
4.6 KiB
C++
Executable File
184 lines
4.6 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _FLYINGVEHICLE_H_
|
|
#define _FLYINGVEHICLE_H_
|
|
|
|
#ifndef _VEHICLE_H_
|
|
#include "game/vehicles/vehicle.h"
|
|
#endif
|
|
|
|
#ifndef _CLIPPEDPOLYLIST_H_
|
|
#include "collision/clippedPolyList.h"
|
|
#endif
|
|
|
|
class ParticleEmitter;
|
|
class ParticleEmitterData;
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
struct FlyingVehicleData: public VehicleData {
|
|
typedef VehicleData Parent;
|
|
|
|
enum Sounds {
|
|
JetSound,
|
|
EngineSound,
|
|
MaxSounds,
|
|
};
|
|
AudioProfile* sound[MaxSounds];
|
|
|
|
enum Jets {
|
|
// These enums index into a static name list.
|
|
ForwardJetEmitter, // Thrust forward
|
|
BackwardJetEmitter, // Thrust backward
|
|
DownwardJetEmitter, // Thrust down
|
|
TrailEmitter, // Contrail
|
|
MaxJetEmitters,
|
|
};
|
|
ParticleEmitterData* jetEmitter[MaxJetEmitters];
|
|
F32 minTrailSpeed;
|
|
|
|
//
|
|
F32 maneuveringForce;
|
|
F32 horizontalSurfaceForce;
|
|
F32 verticalSurfaceForce;
|
|
F32 autoInputDamping;
|
|
F32 steeringForce;
|
|
F32 steeringRollForce;
|
|
F32 rollForce;
|
|
F32 autoAngularForce;
|
|
F32 rotationalDrag;
|
|
F32 maxAutoSpeed;
|
|
F32 autoLinearForce;
|
|
F32 hoverHeight;
|
|
F32 createHoverHeight;
|
|
|
|
F32 vertThrustMultiple;
|
|
|
|
// Initialized in preload
|
|
ClippedPolyList rigidBody;
|
|
S32 surfaceCount;
|
|
F32 maxSpeed;
|
|
|
|
enum JetNodes {
|
|
// These enums index into a static name list.
|
|
ForwardJetNode,
|
|
ForwardJetNode1,
|
|
BackwardJetNode,
|
|
BackwardJetNode1,
|
|
DownwardJetNode,
|
|
DownwardJetNode1,
|
|
//
|
|
TrailNode,
|
|
TrailNode1,
|
|
TrailNode2,
|
|
TrailNode3,
|
|
//
|
|
MaxJetNodes,
|
|
MaxDirectionJets = 2,
|
|
ThrustJetStart = ForwardJetNode,
|
|
NumThrustJets = TrailNode,
|
|
MaxTrails = 4,
|
|
};
|
|
static const char *sJetNode[MaxJetNodes];
|
|
S32 jetNode[MaxJetNodes];
|
|
|
|
//
|
|
FlyingVehicleData();
|
|
DECLARE_CONOBJECT(FlyingVehicleData);
|
|
static void initPersistFields();
|
|
bool preload(bool server, char errorBuffer[256]);
|
|
void packData(BitStream* stream);
|
|
void unpackData(BitStream* stream);
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
class FlyingVehicle: public Vehicle
|
|
{
|
|
typedef Vehicle Parent;
|
|
|
|
FlyingVehicleData* mDataBlock;
|
|
|
|
AUDIOHANDLE mJetSound;
|
|
AUDIOHANDLE mEngineSound;
|
|
|
|
enum NetMaskBits {
|
|
InitMask = BIT(0),
|
|
HoverHeight = BIT(1)
|
|
};
|
|
bool createHeightOn;
|
|
F32 mCeilingFactor;
|
|
|
|
enum ThrustDirection {
|
|
// Enums index into sJetActivationTable
|
|
ThrustForward,
|
|
ThrustBackward,
|
|
ThrustDown,
|
|
NumThrustDirections,
|
|
NumThrustBits = 3
|
|
};
|
|
Point2F mThrust;
|
|
ThrustDirection mThrustDirection;
|
|
|
|
// Jet Threads
|
|
enum Jets {
|
|
// These enums index into a static name list.
|
|
BackActivate,
|
|
BackMaintain,
|
|
BottomActivate,
|
|
BottomMaintain,
|
|
JetAnimCount
|
|
};
|
|
static const char* sJetSequence[FlyingVehicle::JetAnimCount];
|
|
TSThread* mJetThread[JetAnimCount];
|
|
S32 mJetSeq[JetAnimCount];
|
|
bool mBackMaintainOn;
|
|
bool mBottomMaintainOn;
|
|
// Jet Particles
|
|
struct JetActivation {
|
|
// Convert thrust direction into nodes & emitters
|
|
S32 node;
|
|
S32 emitter;
|
|
};
|
|
static JetActivation sJetActivation[NumThrustDirections];
|
|
SimObjectPtr<ParticleEmitter> mJetEmitter[FlyingVehicleData::MaxJetNodes];
|
|
|
|
//
|
|
bool onNewDataBlock(GameBaseData* dptr);
|
|
void updateMove(const Move *move);
|
|
void updateForces(F32);
|
|
// bool collideBody(const MatrixF& mat,Collision* info);
|
|
F32 getHeight();
|
|
|
|
// Client sounds & particles
|
|
void updateJet(F32 dt);
|
|
void updateEngineSound(F32 level);
|
|
void updateEmitter(bool active,F32 dt,ParticleEmitterData *emitter,S32 idx,S32 count);
|
|
|
|
U32 getCollisionMask();
|
|
public:
|
|
DECLARE_CONOBJECT(FlyingVehicle);
|
|
static void initPersistFields();
|
|
|
|
FlyingVehicle();
|
|
~FlyingVehicle();
|
|
|
|
bool onAdd();
|
|
void onRemove();
|
|
void advanceTime(F32 dt);
|
|
|
|
void writePacketData(GameConnection *conn, BitStream *stream);
|
|
void readPacketData(GameConnection *conn, BitStream *stream);
|
|
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
|
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
|
void useCreateHeight(bool val);
|
|
};
|
|
|
|
|
|
#endif
|