tge/engine/math/mathTypes.cc
2017-04-17 06:17:10 -06:00

555 lines
18 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "console/console.h"
#include "math/mPoint.h"
#include "math/mMatrix.h"
#include "math/mRect.h"
#include "math/mBox.h"
#include "math/mathTypes.h"
#include "math/mRandom.h"
//////////////////////////////////////////////////////////////////////////
// TypePoint2I
//////////////////////////////////////////////////////////////////////////
ConsoleType( Point2I, TypePoint2I, sizeof(Point2I) )
ConsoleGetType( TypePoint2I )
{
Point2I *pt = (Point2I *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%d %d", pt->x, pt->y);
return returnBuffer;
}
ConsoleSetType( TypePoint2I )
{
if(argc == 1)
dSscanf(argv[0], "%d %d", &((Point2I *) dptr)->x, &((Point2I *) dptr)->y);
else if(argc == 2)
*((Point2I *) dptr) = Point2I(dAtoi(argv[0]), dAtoi(argv[1]));
else
Con::printf("Point2I must be set as { x, y } or \"x y\"");
}
//////////////////////////////////////////////////////////////////////////
// TypePoint2F
//////////////////////////////////////////////////////////////////////////
ConsoleType( Point2F, TypePoint2F, sizeof(Point2F) )
ConsoleGetType( TypePoint2F )
{
Point2F *pt = (Point2F *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%g %g", pt->x, pt->y);
return returnBuffer;
}
ConsoleSetType( TypePoint2F )
{
if(argc == 1)
dSscanf(argv[0], "%g %g", &((Point2F *) dptr)->x, &((Point2F *) dptr)->y);
else if(argc == 2)
*((Point2F *) dptr) = Point2F(dAtof(argv[0]), dAtof(argv[1]));
else
Con::printf("Point2F must be set as { x, y } or \"x y\"");
}
//////////////////////////////////////////////////////////////////////////
// TypePoint3F
//////////////////////////////////////////////////////////////////////////
ConsoleType( Point3F, TypePoint3F, sizeof(Point3F) )
ConsoleGetType( TypePoint3F )
{
Point3F *pt = (Point3F *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%g %g %g", pt->x, pt->y, pt->z);
return returnBuffer;
}
ConsoleSetType( TypePoint3F )
{
if(argc == 1)
dSscanf(argv[0], "%g %g %g", &((Point3F *) dptr)->x, &((Point3F *) dptr)->y, &((Point3F *) dptr)->z);
else if(argc == 3)
*((Point3F *) dptr) = Point3F(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2]));
else
Con::printf("Point3F must be set as { x, y, z } or \"x y z\"");
}
//////////////////////////////////////////////////////////////////////////
// TypePoint4F
//////////////////////////////////////////////////////////////////////////
ConsoleType( Point4F, TypePoint4F, sizeof(Point4F) )
ConsoleGetType( TypePoint4F )
{
Point4F *pt = (Point4F *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%g %g %g %g", pt->x, pt->y, pt->z, pt->w);
return returnBuffer;
}
ConsoleSetType( TypePoint4F )
{
if(argc == 1)
dSscanf(argv[0], "%g %g %g %g", &((Point4F *) dptr)->x, &((Point4F *) dptr)->y, &((Point4F *) dptr)->z, &((Point4F *) dptr)->w);
else if(argc == 4)
*((Point4F *) dptr) = Point4F(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2]), dAtof(argv[3]));
else
Con::printf("Point4F must be set as { x, y, z, w } or \"x y z w\"");
}
//////////////////////////////////////////////////////////////////////////
// TypeRectI
//////////////////////////////////////////////////////////////////////////
ConsoleType( RectI, TypeRectI, sizeof(RectI) )
ConsoleGetType( TypeRectI )
{
RectI *rect = (RectI *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%d %d %d %d", rect->point.x, rect->point.y,
rect->extent.x, rect->extent.y);
return returnBuffer;
}
ConsoleSetType( TypeRectI )
{
if(argc == 1)
dSscanf(argv[0], "%d %d %d %d", &((RectI *) dptr)->point.x, &((RectI *) dptr)->point.y,
&((RectI *) dptr)->extent.x, &((RectI *) dptr)->extent.y);
else if(argc == 4)
*((RectI *) dptr) = RectI(dAtoi(argv[0]), dAtoi(argv[1]), dAtoi(argv[2]), dAtoi(argv[3]));
else
Con::printf("RectI must be set as { x, y, w, h } or \"x y w h\"");
}
//////////////////////////////////////////////////////////////////////////
// TypeRectF
//////////////////////////////////////////////////////////////////////////
ConsoleType( RectF, TypeRectF, sizeof(RectF) )
ConsoleGetType( TypeRectF )
{
RectF *rect = (RectF *) dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%g %g %g %g", rect->point.x, rect->point.y,
rect->extent.x, rect->extent.y);
return returnBuffer;
}
ConsoleSetType( TypeRectF )
{
if(argc == 1)
dSscanf(argv[0], "%g %g %g %g", &((RectF *) dptr)->point.x, &((RectF *) dptr)->point.y,
&((RectF *) dptr)->extent.x, &((RectF *) dptr)->extent.y);
else if(argc == 4)
*((RectF *) dptr) = RectF(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2]), dAtof(argv[3]));
else
Con::printf("RectF must be set as { x, y, w, h } or \"x y w h\"");
}
//////////////////////////////////////////////////////////////////////////
// TypeMatrixPosition
//////////////////////////////////////////////////////////////////////////
ConsoleType( MatrixPosition, TypeMatrixPosition, sizeof(4*sizeof(F32)) )
ConsoleGetType( TypeMatrixPosition )
{
F32 *col = (F32 *) dptr + 3;
char* returnBuffer = Con::getReturnBuffer(256);
if(col[12] == 1.f)
dSprintf(returnBuffer, 256, "%g %g %g", col[0], col[4], col[8]);
else
dSprintf(returnBuffer, 256, "%g %g %g %g", col[0], col[4], col[8], col[12]);
return returnBuffer;
}
ConsoleSetType( TypeMatrixPosition )
{
F32 *col = ((F32 *) dptr) + 3;
if (argc == 1)
{
col[0] = col[4] = col[8] = 0.f;
col[12] = 1.f;
dSscanf(argv[0], "%g %g %g %g", &col[0], &col[4], &col[8], &col[12]);
}
else if (argc <= 4)
{
for (S32 i = 0; i < argc; i++)
col[i << 2] = dAtoi(argv[i]);
}
else
Con::printf("Matrix position must be set as { x, y, z, w } or \"x y z w\"");
}
//////////////////////////////////////////////////////////////////////////
// TypeMatrixRotation
//////////////////////////////////////////////////////////////////////////
ConsoleType( MatrixRotation, TypeMatrixRotation, sizeof(MatrixF) )
ConsoleGetType( TypeMatrixRotation )
{
AngAxisF aa(*(MatrixF *) dptr);
aa.axis.normalize();
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g %g",aa.axis.x,aa.axis.y,aa.axis.z,mRadToDeg(aa.angle));
return returnBuffer;
}
ConsoleSetType( TypeMatrixRotation )
{
// DMM: Note that this will ONLY SET the ULeft 3x3 submatrix.
//
AngAxisF aa(Point3F(0.0f,0.0f,0.0f),0.0f);
if (argc == 1)
{
dSscanf(argv[0], "%g %g %g %g", &aa.axis.x, &aa.axis.y, &aa.axis.z, &aa.angle);
aa.angle = mDegToRad(aa.angle);
}
else if (argc == 4)
{
for (S32 i = 0; i < argc; i++)
((F32*)&aa)[i] = dAtof(argv[i]);
aa.angle = mDegToRad(aa.angle);
}
else
Con::printf("Matrix rotation must be set as { x, y, z, angle } or \"x y z angle\"");
//
MatrixF temp;
aa.setMatrix(&temp);
F32* pDst = *(MatrixF *)dptr;
const F32* pSrc = temp;
for (U32 i = 0; i < 3; i++)
for (U32 j = 0; j < 3; j++)
pDst[i*4 + j] = pSrc[i*4 + j];
}
//////////////////////////////////////////////////////////////////////////
// TypeBox3F
//////////////////////////////////////////////////////////////////////////
ConsoleType( Box3F, TypeBox3F, sizeof(Box3F) )
ConsoleGetType( TypeBox3F )
{
const Box3F* pBox = (const Box3F*)dptr;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 256, "%g %g %g %g %g %g",
pBox->min.x, pBox->min.y, pBox->min.z,
pBox->max.x, pBox->max.y, pBox->max.z);
return returnBuffer;
}
ConsoleSetType( TypeBox3F )
{
Box3F* pDst = (Box3F*)dptr;
if (argc == 1)
{
U32 args = dSscanf(argv[0], "%g %g %g %g %g %g",
&pDst->min.x, &pDst->min.y, &pDst->min.z,
&pDst->max.x, &pDst->max.y, &pDst->max.z);
AssertWarn(args == 6, "Warning, box probably not read properly");
}
else
{
Con::printf("Box3F must be set as \"xMin yMin zMin xMax yMax zMax\"");
}
}
//----------------------------------------------------------------------------
ConsoleFunctionGroupBegin( VectorMath, "Vector manipulation functions.");
ConsoleFunction( VectorAdd, const char*, 3, 3, "(Vector3F a, Vector3F b) Returns a+b.")
{
VectorF v1(0.0f,0.0f,0.0f),v2(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v1.x,&v1.y,&v1.z);
dSscanf(argv[2],"%g %g %g",&v2.x,&v2.y,&v2.z);
VectorF v;
v = v1 + v2;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",v.x,v.y,v.z);
return returnBuffer;
}
ConsoleFunction( VectorSub, const char*, 3, 3, "(Vector3F a, Vector3F b) Returns a-b.")
{
VectorF v1(0.0f,0.0f,0.0f),v2(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v1.x,&v1.y,&v1.z);
dSscanf(argv[2],"%g %g %g",&v2.x,&v2.y,&v2.z);
VectorF v;
v = v1 - v2;
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",v.x,v.y,v.z);
return returnBuffer;
}
ConsoleFunction( VectorScale, const char*, 3, 3, "(Vector3F a, float scalar) Returns a scaled by scalar (ie, a*scalar).")
{
VectorF v(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v.x,&v.y,&v.z);
v *= dAtof(argv[2]);
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",v.x,v.y,v.z);
return returnBuffer;
}
ConsoleFunction( VectorNormalize, const char*, 2, 2, "(Vector3F a) Returns a scaled such that length(a) = 1.")
{
VectorF v(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v.x,&v.y,&v.z);
if (v.len() != 0)
v.normalize();
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",v.x,v.y,v.z);
return returnBuffer;
}
ConsoleFunction( VectorDot, F32, 3, 3, "(Vector3F a, Vector3F b) Calculate the dot product of a and b.")
{
VectorF v1(0.0f,0.0f,0.0f),v2(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v1.x,&v1.y,&v1.z);
dSscanf(argv[2],"%g %g %g",&v2.x,&v2.y,&v2.z);
return mDot(v1,v2);
}
ConsoleFunction(VectorCross, const char*, 3, 3, "(Vector3F a, Vector3F b) Calculate the cross product of a and b.")
{
VectorF v1(0.0f,0.0f,0.0f),v2(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v1.x,&v1.y,&v1.z);
dSscanf(argv[2],"%g %g %g",&v2.x,&v2.y,&v2.z);
VectorF v;
mCross(v1,v2,&v);
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",v.x,v.y,v.z);
return returnBuffer;
}
ConsoleFunction(VectorDist, F32, 3, 3, "(Vector3F a, Vector3F b) Calculate the distance between a and b.")
{
VectorF v1(0.0f,0.0f,0.0f),v2(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v1.x,&v1.y,&v1.z);
dSscanf(argv[2],"%g %g %g",&v2.x,&v2.y,&v2.z);
VectorF v = v2 - v1;
return mSqrt((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
}
ConsoleFunction(VectorLen, F32, 2, 2, "(Vector3F v) Calculate the length of a vector.")
{
VectorF v(0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g",&v.x,&v.y,&v.z);
return mSqrt((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
}
ConsoleFunction( VectorOrthoBasis, const char*, 2, 2, "(AngAxisF aaf) Create an orthogonal basis from the given vector. Return a matrix.")
{
AngAxisF aa(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[1],"%g %g %g %g", &aa.axis.x,&aa.axis.y,&aa.axis.z,&aa.angle);
MatrixF mat;
aa.setMatrix(&mat);
Point3F col0, col1, col2;
mat.getColumn(0, &col0);
mat.getColumn(1, &col1);
mat.getColumn(2, &col2);
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g %g %g %g %g %g %g",
col0.x, col0.y, col0.z, col1.x, col1.y, col1.z, col2.x, col2.y, col2.z);
return returnBuffer;
}
ConsoleFunctionGroupEnd(VectorMath);
ConsoleFunctionGroupBegin(MatrixMath, "Matrix manipulation functions.");
ConsoleFunction( MatrixCreate, const char*, 3, 3, "(Vector3F pos, Vector3F rot) Create a matrix representing the given translation and rotation.")
{
Point3F pos(0.0f,0.0f,0.0f);
dSscanf(argv[1], "%g %g %g", &pos.x, &pos.y, &pos.z);
AngAxisF aa(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[2], "%g %g %g %g", &aa.axis.x, &aa.axis.y, &aa.axis.z, &aa.angle);
aa.angle = mDegToRad(aa.angle);
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer, 255, "%g %g %g %g %g %g %g",
pos.x, pos.y, pos.z,
aa.axis.x, aa.axis.y, aa.axis.z,
aa.angle);
return returnBuffer;
}
ConsoleFunction( MatrixCreateFromEuler, const char*, 2, 2, "(Vector3F e) Create a matrix from the given rotations.")
{
EulerF rot(0.0f,0.0f,0.0f);
dSscanf(argv[1], "%g %g %g", &rot.x, &rot.y, &rot.z);
QuatF rotQ(rot);
AngAxisF aa;
aa.set(rotQ);
char* ret = Con::getReturnBuffer(256);
dSprintf(ret, 255, "0 0 0 %g %g %g %g",aa.axis.x,aa.axis.y,aa.axis.z,aa.angle);
return ret;
}
ConsoleFunction( MatrixMultiply, const char*, 3, 3, "(Matrix4F left, Matrix4F right) Multiply the two matrices.")
{
Point3F pos1(0.0f,0.0f,0.0f);
AngAxisF aa1(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[1], "%g %g %g %g %g %g %g", &pos1.x, &pos1.y, &pos1.z, &aa1.axis.x, &aa1.axis.y, &aa1.axis.z, &aa1.angle);
MatrixF temp1(true);
aa1.setMatrix(&temp1);
temp1.setColumn(3, pos1);
Point3F pos2(0.0f,0.0f,0.0f);
AngAxisF aa2(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[2], "%g %g %g %g %g %g %g", &pos2.x, &pos2.y, &pos2.z, &aa2.axis.x, &aa2.axis.y, &aa2.axis.z, &aa2.angle);
MatrixF temp2(true);
aa2.setMatrix(&temp2);
temp2.setColumn(3, pos2);
temp1.mul(temp2);
Point3F pos(0.0f,0.0f,0.0f);
AngAxisF aa(temp1);
aa.axis.normalize();
temp1.getColumn(3, &pos);
char* ret = Con::getReturnBuffer(256);
dSprintf(ret, 255, "%g %g %g %g %g %g %g",
pos.x, pos.y, pos.z,
aa.axis.x, aa.axis.y, aa.axis.z,
aa.angle);
return ret;
}
ConsoleFunction( MatrixMulVector, const char*, 3, 3, "(MatrixF xfrm, Point3F vector) Multiply the vector by the transform.")
{
Point3F pos1(0.0f,0.0f,0.0f);
AngAxisF aa1(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[1], "%g %g %g %g %g %g %g", &pos1.x, &pos1.y, &pos1.z, &aa1.axis.x, &aa1.axis.y, &aa1.axis.z, &aa1.angle);
MatrixF temp1(true);
aa1.setMatrix(&temp1);
temp1.setColumn(3, pos1);
Point3F vec1(0.0f,0.0f,0.0f);
dSscanf(argv[2], "%g %g %g", &vec1.x, &vec1.y, &vec1.z);
Point3F result;
temp1.mulV(vec1, &result);
char* ret = Con::getReturnBuffer(256);
dSprintf(ret, 255, "%g %g %g", result.x, result.y, result.z);
return ret;
}
ConsoleFunction( MatrixMulPoint, const char*, 3, 3, "(MatrixF xfrm, Point3F pnt) Multiply pnt by xfrm.")
{
Point3F pos1(0.0f,0.0f,0.0f);
AngAxisF aa1(Point3F(0.0f,0.0f,0.0f),0.0f);
dSscanf(argv[1], "%g %g %g %g %g %g %g", &pos1.x, &pos1.y, &pos1.z, &aa1.axis.x, &aa1.axis.y, &aa1.axis.z, &aa1.angle);
MatrixF temp1(true);
aa1.setMatrix(&temp1);
temp1.setColumn(3, pos1);
Point3F vec1(0.0f,0.0f,0.0f);
dSscanf(argv[2], "%g %g %g", &vec1.x, &vec1.y, &vec1.z);
Point3F result;
temp1.mulP(vec1, &result);
char* ret = Con::getReturnBuffer(256);
dSprintf(ret, 255, "%g %g %g", result.x, result.y, result.z);
return ret;
}
ConsoleFunctionGroupEnd(MatrixMath);
//------------------------------------------------------------------------------
ConsoleFunction( getBoxCenter, const char*, 2, 2, "(Box b) Get the center point of a box.")
{
Box3F box(0.0f,0.0f,0.0f,0.0f,0.0f,0.0f);
dSscanf(argv[1],"%g %g %g %g %g %g",
&box.min.x,&box.min.y,&box.min.z,
&box.max.x,&box.max.y,&box.max.z);
Point3F p;
box.getCenter(&p);
char* returnBuffer = Con::getReturnBuffer(256);
dSprintf(returnBuffer,256,"%g %g %g",p.x,p.y,p.z);
return returnBuffer;
}
//------------------------------------------------------------------------------
ConsoleFunctionGroupBegin(RandomNumbers, "Functions relating to the generation of random numbers.");
ConsoleFunction(setRandomSeed, void, 1, 2, "(int seed=-1) Set the current random seed. If no seed is provided, then the current time in ms is used.")
{
U32 seed = Platform::getRealMilliseconds();
if (argc == 2)
seed = dAtoi(argv[1]);
MRandomLCG::setGlobalRandSeed(seed);
}
ConsoleFunction(getRandomSeed, S32, 1, 1, "Return the current random seed.")
{
return gRandGen.getSeed();
}
S32 mRandI(S32 i1, S32 i2)
{
return gRandGen.randI(i1, i2);
}
F32 mRandF(F32 f1, F32 f2)
{
return gRandGen.randF(f1, f2);
}
ConsoleFunction(getRandom, F32, 1, 3, "(int a=1, int b=0)"
"Get a random number between a and b.")
{
if (argc == 2)
return F32(gRandGen.randI(0,dAtoi(argv[1])));
else
{
if (argc == 3)
{
S32 min = dAtoi(argv[1]);
S32 max = dAtoi(argv[2]);
if (min > max)
{
S32 t = min;
min = max;
max = t;
}
return F32(gRandGen.randI(min,max));
}
}
return gRandGen.randF();
}
ConsoleFunctionGroupEnd(RandomNumbers);
//------------------------------------------------------------------------------