tge/engine/game/vehicles/vehicleBlocker.cc
2017-04-17 06:17:10 -06:00

129 lines
3.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "game/vehicles/vehicleBlocker.h"
#include "core/bitStream.h"
#include "dgl/dgl.h"
#include "sceneGraph/sceneState.h"
#include "sceneGraph/sceneGraph.h"
#include "math/mathIO.h"
#include "console/consoleTypes.h"
IMPLEMENT_CO_NETOBJECT_V1(VehicleBlocker);
//--------------------------------------------------------------------------
//--------------------------------------------------------------------------
VehicleBlocker::VehicleBlocker()
{
mNetFlags.set(Ghostable | ScopeAlways);
mTypeMask = VehicleBlockerObjectType;
mConvexList = new Convex;
}
VehicleBlocker::~VehicleBlocker()
{
delete mConvexList;
mConvexList = NULL;
}
//--------------------------------------------------------------------------
void VehicleBlocker::initPersistFields()
{
Parent::initPersistFields();
addField("dimensions", TypePoint3F, Offset(mDimensions, VehicleBlocker));
}
//--------------------------------------------------------------------------
bool VehicleBlocker::onAdd()
{
if(!Parent::onAdd())
return false;
mObjBox.min.set(-mDimensions.x, -mDimensions.y, 0);
mObjBox.max.set( mDimensions.x, mDimensions.y, mDimensions.z);
resetWorldBox();
setRenderTransform(mObjToWorld);
addToScene();
return true;
}
void VehicleBlocker::onRemove()
{
mConvexList->nukeList();
removeFromScene();
Parent::onRemove();
}
U32 VehicleBlocker::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
mathWrite(*stream, mDimensions);
return retMask;
}
void VehicleBlocker::unpackUpdate(NetConnection *con, BitStream *stream)
{
Parent::unpackUpdate(con, stream);
MatrixF mat;
Point3F scale;
Box3F objBox;
mathRead(*stream, &mat);
mathRead(*stream, &scale);
mathRead(*stream, &mDimensions);
mObjBox.min.set(-mDimensions.x, -mDimensions.y, 0);
mObjBox.max.set( mDimensions.x, mDimensions.y, mDimensions.z);
setScale(scale);
setTransform(mat);
}
void VehicleBlocker::buildConvex(const Box3F& box, Convex* convex)
{
// These should really come out of a pool
mConvexList->collectGarbage();
if (box.isOverlapped(getWorldBox()) == false)
return;
// Just return a box convex for the entire shape...
Convex* cc = 0;
CollisionWorkingList& wl = convex->getWorkingList();
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
if (itr->mConvex->getType() == BoxConvexType &&
itr->mConvex->getObject() == this) {
cc = itr->mConvex;
break;
}
}
if (cc)
return;
// Create a new convex.
BoxConvex* cp = new BoxConvex;
mConvexList->registerObject(cp);
convex->addToWorkingList(cp);
cp->init(this);
mObjBox.getCenter(&cp->mCenter);
cp->mSize.x = mObjBox.len_x() / 2.0f;
cp->mSize.y = mObjBox.len_y() / 2.0f;
cp->mSize.z = mObjBox.len_z() / 2.0f;
}