tge/engine/gui/core/guiCanvas.cc
2017-04-17 06:17:10 -06:00

1384 lines
36 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "platform/profiler.h"
#include "dgl/dgl.h"
#include "platform/event.h"
#include "platform/platform.h"
#include "platform/platformVideo.h"
#include "gui/core/guiTypes.h"
#include "gui/core/guiControl.h"
#include "gui/core/guiCanvas.h"
#include "dgl/gDynamicTexture.h"
extern bool gDGLRender;
// We formerly kept all the GUI related IMPLEMENT_CONOBJECT macros here.
// Now they belong with their implementations. -- BJG
IMPLEMENT_CONOBJECT(GuiCanvas);
GuiCanvas *Canvas = NULL;
ConsoleMethod( GuiCanvas, getContent, S32, 2, 2, "Get the GuiControl which is being used as the content.")
{
GuiControl *ctrl = object->getContentControl();
if(ctrl)
return ctrl->getId();
return -1;
}
ConsoleMethod( GuiCanvas, setContent, void, 3, 3, "(GuiControl ctrl)"
"Set the content of the canvas.")
{
object;
argc;
GuiControl *gui = NULL;
if(argv[2][0])
{
if (!Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
return;
}
}
//set the new content control
Canvas->setContentControl(gui);
}
ConsoleMethod( GuiCanvas, pushDialog, void, 3, 4, "(GuiControl ctrl, int layer)")
{
object;
GuiControl *gui;
if (! Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
return;
}
//find the layer
S32 layer = 0;
if (argc == 4)
layer = dAtoi(argv[3]);
//set the new content control
Canvas->pushDialogControl(gui, layer);
}
ConsoleMethod( GuiCanvas, popDialog, void, 2, 3, "(GuiControl ctrl=NULL)")
{
object;
GuiControl *gui;
if (argc == 3)
{
if (!Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
return;
}
}
if (gui)
Canvas->popDialogControl(gui);
else
Canvas->popDialogControl();
}
ConsoleMethod( GuiCanvas, popLayer, void, 2, 3, "(int layer)")
{
object;
S32 layer = 0;
if (argc == 3)
layer = dAtoi(argv[2]);
Canvas->popDialogControl(layer);
}
ConsoleMethod(GuiCanvas, cursorOn, void, 2, 2, "")
{
object;
argc;
argv;
Canvas->setCursorON(true);
}
ConsoleMethod(GuiCanvas, cursorOff, void, 2, 2, "")
{
object;
argc;
argv;
Canvas->setCursorON(false);
}
ConsoleMethod( GuiCanvas, setCursor, void, 3, 3, "(bool visible)")
{
object;
argc;
GuiCursor *curs = NULL;
if(argv[2][0])
{
if(!Sim::findObject(argv[2], curs))
{
Con::printf("%s is not a valid cursor.", argv[2]);
return;
}
}
Canvas->setCursor(curs);
}
ConsoleMethod( GuiCanvas, renderFront, void, 3, 3, "(bool enable)")
{
Canvas->setRenderFront(dAtob(argv[2]));
}
ConsoleMethod( GuiCanvas, showCursor, void, 2, 2, "")
{
Canvas->showCursor(true);
}
ConsoleMethod( GuiCanvas, hideCursor, void, 2, 2, "")
{
Canvas->showCursor(false);
}
ConsoleMethod( GuiCanvas, isCursorOn, bool, 2, 2, "")
{
return Canvas->isCursorON();
}
ConsoleMethod( GuiCanvas, repaint, void, 2, 2, "Force canvas to redraw.")
{
Canvas->paint();
}
ConsoleMethod( GuiCanvas, reset, void, 2, 2, "Reset the update regions for the canvas.")
{
Canvas->resetUpdateRegions();
}
ConsoleMethod( GuiCanvas, getCursorPos, const char*, 2, 2, "Get the current position of the cursor.")
{
Point2I pos = Canvas->getCursorPos();
char * ret = Con::getReturnBuffer(32);
dSprintf(ret, 32, "%d %d", pos.x, pos.y);
return(ret);
}
ConsoleMethod( GuiCanvas, setCursorPos, void, 3, 4, "(Point2I pos)")
{
Point2I pos(0,0);
if(argc == 4)
pos.set(dAtoi(argv[2]), dAtoi(argv[3]));
else
dSscanf(argv[2], "%d %d", &pos.x, &pos.y);
Canvas->setCursorPos(pos);
}
ConsoleMethod( GuiCanvas, getMouseControl, S32, 2, 2, "Gets the gui control under the mouse.")
{
GuiControl* control = object->getMouseControl();
if (control)
return control->getId();
return NULL;
}
ConsoleFunction( createCanvas, bool, 2, 2, "(string windowTitle)"
"Create the game window/canvas, with the specified window title.")
{
AssertISV(!Canvas, "CreateCanvas: canvas has already been instantiated");
#if !defined(TORQUE_OS_MAC) // macs can only run one instance in general.
#if !defined(TORQUE_DEBUG) && !defined(INTERNAL_RELEASE)
if(!Platform::excludeOtherInstances("TorqueTest"))
return false;
#endif
#endif
Platform::initWindow(Point2I(800, 600), argv[1]);
if (!Video::getResolutionList())
return false;
// create the canvas, and add it to the manager
Canvas = new GuiCanvas();
Canvas->registerObject("Canvas"); // automatically adds to GuiGroup
return true;
}
ConsoleFunction( setCanvasTitle, void, 2, 2, "(string windowTitle)" )
{
Platform::setWindowTitle( argv[1] );
}
GuiCanvas::GuiCanvas()
{
mBounds.set(0, 0, 640, 480);
mAwake = true;
mPixelsPerMickey = 1.0f;
lastCursorON = false;
cursorON = true;
mShowCursor = true;
rLastFrameTime = 0.0f;
mMouseCapturedControl = NULL;
mMouseControl = NULL;
mMouseControlClicked = false;
mMouseButtonDown = false;
mMouseRightButtonDown = false;
mMouseMiddleButtonDown = false;
lastCursor = NULL;
lastCursorPt.set(0,0);
cursorPt.set(0,0);
mLastMouseClickCount = 0;
mLastMouseDownTime = 0;
mPrevMouseTime = 0;
defaultCursor = NULL;
mRenderFront = false;
hoverControlStart = Platform::getRealMilliseconds();
hoverControl = NULL;
hoverPosition = getCursorPos();
hoverPositionSet = false;
hoverLeftControlTime = 0;
}
GuiCanvas::~GuiCanvas()
{
if(Canvas == this)
Canvas = 0;
}
//------------------------------------------------------------------------------
void GuiCanvas::setCursor(GuiCursor *curs)
{
defaultCursor = curs;
}
void GuiCanvas::setCursorON(bool onOff)
{
cursorON = onOff;
if(!cursorON)
mMouseControl = NULL;
}
void GuiCanvas::setCursorPos(const Point2I &pt)
{
cursorPt.x = F32(mBounds.point.x + pt.x);
cursorPt.y = F32(mBounds.point.y + pt.y);
Input::setCursorPos( cursorPt.x, cursorPt.y );
mLastEvent.mousePoint.x = S32(cursorPt.x);
mLastEvent.mousePoint.y = S32(cursorPt.y);
}
void GuiCanvas::addAcceleratorKey(GuiControl *ctrl, U32 index, U32 keyCode, U32 modifier)
{
if (keyCode > 0 && ctrl)
{
AccKeyMap newMap;
newMap.ctrl = ctrl;
newMap.index = index;
newMap.keyCode = keyCode;
newMap.modifier = modifier;
mAcceleratorMap.push_back(newMap);
}
}
bool GuiCanvas::tabNext(void)
{
GuiControl *ctrl = static_cast<GuiControl *>(last());
if (ctrl)
{
//save the old
GuiControl *oldResponder = mFirstResponder;
GuiControl* newResponder = ctrl->findNextTabable(mFirstResponder);
if ( !newResponder )
newResponder = ctrl->findFirstTabable();
if ( newResponder && newResponder != oldResponder )
{
newResponder->setFirstResponder();
return true;
}
}
return false;
}
bool GuiCanvas::tabPrev(void)
{
GuiControl *ctrl = static_cast<GuiControl *>(last());
if (ctrl)
{
//save the old
GuiControl *oldResponder = mFirstResponder;
GuiControl* newResponder = ctrl->findPrevTabable(mFirstResponder);
if ( !newResponder )
newResponder = ctrl->findLastTabable();
if ( newResponder && newResponder != oldResponder )
{
newResponder->setFirstResponder();
if ( oldResponder )
oldResponder->onLoseFirstResponder();
return true;
}
}
return false;
}
void GuiCanvas::processMouseMoveEvent(const MouseMoveEvent *event)
{
if( cursorON )
{
//copy the modifier into the new event
mLastEvent.modifier = event->modifier;
cursorPt.x += ( F32(event->xPos - cursorPt.x) * mPixelsPerMickey);
cursorPt.y += ( F32(event->yPos - cursorPt.y) * mPixelsPerMickey);
// clamp the cursor to the window, or not
if( ! Con::getBoolVariable( "$pref::Gui::noClampTorqueCursorToWindow", true ))
{
cursorPt.x = getMax(0, getMin((S32)cursorPt.x, mBounds.extent.x - 1));
cursorPt.y = getMax(0, getMin((S32)cursorPt.y, mBounds.extent.y - 1));
}
mLastEvent.mousePoint.x = S32(cursorPt.x);
mLastEvent.mousePoint.y = S32(cursorPt.y);
if (mMouseButtonDown)
rootMouseDragged(mLastEvent);
else if (mMouseRightButtonDown)
rootRightMouseDragged(mLastEvent);
else if(mMouseMiddleButtonDown)
rootMiddleMouseDragged(mLastEvent);
else
rootMouseMove(mLastEvent);
}
}
bool GuiCanvas::processInputEvent(const InputEvent *event)
{
// First call the general input handler (on the extremely off-chance that it will be handled):
if ( mFirstResponder )
{
if ( mFirstResponder->onInputEvent( *event ) )
return( true );
}
if(event->deviceType == KeyboardDeviceType)
{
mLastEvent.ascii = event->ascii;
mLastEvent.modifier = event->modifier;
mLastEvent.keyCode = event->objInst;
U32 eventModifier = event->modifier;
if(eventModifier & SI_SHIFT)
eventModifier |= SI_SHIFT;
if(eventModifier & SI_CTRL)
eventModifier |= SI_CTRL;
if(eventModifier & SI_ALT)
eventModifier |= SI_ALT;
if (event->action == SI_MAKE)
{
//see if we should tab next/prev
//see if we should now pass the event to the first responder
if (mFirstResponder)
{
if(mFirstResponder->onKeyDown(mLastEvent))
return true;
}
if ( isCursorON() && ( event->objInst == KEY_TAB ) )
{
if (size() > 0)
{
if (event->modifier & SI_SHIFT)
{
if(tabPrev())
return true;
}
else if (event->modifier == 0)
{
if(tabNext())
return true;
}
}
}
//if not handled, search for an accelerator
for (U32 i = 0; i < mAcceleratorMap.size(); i++)
{
if ((U32)mAcceleratorMap[i].keyCode == (U32)event->objInst && (U32)mAcceleratorMap[i].modifier == eventModifier)
{
mAcceleratorMap[i].ctrl->acceleratorKeyPress(mAcceleratorMap[i].index);
return true;
}
}
}
else if(event->action == SI_BREAK)
{
if(mFirstResponder)
if(mFirstResponder->onKeyUp(mLastEvent))
return true;
//see if there's an accelerator
for (U32 i = 0; i < mAcceleratorMap.size(); i++)
{
if ((U32)mAcceleratorMap[i].keyCode == (U32)event->objInst && (U32)mAcceleratorMap[i].modifier == eventModifier)
{
mAcceleratorMap[i].ctrl->acceleratorKeyRelease(mAcceleratorMap[i].index);
return true;
}
}
}
else if(event->action == SI_REPEAT)
{
//if not handled, search for an accelerator
for (U32 i = 0; i < mAcceleratorMap.size(); i++)
{
if ((U32)mAcceleratorMap[i].keyCode == (U32)event->objInst && (U32)mAcceleratorMap[i].modifier == eventModifier)
{
mAcceleratorMap[i].ctrl->acceleratorKeyPress(mAcceleratorMap[i].index);
return true;
}
}
if(mFirstResponder)
mFirstResponder->onKeyRepeat(mLastEvent);
return true;
}
}
else if(event->deviceType == MouseDeviceType && cursorON)
{
//copy the modifier into the new event
mLastEvent.modifier = event->modifier;
if(event->objType == SI_XAXIS || event->objType == SI_YAXIS)
{
bool moved = false;
Point2I oldpt((S32)cursorPt.x, (S32)cursorPt.y);
Point2F pt(cursorPt.x, cursorPt.y);
if (event->objType == SI_XAXIS)
{
pt.x += (event->fValue * mPixelsPerMickey);
cursorPt.x = getMax(0, getMin((S32)pt.x, mBounds.extent.x - 1));
if (oldpt.x != S32(cursorPt.x))
moved = true;
}
else
{
pt.y += (event->fValue * mPixelsPerMickey);
cursorPt.y = getMax(0, getMin((S32)pt.y, mBounds.extent.y - 1));
if (oldpt.y != S32(cursorPt.y))
moved = true;
}
if (moved)
{
mLastEvent.mousePoint.x = S32(cursorPt.x);
mLastEvent.mousePoint.y = S32(cursorPt.y);
if (mMouseButtonDown)
rootMouseDragged(mLastEvent);
else if (mMouseRightButtonDown)
rootRightMouseDragged(mLastEvent);
else if(mMouseMiddleButtonDown)
rootMiddleMouseDragged(mLastEvent);
else
rootMouseMove(mLastEvent);
}
return true;
}
else if ( event->objType == SI_ZAXIS )
{
mLastEvent.mousePoint.x = S32( cursorPt.x );
mLastEvent.mousePoint.y = S32( cursorPt.y );
if ( event->fValue < 0.0f )
rootMouseWheelDown( mLastEvent );
else
rootMouseWheelUp( mLastEvent );
}
else if(event->objType == SI_BUTTON)
{
//copy the cursor point into the event
mLastEvent.mousePoint.x = S32(cursorPt.x);
mLastEvent.mousePoint.y = S32(cursorPt.y);
if(event->objInst == KEY_BUTTON0) // left button
{
//see if button was pressed
if (event->action == SI_MAKE)
{
U32 curTime = Platform::getVirtualMilliseconds();
mNextMouseTime = curTime + mInitialMouseDelay;
//if the last button pressed was the left...
if (mLeftMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= 500)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
}
else
{
mLeftMouseLast = true;
mLastMouseClickCount = 1;
}
mLastMouseDownTime = curTime;
mLastEvent.mouseClickCount = mLastMouseClickCount;
rootMouseDown(mLastEvent);
}
//else button was released
else
{
mNextMouseTime = 0xFFFFFFFF;
rootMouseUp(mLastEvent);
}
return true;
}
else if(event->objInst == KEY_BUTTON1) // right button
{
if(event->action == SI_MAKE)
{
U32 curTime = Platform::getVirtualMilliseconds();
//if the last button pressed was the right...
if (! mLeftMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= 50)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
}
else
{
mLeftMouseLast = false;
mLastMouseClickCount = 1;
}
mLastMouseDownTime = curTime;
mLastEvent.mouseClickCount = mLastMouseClickCount;
rootRightMouseDown(mLastEvent);
}
else // it was a mouse up
rootRightMouseUp(mLastEvent);
return true;
}
else if(event->objInst == KEY_BUTTON2) // middle button
{
if(event->action == SI_MAKE)
{
U32 curTime = Platform::getVirtualMilliseconds();
//if the last button pressed was the right...
if (! mMiddleMouseLast)
{
//if it was within the double click time count the clicks
if (curTime - mLastMouseDownTime <= 50)
mLastMouseClickCount++;
else
mLastMouseClickCount = 1;
}
else
{
mMiddleMouseLast = false;
mLastMouseClickCount = 1;
}
mLastMouseDownTime = curTime;
mLastEvent.mouseClickCount = mLastMouseClickCount;
rootMiddleMouseDown(mLastEvent);
}
else // it was a mouse up
rootMiddleMouseUp(mLastEvent);
return true;
}
}
}
return false;
}
void GuiCanvas::rootMouseDown(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseButtonDown = true;
//pass the event to the mouse locked control
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMouseDown(event);
//else pass it to whoever is underneath the cursor
else
{
iterator i;
i = end();
while (i != begin())
{
i--;
GuiControl *ctrl = static_cast<GuiControl *>(*i);
GuiControl *controlHit = ctrl->findHitControl(event.mousePoint);
//see if the controlHit is a modeless dialog...
if ((! controlHit->mActive) && (! controlHit->mProfile->mModal))
continue;
else
{
controlHit->onMouseDown(event);
break;
}
}
}
if (bool(mMouseControl))
mMouseControlClicked = true;
}
void GuiCanvas::findMouseControl(const GuiEvent &event)
{
if(size() == 0)
{
mMouseControl = NULL;
return;
}
GuiControl *controlHit = findHitControl(event.mousePoint);
if(controlHit != static_cast<GuiControl*>(mMouseControl))
{
if(bool(mMouseControl))
mMouseControl->onMouseLeave(event);
mMouseControl = controlHit;
mMouseControl->onMouseEnter(event);
}
}
void GuiCanvas::refreshMouseControl()
{
GuiEvent evt;
evt.mousePoint.x = S32(cursorPt.x);
evt.mousePoint.y = S32(cursorPt.y);
findMouseControl(evt);
}
void GuiCanvas::rootMouseUp(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseButtonDown = false;
//pass the event to the mouse locked control
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMouseUp(event);
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onMouseUp(event);
}
}
void GuiCanvas::checkLockMouseMove(const GuiEvent &event)
{
GuiControl *controlHit = findHitControl(event.mousePoint);
if(controlHit != mMouseControl)
{
if(mMouseControl == mMouseCapturedControl)
mMouseCapturedControl->onMouseLeave(event);
else if(controlHit == mMouseCapturedControl)
mMouseCapturedControl->onMouseEnter(event);
mMouseControl = controlHit;
}
}
void GuiCanvas::rootMouseDragged(const GuiEvent &event)
{
//pass the event to the mouse locked control
if (bool(mMouseCapturedControl))
{
checkLockMouseMove(event);
mMouseCapturedControl->onMouseDragged(event);
}
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onMouseDragged(event);
}
}
void GuiCanvas::rootMouseMove(const GuiEvent &event)
{
if (bool(mMouseCapturedControl))
{
checkLockMouseMove(event);
mMouseCapturedControl->onMouseMove(event);
}
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onMouseMove(event);
}
}
void GuiCanvas::rootRightMouseDown(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseRightButtonDown = true;
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onRightMouseDown(event);
else
{
findMouseControl(event);
if(bool(mMouseControl))
{
mMouseControl->onRightMouseDown(event);
}
}
}
void GuiCanvas::rootRightMouseUp(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseRightButtonDown = false;
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onRightMouseUp(event);
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onRightMouseUp(event);
}
}
void GuiCanvas::rootRightMouseDragged(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
if (bool(mMouseCapturedControl))
{
checkLockMouseMove(event);
mMouseCapturedControl->onRightMouseDragged(event);
}
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onRightMouseDragged(event);
}
}
void GuiCanvas::rootMiddleMouseDown(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseMiddleButtonDown = true;
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMiddleMouseDown(event);
else
{
findMouseControl(event);
if(bool(mMouseControl))
{
mMouseControl->onMiddleMouseDown(event);
}
}
}
void GuiCanvas::rootMiddleMouseUp(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
mMouseMiddleButtonDown = false;
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMiddleMouseUp(event);
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onMiddleMouseUp(event);
}
}
void GuiCanvas::rootMiddleMouseDragged(const GuiEvent &event)
{
mPrevMouseTime = Platform::getVirtualMilliseconds();
if (bool(mMouseCapturedControl))
{
checkLockMouseMove(event);
mMouseCapturedControl->onMiddleMouseDragged(event);
}
else
{
findMouseControl(event);
if(bool(mMouseControl))
mMouseControl->onMiddleMouseDragged(event);
}
}
void GuiCanvas::rootMouseWheelUp(const GuiEvent &event)
{
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMouseWheelUp(event);
else
{
findMouseControl(event);
if (bool(mMouseControl))
mMouseControl->onMouseWheelUp(event);
}
}
void GuiCanvas::rootMouseWheelDown(const GuiEvent &event)
{
if (bool(mMouseCapturedControl))
mMouseCapturedControl->onMouseWheelDown(event);
else
{
findMouseControl(event);
if (bool(mMouseControl))
mMouseControl->onMouseWheelDown(event);
}
}
void GuiCanvas::setContentControl(GuiControl *gui)
{
if(!gui)
return;
//remove all dialogs on layer 0
U32 index = 0;
while (size() > index)
{
GuiControl *ctrl = static_cast<GuiControl*>((*this)[index]);
if (ctrl == gui || ctrl->mLayer != 0)
index++;
removeObject(ctrl);
Sim::getGuiGroup()->addObject(ctrl);
}
// lose the first responder from the old GUI
GuiControl* responder = gui->findFirstTabable();
if(responder)
responder->setFirstResponder();
//add the gui to the front
if(!size() || gui != (*this)[0])
{
// automatically wakes objects in GuiControl::onWake
addObject(gui);
if (size() >= 2)
reOrder(gui, *begin());
}
//refresh the entire gui
resetUpdateRegions();
//rebuild the accelerator map
mAcceleratorMap.clear();
for(iterator i = end(); i != begin() ; )
{
i--;
GuiControl *ctrl = static_cast<GuiControl *>(*i);
ctrl->buildAcceleratorMap();
if (ctrl->mProfile->mModal)
break;
}
refreshMouseControl();
// Force the canvas to update the sizing of the new content control
maintainSizing();
}
GuiControl *GuiCanvas::getContentControl()
{
if(size() > 0)
return (GuiControl *) first();
return NULL;
}
void GuiCanvas::pushDialogControl(GuiControl *gui, S32 layer)
{
//add the gui
gui->mLayer = layer;
// GuiControl::addObject wakes the object
bool wakedGui = !gui->isAwake();
addObject(gui);
//reorder it to the correct layer
iterator i;
for (i = begin(); i != end(); i++)
{
GuiControl *ctrl = static_cast<GuiControl*>(*i);
if (ctrl->mLayer > gui->mLayer)
{
reOrder(gui, ctrl);
break;
}
}
//call the dialog push method
gui->onDialogPush();
//find the top most dialog
GuiControl *topCtrl = static_cast<GuiControl*>(last());
//find the first responder
GuiControl* responder = gui->findFirstTabable();
if(responder)
responder->setFirstResponder();
// call the 'onWake' method?
//if(wakedGui)
// Con::executef(gui, 1, "onWake");
//refresh the entire gui
resetUpdateRegions();
//rebuild the accelerator map
mAcceleratorMap.clear();
if (size() > 0)
{
GuiControl *ctrl = static_cast<GuiControl*>(last());
ctrl->buildAcceleratorMap();
}
refreshMouseControl();
}
void GuiCanvas::popDialogControl(GuiControl *gui)
{
if (size() < 1)
return;
//first, find the dialog, and call the "onDialogPop()" method
GuiControl *ctrl = NULL;
if (gui)
{
//make sure the gui really exists on the stack
iterator i;
bool found = false;
for(i = begin(); i != end(); i++)
{
GuiControl *check = static_cast<GuiControl *>(*i);
if (check == gui)
{
ctrl = check;
found = true;
}
}
if (! found)
return;
}
else
ctrl = static_cast<GuiControl*>(last());
//call the "on pop" function
ctrl->onDialogPop();
// sleep the object
bool didSleep = ctrl->isAwake();
//now pop the last child (will sleep if awake)
removeObject(ctrl);
// Save the old responder:
GuiControl *oldResponder = mFirstResponder;
Sim::getGuiGroup()->addObject(ctrl);
if (size() > 0)
{
GuiControl *ctrl = static_cast<GuiControl *>(last());
if(ctrl->mFirstResponder)
ctrl->mFirstResponder->setFirstResponder();
}
else
{
setFirstResponder(NULL);
}
//refresh the entire gui
resetUpdateRegions();
//rebuild the accelerator map
mAcceleratorMap.clear();
if (size() > 0)
{
GuiControl *ctrl = static_cast<GuiControl*>(last());
ctrl->buildAcceleratorMap();
}
refreshMouseControl();
}
void GuiCanvas::popDialogControl(S32 layer)
{
if (size() < 1)
return;
GuiControl *ctrl = NULL;
iterator i = end(); // find in z order (last to first)
while (i != begin())
{
i--;
ctrl = static_cast<GuiControl*>(*i);
if (ctrl->mLayer == layer)
break;
}
if (ctrl)
popDialogControl(ctrl);
}
void GuiCanvas::mouseLock(GuiControl *lockingControl)
{
if (bool(mMouseCapturedControl))
return;
mMouseCapturedControl = lockingControl;
if(mMouseControl && mMouseControl != mMouseCapturedControl)
{
GuiEvent evt;
evt.mousePoint.x = S32(cursorPt.x);
evt.mousePoint.y = S32(cursorPt.y);
mMouseControl->onMouseLeave(evt);
}
}
void GuiCanvas::mouseUnlock(GuiControl *lockingControl)
{
if (static_cast<GuiControl*>(mMouseCapturedControl) != lockingControl)
return;
GuiEvent evt;
evt.mousePoint.x = S32(cursorPt.x);
evt.mousePoint.y = S32(cursorPt.y);
GuiControl * controlHit = findHitControl(evt.mousePoint);
if(controlHit != mMouseCapturedControl)
{
mMouseControl = controlHit;
mMouseControlClicked = false;
if(bool(mMouseControl))
mMouseControl->onMouseEnter(evt);
}
mMouseCapturedControl = NULL;
}
void GuiCanvas::paint()
{
resetUpdateRegions();
// inhibit explicit refreshes in the case we're swapped out
if (gDGLRender)
renderFrame(false);
}
void GuiCanvas::maintainSizing()
{
Point2I size = Platform::getWindowSize();
if(size.x == 0 || size.y == 0)
return;
RectI screenRect(0, 0, size.x, size.y);
mBounds = screenRect;
//all bottom level controls should be the same dimensions as the canvas
//this is necessary for passing mouse events accurately
iterator i;
for (i = begin(); i != end(); i++)
{
AssertFatal(static_cast<GuiControl*>((*i))->isAwake(), "GuiCanvas::renderFrame: ctrl is not awake");
GuiControl *ctrl = static_cast<GuiControl*>(*i);
Point2I ext = ctrl->getExtent();
Point2I pos = ctrl->getPosition();
if(pos != screenRect.point || ext != screenRect.extent)
{
ctrl->resize(screenRect.point, screenRect.extent);
resetUpdateRegions();
}
}
}
void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
{
PROFILE_START(CanvasPreRender);
if(mRenderFront)
glDrawBuffer(GL_FRONT);
else
glDrawBuffer(GL_BACK);
// Render all RTT Gui's HERE
//DynamicTexture::updateGuiTextures();
// Make sure the root control is the size of the canvas.
Point2I size = Platform::getWindowSize();
if(size.x == 0 || size.y == 0)
return;
RectI screenRect(0, 0, size.x, size.y);
maintainSizing();
//preRender (recursive) all controls
preRender();
PROFILE_END();
if(preRenderOnly)
return;
// for now, just always reset the update regions - this is a
// fix for FSAA on ATI cards
resetUpdateRegions();
// Moved this below object integration for performance reasons. -JDD
// // finish the gl render so we don't get too far ahead of ourselves
//#if defined(TORQUE_OS_WIN32)
// PROFILE_START(glFinish);
// glFinish();
// PROFILE_END();
//#endif
//draw the mouse, but not using tags...
PROFILE_START(CanvasRenderControls);
GuiCursor *mouseCursor = NULL;
bool cursorVisible = true;
if(bool(mMouseCapturedControl))
mMouseCapturedControl->getCursor(mouseCursor, cursorVisible, mLastEvent);
else if(bool(mMouseControl))
mMouseControl->getCursor(mouseCursor, cursorVisible, mLastEvent);
Point2I cursorPos((S32)cursorPt.x, (S32)cursorPt.y);
if(!mouseCursor)
mouseCursor = defaultCursor;
if(lastCursorON && lastCursor)
{
Point2I spot = lastCursor->getHotSpot();
Point2I cext = lastCursor->getExtent();
Point2I pos = lastCursorPt - spot;
addUpdateRegion(pos - Point2I(2, 2), Point2I(cext.x + 4, cext.y + 4));
}
if(cursorVisible && mouseCursor)
{
Point2I spot = mouseCursor->getHotSpot();
Point2I cext = mouseCursor->getExtent();
Point2I pos = cursorPos - spot;
addUpdateRegion(pos - Point2I(2, 2), Point2I(cext.x + 4, cext.y + 4));
}
lastCursorON = cursorVisible;
lastCursor = mouseCursor;
lastCursorPt = cursorPos;
RectI updateUnion;
buildUpdateUnion(&updateUnion);
if (updateUnion.intersect(screenRect))
{
//fill in with black first
//glClearColor(0, 0, 0, 0);
//glClear(GL_COLOR_BUFFER_BIT);
//render the dialogs
iterator i;
for(i = begin(); i != end(); i++)
{
GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
dglSetClipRect(updateUnion);
glDisable( GL_CULL_FACE );
contentCtrl->onRender(contentCtrl->getPosition(), updateUnion);
}
// Tooltip resource
if(bool(mMouseControl))
{
U32 curTime = Platform::getRealMilliseconds();
if(hoverControl == mMouseControl)
{
if(hoverPositionSet || (curTime - hoverControlStart) >= hoverControl->mTipHoverTime || (curTime - hoverLeftControlTime) <= hoverControl->mTipHoverTime)
{
if(!hoverPositionSet)
{
hoverPosition = cursorPos;
}
hoverPositionSet = mMouseControl->renderTooltip(hoverPosition);
}
} else
{
if(hoverPositionSet)
{
hoverLeftControlTime = curTime;
hoverPositionSet = false;
}
hoverControl = mMouseControl;
hoverControlStart = curTime;
}
}
//end tooltip
dglSetClipRect(updateUnion);
//temp draw the mouse
if (cursorON && mShowCursor && !mouseCursor)
{
glColor4ub(255, 0, 0, 255);
glRecti((S32)cursorPt.x, (S32)cursorPt.y, (S32)(cursorPt.x + 2), (S32)(cursorPt.y + 2));
}
//DEBUG
//draw the help ctrl
//if (helpCtrl)
//{
// helpCtrl->render(srf);
//}
if (cursorON && mouseCursor && mShowCursor)
{
Point2I pos((S32)cursorPt.x, (S32)cursorPt.y);
Point2I spot = mouseCursor->getHotSpot();
pos -= spot;
mouseCursor->render(pos);
}
}
PROFILE_END();
// Render all RTT end of frame updates HERE
//DynamicTexture::updateScreenTextures();
//DynamicTexture::updateEndOfFrameTextures();
if( bufferSwap )
swapBuffers();
#if defined(TORQUE_OS_WIN32)
PROFILE_START(glFinish);
glFinish(); // This was changed to work with the D3D layer -pw
PROFILE_END();
#endif
}
void GuiCanvas::swapBuffers()
{
PROFILE_START(SwapBuffers);
//flip the surface
if(!mRenderFront)
Video::swapBuffers();
PROFILE_END();
}
void GuiCanvas::buildUpdateUnion(RectI *updateUnion)
{
*updateUnion = mOldUpdateRects[0];
//the update region should encompass the oldUpdateRects, and the curUpdateRect
Point2I upperL;
Point2I lowerR;
upperL.x = getMin(mOldUpdateRects[0].point.x, mOldUpdateRects[1].point.x);
upperL.x = getMin(upperL.x, mCurUpdateRect.point.x);
upperL.y = getMin(mOldUpdateRects[0].point.y, mOldUpdateRects[1].point.y);
upperL.y = getMin(upperL.y, mCurUpdateRect.point.y);
lowerR.x = getMax(mOldUpdateRects[0].point.x + mOldUpdateRects[0].extent.x, mOldUpdateRects[1].point.x + mOldUpdateRects[1].extent.x);
lowerR.x = getMax(lowerR.x, mCurUpdateRect.point.x + mCurUpdateRect.extent.x);
lowerR.y = getMax(mOldUpdateRects[0].point.y + mOldUpdateRects[0].extent.y, mOldUpdateRects[1].point.y + mOldUpdateRects[1].extent.y);
lowerR.y = getMax(lowerR.y, mCurUpdateRect.point.y + mCurUpdateRect.extent.y);
updateUnion->point = upperL;
updateUnion->extent = lowerR - upperL;
//shift the oldUpdateRects
mOldUpdateRects[0] = mOldUpdateRects[1];
mOldUpdateRects[1] = mCurUpdateRect;
mCurUpdateRect.point.set(0,0);
mCurUpdateRect.extent.set(0,0);
}
void GuiCanvas::addUpdateRegion(Point2I pos, Point2I ext)
{
if(mCurUpdateRect.extent.x == 0)
{
mCurUpdateRect.point = pos;
mCurUpdateRect.extent = ext;
}
else
{
Point2I upperL;
upperL.x = getMin(mCurUpdateRect.point.x, pos.x);
upperL.y = getMin(mCurUpdateRect.point.y, pos.y);
Point2I lowerR;
lowerR.x = getMax(mCurUpdateRect.point.x + mCurUpdateRect.extent.x, pos.x + ext.x);
lowerR.y = getMax(mCurUpdateRect.point.y + mCurUpdateRect.extent.y, pos.y + ext.y);
mCurUpdateRect.point = upperL;
mCurUpdateRect.extent = lowerR - upperL;
}
}
void GuiCanvas::resetUpdateRegions()
{
//DEBUG - get surface width and height
mOldUpdateRects[0].set(mBounds.point, mBounds.extent);
mOldUpdateRects[1] = mOldUpdateRects[0];
mCurUpdateRect = mOldUpdateRects[0];
}
void GuiCanvas::setFirstResponder( GuiControl* newResponder )
{
GuiControl* oldResponder = mFirstResponder;
Parent::setFirstResponder( newResponder );
if ( oldResponder && ( oldResponder != mFirstResponder ) )
oldResponder->onLoseFirstResponder();
}