273 lines
7.0 KiB
C++
Executable File
273 lines
7.0 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "dgl/dgl.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/controls/guiTextEditSliderCtrl.h"
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IMPLEMENT_CONOBJECT(GuiTextEditSliderCtrl);
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GuiTextEditSliderCtrl::GuiTextEditSliderCtrl()
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{
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mRange.set(0.0f, 1.0f);
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mIncAmount = 1.0f;
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mValue = 0.0f;
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mMulInc = 0;
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mIncCounter = 0.0f;
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mFormat = StringTable->insert("%3.2f");
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mTextAreaHit = None;
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}
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GuiTextEditSliderCtrl::~GuiTextEditSliderCtrl()
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{
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}
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void GuiTextEditSliderCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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addField("format", TypeString, Offset(mFormat, GuiTextEditSliderCtrl));
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addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderCtrl));
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addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderCtrl));
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}
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void GuiTextEditSliderCtrl::getText(char *dest)
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{
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Parent::getText(dest);
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}
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void GuiTextEditSliderCtrl::setText(const char *txt)
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{
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mValue = dAtof(txt);
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checkRange();
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setValue();
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}
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bool GuiTextEditSliderCtrl::onKeyDown(const GuiEvent &event)
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{
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return Parent::onKeyDown(event);
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}
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void GuiTextEditSliderCtrl::checkRange()
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{
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if(mValue < mRange.x)
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mValue = mRange.x;
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else if(mValue > mRange.y)
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mValue = mRange.y;
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}
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void GuiTextEditSliderCtrl::setValue()
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{
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char buf[20];
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dSprintf(buf,sizeof(buf),mFormat, mValue);
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Parent::setText(buf);
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}
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void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event)
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{
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char txt[20];
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Parent::getText(txt);
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mValue = dAtof(txt);
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mMouseDownTime = Sim::getCurrentTime();
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GuiControl *parent = getParent();
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if(!parent)
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return;
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Point2I camPos = event.mousePoint;
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Point2I point = parent->localToGlobalCoord(mBounds.point);
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if(camPos.x > point.x + mBounds.extent.x - 14)
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{
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if(camPos.y > point.y + (mBounds.extent.y/2))
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{
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mValue -=mIncAmount;
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mTextAreaHit = ArrowDown;
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mMulInc = -0.15f;
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}
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else
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{
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mValue +=mIncAmount;
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mTextAreaHit = ArrowUp;
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mMulInc = 0.15f;
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}
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checkRange();
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setValue();
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mouseLock();
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return;
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}
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Parent::onMouseDown(event);
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}
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void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
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{
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if(mTextAreaHit == None || mTextAreaHit == Slider)
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{
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mTextAreaHit = Slider;
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GuiControl *parent = getParent();
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if(!parent)
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return;
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Point2I camPos = event.mousePoint;
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Point2I point = parent->localToGlobalCoord(mBounds.point);
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F32 maxDis = 100;
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F32 val;
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if(camPos.y < point.y)
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{
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if(point.y < maxDis)
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maxDis = point.y;
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val = point.y - maxDis;
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if(point.y > 0)
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mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
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else
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mMulInc = 1.0f;
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checkIncValue();
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return;
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}
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else if(camPos.y > point.y + mBounds.extent.y)
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{
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GuiCanvas *root = getRoot();
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val = root->mBounds.extent.y - (point.y + mBounds.extent.y);
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if(val < maxDis)
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maxDis = val;
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if( val > 0)
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mMulInc= -(float)(camPos.y - (point.y + mBounds.extent.y))/maxDis;
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else
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mMulInc = -1.0f;
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checkIncValue();
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return;
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}
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mTextAreaHit = None;
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Parent::onMouseDragged(event);
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}
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}
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void GuiTextEditSliderCtrl::onMouseUp(const GuiEvent &event)
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{
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mMulInc = 0.0f;
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mouseUnlock();
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// Let the parent have at pass the the mouseUp event
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Parent::onMouseUp(event);
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// Now execute our "command" and update our "variable"
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execConsoleCallback();
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mTextAreaHit = None;
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}
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void GuiTextEditSliderCtrl::checkIncValue()
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{
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if(mMulInc > 1.0f)
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mMulInc = 1.0f;
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else if(mMulInc < -1.0f)
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mMulInc = -1.0f;
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}
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void GuiTextEditSliderCtrl::timeInc(U32 elapseTime)
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{
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S32 numTimes = elapseTime / 750;
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if(mTextAreaHit != Slider && numTimes > 0)
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{
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if(mTextAreaHit == ArrowUp)
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mMulInc = 0.15f * numTimes;
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else
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mMulInc = -0.15f * numTimes;
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checkIncValue();
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}
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}
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void GuiTextEditSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if(mTextAreaHit != None)
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{
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U32 elapseTime = Sim::getCurrentTime() - mMouseDownTime;
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if(elapseTime > 750 || mTextAreaHit == Slider)
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{
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timeInc(elapseTime);
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mIncCounter += mMulInc;
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if(mIncCounter >= 1.0f || mIncCounter <= -1.0f)
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{
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mValue = (mMulInc > 0.0f) ? mValue+mIncAmount : mValue-mIncAmount;
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mIncCounter = (mIncCounter > 0.0f) ? mIncCounter-1 : mIncCounter+1;
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checkRange();
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setValue();
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}
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}
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}
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Parent::onRender(offset, updateRect);
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Point2I start(offset.x + mBounds.extent.x - 14, offset.y);
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Point2I midPoint(start.x + 7, start.y + (mBounds.extent.y/2));
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dglDrawRectFill(Point2I(start.x+1,start.y+1), Point2I(start.x+13,start.y+mBounds.extent.y-1) , mProfile->mFillColor);
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dglDrawLine(start, Point2I(start.x, start.y+mBounds.extent.y),mProfile->mFontColor);
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dglDrawLine(Point2I(start.x,midPoint.y),
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Point2I(start.x+14,midPoint.y),
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mProfile->mFontColor);
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glColor3i(0,0,0);
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glBegin(GL_TRIANGLES);
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if(mTextAreaHit == ArrowUp)
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{
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glVertex2i(midPoint.x, start.y+1);
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glVertex2i(start.x+11,midPoint.y-2);
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glVertex2i(start.x+3,midPoint.y-2);
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}
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else
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{
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glVertex2i(midPoint.x, start.y+2);
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glVertex2i(start.x+11,midPoint.y-1);
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glVertex2i(start.x+3,midPoint.y-1);
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}
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if(mTextAreaHit == ArrowDown)
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{
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glVertex2i(midPoint.x, start.y+mBounds.extent.y-1);
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glVertex2i(start.x+11,midPoint.y+3);
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glVertex2i(start.x+3,midPoint.y+3);
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}
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else
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{
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glVertex2i(midPoint.x, start.y+mBounds.extent.y-2);
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glVertex2i(start.x+11,midPoint.y+2);
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glVertex2i(start.x+3,midPoint.y+2);
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}
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glEnd();
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}
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void GuiTextEditSliderCtrl::onPreRender()
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{
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if (isFirstResponder())
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{
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U32 timeElapsed = Platform::getVirtualMilliseconds() - mTimeLastCursorFlipped;
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mNumFramesElapsed++;
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if ((timeElapsed > 500) && (mNumFramesElapsed > 3))
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{
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mCursorOn = !mCursorOn;
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mTimeLastCursorFlipped = Sim::getCurrentTime();
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mNumFramesElapsed = 0;
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setUpdate();
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}
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//update the cursor if the text is scrolling
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if (mDragHit)
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{
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if ((mScrollDir < 0) && (mCursorPos > 0))
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{
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mCursorPos--;
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}
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else if ((mScrollDir > 0) && (mCursorPos < (S32)dStrlen(mText)))
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{
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mCursorPos++;
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}
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}
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}
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}
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