tge/engine/platform/platformMutex.h
2017-04-17 06:17:10 -06:00

81 lines
1.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMMUTEX_H_
#define _PLATFORMMUTEX_H_
#include "platform/platformAssert.h"
// TODO: change this to a proper class.
struct Mutex
{
static void* createMutex( void );
static void destroyMutex( void* );
static bool lockMutex( void *mutex, bool block = true);
static void unlockMutex( void* );
};
/// Helper for simplifying mutex locking code.
///
/// This class will automatically unlock a mutex that you've
/// locked through it, saving you from managing a lot of complex
/// exit cases. For instance:
///
/// @code
/// MutexHandle handle;
/// handle.lock(myMutex);
///
/// if(error1)
/// return; // Auto-unlocked by handle if we leave here - normally would
/// // leave the mutex locked, causing much pain later.
///
/// handle.unlock();
/// @endcode
class MutexHandle
{
private:
void *mMutexPtr;
public:
MutexHandle()
: mMutexPtr(NULL)
{
}
~MutexHandle()
{
if(mMutexPtr)
unlock();
}
bool lock(void *mutex, bool blocking=true)
{
AssertFatal(!mMutexPtr, "MutexHandle::lock - shouldn't be locking things twice!");
bool ret = Mutex::lockMutex(mutex, blocking);
if(ret)
{
// We succeeded, do book-keeping.
mMutexPtr = mutex;
}
return ret;
}
void unlock()
{
if(mMutexPtr)
{
Mutex::unlockMutex(mMutexPtr);
mMutexPtr = NULL;
}
}
};
#endif