tge/engine/gui/controls/guiCheckBoxCtrl.h
2017-04-17 06:17:10 -06:00

38 lines
963 B
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUICHECKBOXCTRL_H_
#define _GUICHECKBOXCTRL_H_
#ifndef _GUIBUTTONBASECTRL_H_
#include "gui/controls/guiButtonBaseCtrl.h"
#endif
class GuiCheckBoxCtrl : public GuiButtonBaseCtrl
{
typedef GuiButtonBaseCtrl Parent;
bool mUseInactiveState;
protected:
public:
S32 mIndent;
DECLARE_CONOBJECT(GuiCheckBoxCtrl);
GuiCheckBoxCtrl();
void setStateOn(S32 state);
virtual const char* getScriptValue();
virtual void onMouseDown(const GuiEvent& event);
virtual void onMouseUp(const GuiEvent& event);
virtual void onAction();
void onRender(Point2I offset, const RectI &updateRect);
bool onWake();
static void initPersistFields();
};
#endif //_GUI_CHECKBOX_CTRL_H