72 lines
1.9 KiB
C++
Executable File
72 lines
1.9 KiB
C++
Executable File
//-----------------------------------------------
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// Synapse Gaming - Lighting System
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// Copyright © Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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#ifndef _SGMISSIONLIGHTINGFILTER_H_
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#define _SGMISSIONLIGHTINGFILTER_H_
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#include "game/gameBase.h"
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/**
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*/
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class sgMissionLightingFilterData : public GameBaseData
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{
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typedef GameBaseData Parent;
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public:
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F32 sgLightingIntensity;
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ColorF sgLightingFilter;
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bool sgCinematicFilter;
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F32 sgCinematicFilterAmount;
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F32 sgCinematicFilterReferenceIntensity;
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ColorF sgCinematicFilterReferenceColor;
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sgMissionLightingFilterData()
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{
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sgCinematicFilter = false;
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sgLightingIntensity = 1.0;
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sgLightingFilter = ColorF(1.0, 1.0, 1.0);
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sgCinematicFilterAmount = 1.0;
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sgCinematicFilterReferenceIntensity = 1.0;
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sgCinematicFilterReferenceColor = ColorF(1.0, 1.0, 1.0);
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}
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static void initPersistFields();
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virtual void packData(BitStream *stream);
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virtual void unpackData(BitStream *stream);
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DECLARE_CONOBJECT(sgMissionLightingFilterData);
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};
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/**
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*/
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class sgMissionLightingFilter : public GameBase
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{
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typedef GameBase Parent;
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sgMissionLightingFilterData *mDataBlock;
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bool onNewDataBlock(GameBaseData* dptr)
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{
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mDataBlock = dynamic_cast<sgMissionLightingFilterData *>(dptr);
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return Parent::onNewDataBlock(dptr);
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}
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public:
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sgMissionLightingFilter()
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{
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mTypeMask |= StaticObjectType | StaticTSObjectType | StaticRenderedObjectType;
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mNetFlags.set(Ghostable | ScopeAlways);
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mDataBlock = NULL;
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}
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static void initPersistFields();
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virtual void inspectPostApply();
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bool onAdd();
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void onRemove();
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U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *con, BitStream *stream);
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DECLARE_CONOBJECT(sgMissionLightingFilter);
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};
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#endif//_SGMISSIONLIGHTINGFILTER_H_
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