tge/engine/gui/controls/guiTextListCtrl.h
2017-04-17 06:17:10 -06:00

94 lines
2.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUITEXTLISTCTRL_H_
#define _GUITEXTLISTCTRL_H_
#ifndef _GUIARRAYCTRL_H_
#include "gui/core/guiArrayCtrl.h"
#endif
class GuiTextListCtrl : public GuiArrayCtrl
{
private:
typedef GuiArrayCtrl Parent;
public:
struct Entry
{
char *text;
U32 id;
bool active;
};
Vector<Entry> mList;
bool mEnumerate;
bool mResizeCell;
protected:
enum ScrollConst
{
UP = 0,
DOWN = 1
};
enum {
InvalidId = 0xFFFFFFFF
};
Vector<S32> mColumnOffsets;
bool mFitParentWidth;
bool mClipColumnText;
U32 getRowWidth(Entry *row);
void onCellSelected(Point2I cell);
public:
GuiTextListCtrl();
DECLARE_CONOBJECT(GuiTextListCtrl);
static void initPersistFields();
virtual void setCellSize( const Point2I &size ){ mCellSize = size; }
virtual void getCellSize( Point2I &size ){ size = mCellSize; }
const char *getScriptValue();
void setScriptValue(const char *value);
U32 getNumEntries();
void clear();
virtual void addEntry(U32 id, const char *text);
virtual void insertEntry(U32 id, const char *text, S32 index);
void setEntry(U32 id, const char *text);
void setEntryActive(U32 id, bool active);
S32 findEntryById(U32 id);
S32 findEntryByText(const char *text);
bool isEntryActive(U32 id);
U32 getEntryId(U32 index);
bool onWake();
void removeEntry(U32 id);
virtual void removeEntryByIndex(S32 id);
virtual void sort(U32 column, bool increasing = true);
virtual void sortNumerical(U32 column, bool increasing = true);
U32 getSelectedId();
U32 getSelectedRow();
const char *getSelectedText();
bool onKeyDown(const GuiEvent &event);
virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
void setSize(Point2I newSize);
void onRemove();
void addColumnOffset(S32 offset) { mColumnOffsets.push_back(offset); }
void clearColumnOffsets() { mColumnOffsets.clear(); }
};
#endif //_GUI_TEXTLIST_CTRL_H