51 lines
1.1 KiB
C++
Executable File
51 lines
1.1 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMAL_H_
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#define _PLATFORMAL_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#if defined(TORQUE_OS_MAC)
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#include "OpenAL/al.h"
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#include "OpenAL/alc.h"
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#include "OpenAL/altypes.h"
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#include "OpenAL/alctypes.h"
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#include "OpenAL/eaxtypes.h"
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#else
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// declare externs of the AL fns here.
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#include "al/altypes.h"
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#include "al/alctypes.h"
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#include "al/eaxtypes.h"
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#define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) extern fn_return (FN_CDECL *fn_name)fn_args;
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#include "al/al_func.h"
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#include "al/alc_func.h"
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#include "al/eax_func.h"
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#undef AL_FUNCTION
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#endif
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namespace Audio
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{
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bool OpenALInit();
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void OpenALShutdown();
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bool OpenALDLLInit();
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void OpenALDLLShutdown();
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// special alx flags
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#define AL_GAIN_LINEAR 0xFF01
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// helpers
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F32 DBToLinear(F32 value);
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F32 linearToDB(F32 value);
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} // end namespace Audio
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#endif // _H_PLATFORMAL_
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