tge/engine/i18n/lang.h
2017-04-17 06:17:10 -06:00

104 lines
3.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
/// \file lang.h
/// \brief Header for language support
//////////////////////////////////////////////////////////////////////////
#include "console/simBase.h"
#include "core/tVector.h"
#ifndef _LANG_H_
#define _LANG_H_
#define LANG_INVALID_ID 0xffffffff ///!< Invalid ID. Used for returning failure
//////////////////////////////////////////////////////////////////////////
/// \brief Class for working with language files
//////////////////////////////////////////////////////////////////////////
class LangFile
{
protected:
Vector<UTF8 *> mStringTable;
UTF8 * mLangName;
UTF8 * mLangFile;
void freeTable();
public:
LangFile(const UTF8 *langName = NULL);
virtual ~LangFile();
bool load(const UTF8 *filename);
bool save(const UTF8 *filename);
bool load(Stream *s);
bool save(Stream *s);
const UTF8 * getString(U32 id);
U32 addString(const UTF8 *str);
// [tom, 4/22/2005] setString() added to help the language compiler a bit
void setString(U32 id, const UTF8 *str);
void setLangName(const UTF8 *newName);
const UTF8 *getLangName(void) { return mLangName; }
const UTF8 *getLangFile(void) { return mLangFile; }
void setLangFile(const UTF8 *langFile);
bool activateLanguage(void);
void deactivateLanguage(void);
bool isLoaded(void) { return mStringTable.size() > 0; }
S32 getNumStrings(void) { return mStringTable.size(); }
};
//////////////////////////////////////////////////////////////////////////
/// \brief Language file table
//////////////////////////////////////////////////////////////////////////
class LangTable : public SimObject
{
typedef SimObject Parent;
protected:
Vector<LangFile *> mLangTable;
S32 mDefaultLang;
S32 mCurrentLang;
public:
DECLARE_CONOBJECT(LangTable);
LangTable();
virtual ~LangTable();
S32 addLanguage(LangFile *lang, const UTF8 *name = NULL);
S32 addLanguage(const UTF8 *filename, const UTF8 *name = NULL);
void setDefaultLanguage(S32 langid);
void setCurrentLanguage(S32 langid);
S32 getCurrentLanguage(void) { return mCurrentLang; }
const UTF8 * getLangName(const S32 langid) const
{
if(langid < 0 || langid >= mLangTable.size())
return NULL;
return mLangTable[langid]->getLangName();
}
const S32 getNumLang(void) const { return mLangTable.size(); }
const UTF8 * getString(const U32 id) const;
const U32 getStringLength(const U32 id) const;
};
extern UTF8 *sanitiseVarName(const UTF8 *varName, UTF8 *buffer, U32 bufsize);
extern UTF8 *getCurrentModVarName(UTF8 *buffer, U32 bufsize);
extern const LangTable *getCurrentModLangTable();
extern const LangTable *getModLangTable(const UTF8 *mod);
#endif // _LANG_H_