tge/engine/lightingSystem/sgSceneLightingGlobals.h
2017-04-17 06:17:10 -06:00

59 lines
1.1 KiB
C
Executable File

//-----------------------------------------------
// Synapse Gaming - Lighting System
// Copyright © Synapse Gaming 2003
// Written by John Kabus
//-----------------------------------------------
static const Point3F BoxNormals[] =
{
Point3F( 1, 0, 0),
Point3F(-1, 0, 0),
Point3F( 0, 1, 0),
Point3F( 0,-1, 0),
Point3F( 0, 0, 1),
Point3F( 0, 0,-1)
};
static U32 BoxVerts[][4] = {
{7,6,4,5}, // +x
{0,2,3,1}, // -x
{7,3,2,6}, // +y
{0,1,5,4}, // -y
{7,5,1,3}, // +z
{0,4,6,2} // -z
};
static U32 BoxSharedEdgeMask[][6] = {
{0, 0, 1, 4, 8, 2},
{0, 0, 2, 8, 4, 1},
{8, 2, 0, 0, 1, 4},
{4, 1, 0, 0, 2, 8},
{1, 4, 8, 2, 0, 0},
{2, 8, 4, 1, 0, 0}
};
static U32 TerrainSquareIndices[][3] = {
{2, 1, 0}, // 45
{3, 2, 0},
{3, 1, 0}, // 135
{3, 2, 1}
};
static Point3F BoxPnts[] = {
Point3F(0,0,0),
Point3F(0,0,1),
Point3F(0,1,0),
Point3F(0,1,1),
Point3F(1,0,0),
Point3F(1,0,1),
Point3F(1,1,0),
Point3F(1,1,1)
};
extern SceneLighting *gLighting;
extern F32 gParellelVectorThresh;
extern F32 gPlaneNormThresh;
extern F32 gPlaneDistThresh;